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Hi everyone,

We have uploaded a new patch for Rogue Legacy. This will patch your game to version 1.0.11.

Here's a changelog:


Patch 1.0.11 Bug/Balance Fixes:


Major Changes:
- Fixed bug where the player could kill a boss and die at the same time.
- Fixed bug where saves were being made during system crashes, causing corruption.
- Fixed bug where game would crash when entering the lineage screen if the audio engine failed to initialize.
- Implemented another check for skill tree corruption.
- Fixed bug with back up save system if player data was corrupt from the very start.
- Fixed bug where back up save system didn’t work properly on corrupted maps and map data.

General fixes:
- Message box will now appear if the game crashes.
- Fiddled with save manager.
- Moved out the crashes to catch the constructor.
- Fixed bug where Paladins could block their own spells.
- Fixed exploit where player could drop through platforms while controls were locked.
- Fixed bug where impact effect resource pool ran out of resources.
- Typo fixed for Death Defy.
- Increased Item drop resource pool.

Balance Changes:
- Shinobi can no longer gain the timestop spell.
- Dragon firebell spam re-enabled.
- Knight Special drain rate tic raised from 3 to 6.
- Assassin Class spell initialization cost lowered from 10 to 5.
- Assassin Class spell tic rate raised from 5 to 7.
- Asassin mana pool lowered from 0.75 to 0.65.
- Barbarian Special raised from 15 to 20.
- Mage Int bonus lowered from 1.3 to 1.25
Post edited July 03, 2013 by JudasIscariot
The patch complains if you've modified either of the Names.txt files in the game. Doesn't seem to stop it from patching and it doesn't wipe out any changes you've made, but it does tell you there was a problem patching.

Just something you might want to look into.
1.0.12 is now on steam. Direct link on the blog will be posted soon.

http://cellardoorgames.com/blog/

Highlights!
* Improved controller support.
* Attempts to improve framerate have been implemented as well.

Those are the highlights. People have been talking about both of these. We'll see how it goes soon!
Post edited July 06, 2013 by mothwentbad
avatar
Emong: The patch complains if you've modified either of the Names.txt files in the game. Doesn't seem to stop it from patching and it doesn't wipe out any changes you've made, but it does tell you there was a problem patching.

Just something you might want to look into.
I'm pretty sure, as is usual in many patching procedures, that is does a CRC/HASH verifications of the files to ensure that the version you are patching is compatible with the patch itself.

Just keep a backup copy of both the original file and the edited one, so you can restore it and have a clean situation before patching and the eventually put back your custom one.
This is also a good practice in general, because sometimes file format may change, and your edited ones might not be compatible anymore