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GOG's Re-volt features a native controller support - and it works, I tested it with my wireless PC XBox pad! ^_^

But, the fact is, the controls (directions) are way too strong and I end up driving a soap bar instead of a RC car... that drives me mad since the last time I bought Re-volt (yeaaaaars ago) I was able to finish and had no problems with controls (keyboard I think, or was it an old pad?)

So I'd like what are your personal in-game settings when it comes to the pad's responsiveness? I know there are 2-3 parameters I can fiddle with in Re-volt menus, but I havent noticed a big difference so far...
I just wanted to chime in and say that after hours of using a controller and coming in dead last 90% of the time I went to keyboard and have been ruling the game ever since. For some reason that is always the case with me and racing games with the exception of the Moto Racer games.
Well, I might have to give it a try on keyboard again, then...
What you want is a flightstick. You need analog controls, but you need a larger throw than a gamepad will give you, or you will oversteer 24/7. I recommend a Logitech 3D Extreme.

Put Forward and Reverse on a couple of keyboard keys (I use F and D) and fire on the joystick trigger and you will be murdering other cars in no time.

Also, protip: if you can hear your tires squealing, you are turning too hard and are losing speed. You want to hit every corner by turning as hard as you can without hearing the squeal. This is why a large throw analog device works best.
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Essobie: What you want is a flightstick. You need analog controls, but you need a larger throw than a gamepad will give you, or you will oversteer 24/7. I recommend a Logitech 3D Extreme.

Put Forward and Reverse on a couple of keyboard keys (I use F and D) and fire on the joystick trigger and you will be murdering other cars in no time.

Also, protip: if you can hear your tires squealing, you are turning too hard and are losing speed. You want to hit every corner by turning as hard as you can without hearing the squeal. This is why a large throw analog device works best.
Thanks for the advice! and yes, I noticed I oversteer all the time... i'll have to see for a flightstick, then...
After playing the Dreamcast version side by side, I've got a suspicion that the PC version's controls are more sensitive. Especially on Xbox 360 game pads. I'm using the 1.2 alpha patch that was made by the Re-Volt Zone guys. It lets you set the deadzone, the range and something called non-linear steering.

I'm not really sure what would be optimal for the 360's control stick, but I'm having a better time playing the game on Dreamcast than on PC, and I don't want to use the keyboard to play the game.
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Bartman3010: After playing the Dreamcast version side by side, I've got a suspicion that the PC version's controls are more sensitive. Especially on Xbox 360 game pads. I'm using the 1.2 alpha patch that was made by the Re-Volt Zone guys. It lets you set the deadzone, the range and something called non-linear steering.

I'm not really sure what would be optimal for the 360's control stick, but I'm having a better time playing the game on Dreamcast than on PC, and I don't want to use the keyboard to play the game.
Yes, this edition's controls are way more sensitive than the Re-volt I remember back in the days...
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xa_chan: Yes, this edition's controls are way more sensitive than the Re-volt I remember back in the days...
Can you confirm if there are sensitivity differences between the plain Re-Volt 1.2 Beta provided by GOG and the Re-Volt 1.2 Alpha mentioned by Bartman3010? I have a friend called mmudshark in the same situation as you and he notices big differences between these versions when using the controller.
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Bartman3010: I'm using the 1.2 alpha patch that was made by the Re-Volt Zone guys. It lets you set the deadzone, the range and something called non-linear steering.
One small footnote, the 1.2 alpha patch was made by 2 Re-Volt players named Huki and Jigebren who can be found in the Our Revolt Pub Forum. There is no such a thing as "the Re-Volt Zone guys" because Re-Volt Zone is just the site where we can download custom cars and tracks. ;-)
Post edited October 06, 2013 by PhantomRVM
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xa_chan: Yes, this edition's controls are way more sensitive than the Re-volt I remember back in the days...
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PhantomRVM: Can you confirm if there are sensitivity differences between the plain Re-Volt 1.2 Beta provided by GOG and the Re-Volt 1.2 Alpha mentioned by Bartman3010? I have a friend called mmudshark in the same situation as you and he notices big differences between these versions when using the controller.
I can't, since I played the original Re-volt (with no "alpha" 1.2 patch) and then the 1.2 GOG version... So I can't tell you what are the differences between alpha and beta...
I found that leaving "Non-linear steering" turned on helps things out. I'm not entirely sure what it does, but it seems to help with the oversteering problem. That and adjusting the stick sensitivity for the dead zone and the analog limit. I don't know if this affects the triggers, but it does help the steering problem somewhat. Theres still times where the physics seem to freak out over slopes, as if my car doesn't have enough weight to stay level on certain slopes, and the occasional spin out.

That said, the type of car used, be it four wheel drive, front or rear drive certainly makes a difference. I'm still playing both PC and Dreamcast versions side by side, and I still prefer the physics of the Dreamcast version over the patched PC version.

I can't really tell the difference between the two PC versions, between the GOG version and the other patch. I don't really have the time to check.

Edit: For reference, I leave the dead zone to 20% and the steering range to 80%
Post edited October 07, 2013 by Bartman3010
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Bartman3010: Edit: For reference, I leave the dead zone to 20% and the steering range to 80%
I've tried your settings and it's much better! Thanks! That will be a nice starting point to fine-tune to my taste!
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Bartman3010: That said, the type of car used, be it four wheel drive, front or rear drive certainly makes a difference. I'm still playing both PC and Dreamcast versions side by side, and I still prefer the physics of the Dreamcast version over the patched PC version.

I can't really tell the difference between the two PC versions, between the GOG version and the other patch. I don't really have the time to check.
I dunno, the version downloaded from GOG plays just like I remembered it to be on PC. I never had the pleasure playing the Dreamcast version (although I may as well give it a try, since I do have a DC) so I can't make a comparison between the two, but couldn't it be that they were always a bit different due to some hardware-specifics, perhaps?
I don't know about DC version but at least in terms of PC vs. PSX, the handling and controlling has always been quite different. I don't believe it has anything to do with the 1.2 patch - just that each port of Re-Volt has slightly different controls/handling.
I, for one, always loved the slightly "jerkier" handling of the PC version. Makes things less predictable and more interesting. For me, a huge (and I mean HUGE) part of the enjoyment of Re-Volt comes directly from the excellent physics-engine of the game.
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axl: For me, a huge (and I mean HUGE) part of the enjoyment of Re-Volt comes directly from the excellent physics-engine of the game.
The pure truth in one sentence. (: