IronArcturus: I just tried Rogue-FP v3.2 and unfortunately the spinning bug is back again. I went to the Key Rebinder menu and changed the values of the controller in the game, but that didn't fix the problem. In the next version of Rogue-FP, could you add the ability to turn off the controller in the game? That should fix the spinning bug.
Hmm that's pretty odd. If you have your deadzones turned up and you're still spinning then that means the game thinks your thumbstick is pushed all the way over.
Just in case, go to the Change Controls menu again and click the Load Defaults button and then save. Then go back into the menu and change the controller deadzone values and see if that helps. If it doesn't then I may need to do something more concrete though I don't think it's possible for me to actually turn off a players controller.
powergod: Hi, v3.2 seems to don't crash anymore when I quit !
Now I can see the gold collected offline after a game session.
The little graph on the pointer to show the distance of enemies is cool.
I liked also the added crypts.
Thanks !
Glad you're liking it!
Tempaura: This is one neat little roguelike!
(3.2)
The run stats reset every time I load a game.
Also, is it normal that orcs always seem to be fleeing?
Edit: Loading a game is pretty messed up and can lower your current life to 20 (as if you were just entering the dungeon at level 1.) That's a shame because a run can be quite long...
Thanks.
I'll take a look at the run stats and saves. Orcs have a GREEDY tag on them in the code so they actually run to the nearest gold pile and sit on it when they wake up.