As for the criticisms from the OP, I agree with some of them, and disagree with others.
Yes the missions can be bland, but not for any of the reasons that the OP mentions.
They are bland because they are missing the authentic Basil Poledouris music that they should have. The devs very clearly cut corners in this regard for the sake of being cheap.
Basil wrote some of the best music of all-time for this film, but yet all we get are a few bars of cheap imitations of his music in this game, and most of the time, not even that...either no music at all, or generic elevator music that is instantly forgettable and that has no relation to Basil's masterpiece music whatsoever.
The absence of authentic Basil music instantly & massively drags down the potential of this game. With that music, this game could have been an epic masterpiece.
But without that music, it can only be middling at best, and never epic, and never a masterpiece.
As for OP's points about side missions:
You can see them on the map if you put enough points into the Deduction skill, which you should be maxing out first anyways for the bonus XP it gives you.
But probably they should have put side missions on the map by default for everyone, so that no one misses out on them. So I agree, to some extent, with the OP's criticism about that.
As for the side missions having more story than action: I disagree with the OP's criticism there. I think that's a good thing. The original RoboCop film was never supposed to be just mindless action.
Rather, it has some depth to it, and some philosophical concepts that require thought & reflection (like what it means to be human, and is Murphy/RoboCop really a robot, or still a human after all?).
By this game giving some depth to its missions, and humanity to the RoboCop/Murphy character, then it is being true to the RoboCop license.
Likewise with what the OP calls "psychological horror" in this game. That is also being true to the original film, and therefore to the RoboCop license. So I don't think we can really fault the devs for that. That's a good thing that they did that, not a bad thing, IMO.
As for hit detection, I'm not expert enough in FPS to know about that, so I don't know if that's true or not.
Post edited July 10, 2024 by Ancient-Red-Dragon