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Please make it STAHP! >_<
Alright this isn't fun anymore. I am now without engines the whole time in almost every fight. The only way to move is with boosters. It feels like I'm playing a space station or something. This needs to be moderated because it sure as heck is annoying.
It is annoying as heck when in a system where you are out-teched and can therefore neither fight or run successfully. It's definitely a disincentive for rolling the dice and going to systems above one's "level" in hopes of scoring it big.

Sticking to systems where the tech is at most a level above me, though, I find it manageable. I should note that I stuck to the Corvette class for much of the game, though, jumping straight to purchasing a Destroyer later on only once I was at double digit millions in credits of worth.

During the first half of the game when I was sticking to trading/mining builds that couldn't always win fights, I always tried to watch my radar while in warp. While warp speeds rarely allow you the time to avoid a group of enemies altogether, turning aside a little adds up to a lot of space due to those speeds, and can mean the difference between coming in smack in the middle of them vs being on their periphery and therefore able to run away using boosters. I also made sublight engines and boosters my top priorities for upgrading, second only to shields.

During the second half of the game after making a merchant's living, I bought that destroyer and started stomping most of the things that pulled me out of warp.

What kinds of ships are you flying? I never tried any of the slower light vessels like the Scarab, Dravius or Vanguard, and I imagine the early game would be a bit different going that kind of heavy-load route.
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Kloreep: It is annoying as heck when in a system where you are out-teched and can therefore neither fight or run successfully. It's definitely a disincentive for rolling the dice and going to systems above one's "level" in hopes of scoring it big.

Sticking to systems where the tech is at most a level above me, though, I find it manageable. I should note that I stuck to the Corvette class for much of the game, though, jumping straight to purchasing a Destroyer later on only once I was at double digit millions in credits of worth.

During the first half of the game when I was sticking to trading/mining builds that couldn't always win fights, I always tried to watch my radar while in warp. While warp speeds rarely allow you the time to avoid a group of enemies altogether, turning aside a little adds up to a lot of space due to those speeds, and can mean the difference between coming in smack in the middle of them vs being on their periphery and therefore able to run away using boosters. I also made sublight engines and boosters my top priorities for upgrading, second only to shields.

During the second half of the game after making a merchant's living, I bought that destroyer and started stomping most of the things that pulled me out of warp.

What kinds of ships are you flying? I never tried any of the slower light vessels like the Scarab, Dravius or Vanguard, and I imagine the early game would be a bit different going that kind of heavy-load route.
If this is a way to keep players from taking shortcuts as you mentioned I'd say it's a bad way. Playing well and managing to do difficult and rewarding missions because you play smart should be encouraged and not actively targeted to be hindered. If the developers think this is such a big problem just lower the rewards for those delivery missions instead.

That playthrough I went the Militia route with missions and ships. Only did Mercenary & Merchant Guild missions to get their special equipment.
Hammerhead.
Mastadon.
Tennhausen.
Dravius. Tried it because I thought it looked cool but got stuck with it too long and hated it. The broadsides sucked and it felt like I was looking at a glowing baboon arse most of the time.
Arcturus.
Sorcerer. Only had it the last couple missions and I was a natural disaster. Crashed into everything and just drove right into the thick off it, melt faces and as said crashed into everything there was. Boy that ship is long!

I was at the same Tech level or one above the system I was in most of the time. I like to take my time when playing games like this.
So it wasn't much that I had trouble with the "Engines Impaired" after the first couple times. It's the annoyance that got to me.

1: Hearing "Engines Impaired" followed by "Engines Are No Longer Impaired" constantly for several minutes is rage inducing.
2: If you use a Nul-Grav Booster the only substantial effect it have is that you have to hold a extra button pressed all the time in a fight. An unnecessary annoyance.
3: It keeps you from warping away irritatingly long after a fight ends.

Also the MK4-MK5 leech missile barrage hit me about the same time I got the Arcturus which is slow and that didn't help...
The EMP Ablation helps some but for that price I'd really like to get some more effect out of it.

This playthrough, my second, I'm going the Mercenary road. The faster ships they have helps some I've found. The Sturville mitigates this problem a little bit and I'm curious how the Manticore and Minotaur are going to play regarding this.
I'll probably not use any Dreadnoughts this time. They're just so darn big and slow. Well I might try the Polaris. :)
Post edited April 01, 2016 by Tarm
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Kloreep: It is annoying as heck when in a system where you are out-teched and can therefore neither fight or run successfully. It's definitely a disincentive for rolling the dice and going to systems above one's "level" in hopes of scoring it big.

Sticking to systems where the tech is at most a level above me, though, I find it manageable. I should note that I stuck to the Corvette class for much of the game, though, jumping straight to purchasing a Destroyer later on only once I was at double digit millions in credits of worth.

During the first half of the game when I was sticking to trading/mining builds that couldn't always win fights, I always tried to watch my radar while in warp. While warp speeds rarely allow you the time to avoid a group of enemies altogether, turning aside a little adds up to a lot of space due to those speeds, and can mean the difference between coming in smack in the middle of them vs being on their periphery and therefore able to run away using boosters. I also made sublight engines and boosters my top priorities for upgrading, second only to shields.

During the second half of the game after making a merchant's living, I bought that destroyer and started stomping most of the things that pulled me out of warp.

What kinds of ships are you flying? I never tried any of the slower light vessels like the Scarab, Dravius or Vanguard, and I imagine the early game would be a bit different going that kind of heavy-load route.
avatar
Tarm: If this is a way to keep players from taking shortcuts as you mentioned I'd say it's a bad way. Playing well and managing to do difficult and rewarding missions because you play smart should be encouraged and not actively targeted to be hindered. If the developers think this is such a big problem just lower the rewards for those delivery missions instead.

That playthrough I went the Militia route with missions and ships. Only did Mercenary & Merchant Guild missions to get their special equipment.
Hammerhead.
Mastadon.
Tennhausen.
Dravius. Tried it because I thought it looked cool but got stuck with it too long and hated it. The broadsides sucked and it felt like I was looking at a glowing baboon arse most of the time.
Arcturus.
Sorcerer. Only had it the last couple missions and I was a natural disaster. Crashed into everything and just drove right into the thick off it, melt faces and as said crashed into everything there was. Boy that ship is long!

I was at the same Tech level or one above the system I was in most of the time. I like to take my time when playing games like this.
So it wasn't much that I had trouble with the "Engines Impaired" after the first couple times. It's the annoyance that got to me.

1: Hearing "Engines Impaired" followed by "Engines Are No Longer Impaired" constantly for several minutes is rage inducing.
2: If you use a Nul-Grav Booster the only substantial effect it have is that you have to hold a extra button pressed all the time in a fight. An unnecessary annoyance.
3: It keeps you from warping away irritatingly long after a fight ends.

Also the MK4-MK5 leech missile barrage hit me about the same time I got the Arcturus which is slow and that didn't help...
The EMP Ablation helps some but for that price I'd really like to get some more effect out of it.

This playthrough, my second, I'm going the Mercenary road. The faster ships they have helps some I've found. The Sturville mitigates this problem a little bit and I'm curious how the Manticore and Minotaur are going to play regarding this.
I'll probably not use any Dreadnoughts this time. They're just so darn big and slow. Well I might try the Polaris. :)
Some of the ships you can get early game are amazing for longevity. First playthrough, I spent half of my time in a Scarab. It turns very quickly and it has an amazing turret coverage and it is a fairly compact thing. Scavenge minefields and others to find preferably Korian Viridian Lasers and all you need to focus on is not getting hit. The turrets will take care of everything on their own.

And the Barracuda is just ridiculous. It's got less weaponry and more cargo space, good component bays and it's fast enough that with just regular slamjet boosters you'll be able to get out of the way of anything with the same tech level. It has good turret placement for the number, so it will also very effectively murder a lot of things.

The Manticore Destroyer is useless, and the Vanguard is just a slow pig, much worse than the Barracuda. Need to downgrade back.

The Deep Horizon from the Merchant Guild has massive cargo space and good turrets, but fast and nimble it ain't. Went from that to Sorcerer, which with amaneuver booster was nimble for its size. With Viridian and Particle laser turrets and an extended range proton cannon for broadsides, it was extremely efficient at murderizing anything and everything that came its way, unless there were multiple level 6 dreadnaughts with support swarming you.
avatar
Tarm: If this is a way to keep players from taking shortcuts as you mentioned I'd say it's a bad way. Playing well and managing to do difficult and rewarding missions because you play smart should be encouraged and not actively targeted to be hindered. If the developers think this is such a big problem just lower the rewards for those delivery missions instead.

That playthrough I went the Militia route with missions and ships. Only did Mercenary & Merchant Guild missions to get their special equipment.
Hammerhead.
Mastadon.
Tennhausen.
Dravius. Tried it because I thought it looked cool but got stuck with it too long and hated it. The broadsides sucked and it felt like I was looking at a glowing baboon arse most of the time.
Arcturus.
Sorcerer. Only had it the last couple missions and I was a natural disaster. Crashed into everything and just drove right into the thick off it, melt faces and as said crashed into everything there was. Boy that ship is long!

I was at the same Tech level or one above the system I was in most of the time. I like to take my time when playing games like this.
So it wasn't much that I had trouble with the "Engines Impaired" after the first couple times. It's the annoyance that got to me.

1: Hearing "Engines Impaired" followed by "Engines Are No Longer Impaired" constantly for several minutes is rage inducing.
2: If you use a Nul-Grav Booster the only substantial effect it have is that you have to hold a extra button pressed all the time in a fight. An unnecessary annoyance.
3: It keeps you from warping away irritatingly long after a fight ends.

Also the MK4-MK5 leech missile barrage hit me about the same time I got the Arcturus which is slow and that didn't help...
The EMP Ablation helps some but for that price I'd really like to get some more effect out of it.

