gbaz69: I hope you make it a little more robust set of options, then just a simple slider for ai response time.
Such as having "Custom" difficulty, where you can manually adjust each respective modifier where it applies the ai settings globally to that game/save.
Hp, damage, damage taken, speed, response time, aim, and whatever other ai stuff you currently use, should be adjustable.
(or at least have auto ajust so enemies minimum ship rank is at least yours (or you can manually set this too))
Edit1: btw, where can we see what settings are, for each difficulty?
miniplush: I'll see what I can do, at most it would be modifying damage boosts and mitigations along with AI piloting skill. It would probably be restricted to single player games, and even then I would have to come up with a fair plex multiplier based on the settings. Still trying to decide the best way of doing it. I'll think about it some more when the MOBA mode of the game is complete.
As for looking at the specifics of each difficulty, the exact numbers can't be found in game. Basically enemies will deal more damage and receive less damage as you go up in difficulty. They will also have higher piloting skill. I could post the numbers if you would like.
Actually, increasing the enemy Hp (because decreasing your damage output is like extending the enemy health) and damage is probably the worst way to make a game more difficult (is callen "fake difficulty" for a reason).
I just spent one entire hour trying to complete the first outpost nine mission on "the pool" difficulty because beside having enemies that "don't die" and can "insta-kill" you even with a fully armored Strata Gunship they also regenerate both shields and hull if you don't dish enough damage constantly, and most of the times in the highest difficults that's a quite prohibitive thing to do considering that the game doesen't have a "pattern", the enemy ships are "randomized" (and for these two reasons you can't predict where those enemies are going to go nor what they are going to do) respawn endlessy and constantly (i checked the map and i was chased by 8 ships last time i retreated) and to go for the main objective without getting ganged by everything around you are forced to focus and kill a few of those "attackers" before, just to see them respawning over and over as soon as you kill them in a sort of "limbo" in which you can only try to kill swarmers instead of destroy the damn base shields and base itself that if you have somehow managed to damage is meanwhile regenerating because you're too busy trying to survive and shake off enemy fighters that won't die.
This way of making things harder is not fun, is tedious and frustrating because you can't progress but only kill more and more fighters in an endless loop while you try to reach the goal just to be forced back again.
Besides, this also forces you to play with very precise equipments because as i sayd if you don't deal enough damage constantly, the enemies also regenerate faster than you can damage them, and unless you equip something like a mercurial cannon or a gemini Gatling with damage and fire rate mods and "spam" it in the face of the enemy without taking it off, you won't do anything really useful ever, you can shoot a missile salvo that deals lot of damage but as soon as you shoot another and another waiting for the missiles to hit the target, the enemy ship is already regenerating all the damage you have dealt making the weapon pointless.
Right now i would really play the game with other ships too but seeing how everytime i try some that doesen't have a freign death/critical time loop with a machinegun like weapon doesen't feel good, it just makes me think "meh, why should i use this one then ?" and so i'm "forced" again to my usual ship with the same usual stuff because i can't do anything else, and not because i'm not good (at least i don't think to be bad if i got so far on "The Pool" difficulty and got all the singleplayer achievements on "Sage" difficulty) but simply because the game mechanic doesen't allow me to do differently.
I hope to don't sound too much critic with this comment but i like Ring Runner very much, i would actually get a necklace or the soundtrack too if i would have some spare cash, is just that the way this game "difficulty" is made makes me feel more frustrated than entertained: is certainly fun to battle smarter enemies with different and more powerful attacks and loadouts, but battling enemies that you can't kill or you can kill in one and only one way is not fun, is just frustrating.
Being a bit constructive, in the game there are so many classes of ships, archetypes, equipments... can't the difficulty be based on those rather than just increasing the enemy health and damage ?
Like on "easy" you find low class ships with weak loadouts, on "medium" you find better ships with better loadouts, and on "hard" you find the best ships with the most dangerous loadouts combinations a Solarian/Valoraphim/Centrian/whatever can think of ? How about just increasing the enemy speed or spawn rate without increasing theyr damage/health levels too (Old games like Gradius and R-Type spawn more enemies and more bullets on screen when you raise the difficulty) ?
I mean, there are so many and better ways to make a game more difficult than not just by increasing the enemy Health and damage.