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Hey all, we've noticed a couple of questions regarding RE3 being frequently asked. You can find the answers below:

1) How do I open game options?

Press the F1 key on the keyboard.

2) How do I rebind keyboard/gamepad keys?

Press the F1 key on the keyboard, go to the Keyboard or Controls tab, right-click on the key bind, and select "Add Key".

3) There are line glitches on prerendered game backgrounds.

Make sure you don't force Antialiasing=On globally in your graphics card control panel.
What about blood being rendered in incorrect colors, like pink, orange, or even purple, as others have reported? It's strange because it happens randomly. I've attached a picture for reference.
Attachments:
Post edited September 26, 2024 by Serolepsin
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Serolepsin: What about blood being rendered in incorrect colors, like pink, orange, or even purple, as others have reported? It's strange because it happens randomly. I've attached a picture for reference.
Pardon me, but the blood is red in that picture. The same colour it has always been, as far as I can remember.
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Serolepsin: What about blood being rendered in incorrect colors, like pink, orange, or even purple, as others have reported? It's strange because it happens randomly. I've attached a picture for reference.
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darthspudius: Pardon me, but the blood is red in that picture. The same colour it has always been, as far as I can remember.
Unfortunately, that's not correct. As you can see in the attached screenshot, one zombie is rendering the blood with a pinkish tone, while the other is rendering it in its original red tone.
Attachments:
GOG, release HOTFIX, change default "bio3.ini" file, in [Video] section change:

from
DisableSpecular=off

to
DisableSpecular=on

Or also add more settings in F1 settings menu.

This will fix blood color issues.
Post edited September 26, 2024 by ReiKaz
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ReiKaz: GOG, release HOTFIX, change default "bio3.ini" file, in [Video] section change:

from
DisableSpecular=off

to
DisableSpecular=on

Or also add more settings in F1 settings menu.

This will fix blood color issues.
It's fixed now! Thank you.
Also, the game defaults to rendering in the wrong resolution... apparently? In the thread I started, someone mentioned that the game's default resolution is 1024x768, so... that's why it's not scaling properly if you're using integer scale on a 1440p monitor, for example. Super confusing how that's all configured by default.
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darthspudius: Pardon me, but the blood is red in that picture. The same colour it has always been, as far as I can remember.
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Serolepsin: Unfortunately, that's not correct. As you can see in the attached screenshot, one zombie is rendering the blood with a pinkish tone, while the other is rendering it in its original red tone.
That's a different picture. The one you posted the blood is RED.
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Serolepsin: Unfortunately, that's not correct. As you can see in the attached screenshot, one zombie is rendering the blood with a pinkish tone, while the other is rendering it in its original red tone.
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darthspudius: That's a different picture. The one you posted the blood is RED.
I know it's a different picture, which is why I've used it. In the second picture, you can spot the difference in color. When you compare it with the first picture I've posted, you can see that the color is not rendering correctly. It's not red. It feels like you're trying to troll me for no good reason.
When I stomped on the zombie's head while playing The Mercenaries, the head stays attached. I assume it's the same for the main game. The zombie's head don't roll after you've kicked them either. The sequence, while you're in the hospital, where the Hunter decapitates the zombie's head is censored too, your character's head also stays attached after being decapitated by the Hunter during the death sequence.


Is there a way to fix and un-censor all of this on GOG, for all language versions?
I think this might be the laziest re-release of the trilogy :/
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JoeKilledKenney: When I stomped on the zombie's head while playing The Mercenaries, the head stays attached. I assume it's the same for the main game. The zombie's head don't roll after you've kicked them either. The sequence, while you're in the hospital, where the Hunter decapitates the zombie's head is censored too, your character's head also stays attached after being decapitated by the Hunter during the death sequence.

Is there a way to fix and un-censor all of this on GOG, for all language versions?
To me the zombies head fall off when the hunter attacks him in the hospital. As for when you kick it, it stays there in every version as far as I know. It was the same on PS1, and I'm sure the other platforms too.
Post edited September 27, 2024 by Shocker650
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JoeKilledKenney: When I stomped on the zombie's head while playing The Mercenaries, the head stays attached. I assume it's the same for the main game. The zombie's head don't roll after you've kicked them either. The sequence, while you're in the hospital, where the Hunter decapitates the zombie's head is censored too, your character's head also stays attached after being decapitated by the Hunter during the death sequence.

Is there a way to fix and un-censor all of this on GOG, for all language versions?
avatar
Shocker650: To me the zombies head fell off when the hunter attacks him in the hospital. As for when you kick it, it stays there in every version as far as I know. It was the same on PS1, and I'm sure the other platforms too.
Except for the U.S. Gamecube Version, which is 100% uncensored.
GOG, also please consider restore missing settings in ResidentEvil3.exe and RE3_MERCE.exe, I tried to modify and testing, works great:

150 DIALOG 0, 0, 159, 75
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Others"
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
FONT 9, "Courier New"
{
CONTROL "Play movies", 1008, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 5, 0, 60, 15
CONTROL "Texture correction", 1009, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 5, 15, 90, 15
CONTROL "Texture filtering", 1010, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 5, 30, 110, 15
CONTROL "Specular mapping", 1011, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 5, 45, 90, 15
CONTROL "Alpha blending", 1012, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 5, 60, 67, 15
}

Consider those changes.

setting changed // setting name
DisableMovie // Play movie
DisableAlpha // Alpha blending
DisableLinear // Texture filtering
DisableSpecular // Specular mapping *(must have setting for solving blood color glich)
TextureAdjust // Texture correction

EDIT:
I did quick fix for now (patcher): https://www.gog.com/forum/resident_evil_series/fix_for_resident_evil_3_blood_color_glitch/post3

EDIT2:
Since HOTFIX1 update, Specular mapping setting checked by default.
Post edited October 01, 2024 by ReiKaz
Hi GOG
Sorry is there any upcoming update to fix controller usage in RE3 running on Linux with Lutris. Since it doesn't allow mapping, I followed your steps of entering F1 and then right clicking but when I select add entry it auto-maps something random but not the controller button.
Thanks