JudasIscariot: Hmmm. We don't develop the games distributed here. Sorry if I somehow misled you.
"You should be able to use to Joy2key or Xpadder.
The game has been setup with that in mind"
So I take the bolded part to not really mean anything done by you or the staff around you as
any game could really be said to be "setup with a joystick->keyboard emulation layer in mind".
triple834: Have to confirm that the game does not seem to support XPadder at all in its current state. I know for a fact that my PS3 controller works just fine, but once I Alt-Tab into the game, it simply won't respond to anything but the keyboard. I have no idea why that is.
Has anyone found a solution for this? I'm slightly miffed that all gamepad support seems to be limited to 360 pads these days.
I can confirm that Joy2Key
does work, though, as I stated earlier,
direct reading of the axes and buttons would be far better. I can literally feel the slight delay in between the button press and the action in the game.
As far as the gamepad support being limited to just XBox360 pads, I've only seen one other game that was purpose-built with that in mind (Dark Souls). Most games and emulators use DirectInput and just query the buttons and axes directly; the same ones you see listed in the Control Panel. This game was programmed with XNA though. Being Microsoft's beast, joystick support probably is most easy to work with if it's a Xbox controller in that API.