liquidsnakehpks: i don't know why but i felt the endings were not any better at all after anna's death :\ , they simply must have added a way to save her and the endings would have made a huge difference other than that , the different ending just serve the purpose of getting achievements , not even sure if they plan to carry it in a sequel.
Is there any post from the devs where such a sudden twist in story or the endings are justified with proper reasoning ?
Disclaimer: I'm not speaking in any official capacity. Except maybe official fangirl.
1. You're not going to get any explanation from Vince Twelve. All I got was "I'm glad you enjoyed the game". Maybe it'll be "I'm sorry you didn't enjoy the game" for you.
2. You have your priorities wrong.
Here's the trailer. Notice anything to be more concerned about than the death of a cute lady?
3. In the final, *if* you the player seized that one small opportunity to subtly manipulate events and the more open-minded character is in a position to make a choice, you can choose between two options, each of which represents two individual decisions in a kind of package deal, as it tends to happen in real life.
This forced dichotomy serves two important goals:
First, it highlights how bad those situations are, that you should analyze those package deals you are presented with and dismantle them if possible.
For example, just this week, Americans voted for President. The way elections are set up - not only in America but almost everywhere elections actually happen - is that you're voting for a policy bundle, and people in swing states who voted rationally needed to choose one of the two candidates who were most likely to win. So a supporter of Jill Stein in a swing state needed to vote for Obama; a vote for Jill Stein herself would've been counterproductive to the Green Party's goals.
But the issues themselves are not either-or, a supporter of gay marriage does not need to agree with Obama on budget deficit. (This is the second time today that I'm linking to this article.)
On the other hand, there are things like subcultures. Subculture identification is outright bad, and you rationally can, and absolutely should, to cherry-pick the clothing style and works of art that you happen to like, without regard to what other fans of opera say about your 80s hair and your mountain bike.
Second, it precludes the easy Kantian way out. If you support vigilantism, you can't go all Batman on that one guy, then go all Batman on everyone else, and for a good reason. If you detest vigilantism, like I do, the "let's talk it over, then let's talk it over once again" is not available either. (Overall, not only I expected the proposed extreme solution to result in less damage to the world, but I actually think the endings prove those expectations were correct. So I do not doubt that was the "best" ending, although I can't help but hope the purple-haired girl survived.)
There isn't going to be a direct sequel, but there may be "another game in the same universe".