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Maximum health and XP get their correct value after a turn or so, but not your *current* health if it's above 20... For example, I save at full health then I start again at 20(27).
Obviously, that can make loading your game a very dangerous affair! Anyway, glad it'll be fixed!

I'll keep a picture that illustrates the bug plus another one for posterity, the invisible chest... It appears correctly only on the map, and when you are close you only see its sparkles!
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Tempaura: Maximum health and XP get their correct value after a turn or so, but not your *current* health if it's above 20... For example, I save at full health then I start again at 20(27).
Obviously, that can make loading your game a very dangerous affair! Anyway, glad it'll be fixed!

I'll keep a picture that illustrates the bug plus another one for posterity, the invisible chest... It appears correctly only on the map, and when you are close you only see its sparkles!
Ah ok I see what you mean about your current health after you load. And yeah the items in the room you are in when you save can be invisible when you load. That's a bit of an old bug. I'll see if I can get all of this stuff fixed.
Thanks!
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JuraxGames: Hmm that's pretty odd. If you have your deadzones turned up and you're still spinning then that means the game thinks your thumbstick is pushed all the way over.
Just in case, go to the Change Controls menu again and click the Load Defaults button and then save. Then go back into the menu and change the controller deadzone values and see if that helps. If it doesn't then I may need to do something more concrete though I don't think it's possible for me to actually turn off a players controller.
I tried the Load Defaults option but the game camera is still spinning. Would it be possible if you could have Rogue-FP ignore the controller? I've played other games where there was an option in the game to just ignore the controller input. Then the player would just use keyboard and mouse to play. I think that should fix the spinning bug in Rogue-FP.
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JuraxGames: Hmm that's pretty odd. If you have your deadzones turned up and you're still spinning then that means the game thinks your thumbstick is pushed all the way over.
Just in case, go to the Change Controls menu again and click the Load Defaults button and then save. Then go back into the menu and change the controller deadzone values and see if that helps. If it doesn't then I may need to do something more concrete though I don't think it's possible for me to actually turn off a players controller.
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IronArcturus: I tried the Load Defaults option but the game camera is still spinning. Would it be possible if you could have Rogue-FP ignore the controller? I've played other games where there was an option in the game to just ignore the controller input. Then the player would just use keyboard and mouse to play. I think that should fix the spinning bug in Rogue-FP.
Alright, I will try to put in some kind of fix in the next update.