This playthrough, my second, I'm going the Mercenary road. The faster ships they have helps some I've found. The Sturville mitigates this problem a little bit and I'm curious how the Manticore and Minotaur are going to play regarding this.
I'll probably not use any Dreadnoughts this time. They're just so darn big and slow. Well I might try the Polaris. :)
avatar
eskoth: Some of the ships you can get early game are amazing for longevity. First playthrough, I spent half of my time in a Scarab. It turns very quickly and it has an amazing turret coverage and it is a fairly compact thing. Scavenge minefields and others to find preferably Korian Viridian Lasers and all you need to focus on is not getting hit. The turrets will take care of everything on their own.

And the Barracuda is just ridiculous. It's got less weaponry and more cargo space, good component bays and it's fast enough that with just regular slamjet boosters you'll be able to get out of the way of anything with the same tech level. It has good turret placement for the number, so it will also very effectively murder a lot of things.

The Manticore Destroyer is useless, and the Vanguard is just a slow pig, much worse than the Barracuda. Need to downgrade back.

The Deep Horizon from the Merchant Guild has massive cargo space and good turrets, but fast and nimble it ain't. Went from that to Sorcerer, which with amaneuver booster was nimble for its size. With Viridian and Particle laser turrets and an extended range proton cannon for broadsides, it was extremely efficient at murderizing anything and everything that came its way, unless there were multiple level 6 dreadnaughts with support swarming you.
I didn't manage to go all the way with that playthrough because I got hit by the stupid corrupted save file bug. Whoever thought it was a good idea with only one save file should reevaluate his or her job career choice.
I did go through the Sturville and the Minotaur. Both seems to be great for Merchant Guild missions and suck at Mercenary ones because they are fast and somewhat fragile.

Yeah some ships are useful for a very long time. My third playthrough I used first the Icarus and then the Barracuda for a long time. They're sturdier than the other ships of their class, can take more punishment than you'd think, have good turret placements, decent cargo hold and are very fast.
They're like made for playing like a smuggler. :)

Haven't tried the Scarab yet though I've heard good things about it. Mainly been avoiding it because I do like me the occasional broadside battle to take care of the bigger enemy ships and not kiting all the time.
How can you reliably get Korian Viridian Lasers? It's not like they drop often. I've only found them two or three times. Those times was right at the beginning and made the starting solar system a whole lot easier. :)

Thought the Manticore looked like it should be a good turret platform but it was only decent with that. It's weakness is it's broadsides. The way the ship is designed makes broadside combat like fighting blind. That ship got traded back pretty fast...
The Vanguard wasn't that great either. It depends a lot on your equipment since it is like you say a slow pig. A good brawler though if you have the same or better equipment than your opponent. Traded back that one too because I got tired of its turrets being all up front. The only time I go charging in straight at my opponents is when I'm chasing someone. Otherwise I spend most of my time during battles with my sides to the enemy.

I'm saving the Merchant Ships for a later playthrough when I'm going to play mainly as a merchant. Their ships do look good on paper so I'm curious how they'll handle.
Yeah the Sorcerer is a beast in combat. It truly is a flying fortress.

Haven't gone all the way yet with this playthrough, gotten as far as my favourite brawler the Arcturus and is saving for a dreadnought. Thinking of testing the Polaris. It doesn't look as big or long as the other ones so I'm hoping it'll handle nicer in combat than the moon sized Sorcerer...

I didn't manage to go all the way with that playthrough because I got hit by the stupid corrupted save file bug. Whoever thought it was a good idea with only one save file should reevaluate his or her job career choice.
I did go through the Sturville and the Minotaur. Both seems to be great for Merchant Guild missions and suck at Mercenary ones because they are fast and somewhat fragile.

Yeah some ships are useful for a very long time. My third playthrough I used first the Icarus and then the Barracuda for a long time. They're sturdier than the other ships of their class, can take more punishment than you'd think, have good turret placements, decent cargo hold and are very fast.
They're like made for playing like a smuggler. :)

Haven't tried the Scarab yet though I've heard good things about it. Mainly been avoiding it because I do like me the occasional broadside battle to take care of the bigger enemy ships and not kiting all the time.
How can you reliably get Korian Viridian Lasers? It's not like they drop often. I've only found them two or three times. Those times was right at the beginning and made the starting solar system a whole lot easier. :)

Thought the Manticore looked like it should be a good turret platform but it was only decent with that. It's weakness is it's broadsides. The way the ship is designed makes broadside combat like fighting blind. That ship got traded back pretty fast...
The Vanguard wasn't that great either. It depends a lot on your equipment since it is like you say a slow pig. A good brawler though if you have the same or better equipment than your opponent. Traded back that one too because I got tired of its turrets being all up front. The only time I go charging in straight at my opponents is when I'm chasing someone. Otherwise I spend most of my time during battles with my sides to the enemy.

I'm saving the Merchant Ships for a later playthrough when I'm going to play mainly as a merchant. Their ships do look good on paper so I'm curious how they'll handle.
Yeah the Sorcerer is a beast in combat. It truly is a flying fortress.

Haven't gone all the way yet with this playthrough, gotten as far as my favourite brawler the Arcturus and is saving for a dreadnought. Thinking of testing the Polaris. It doesn't look as big or long as the other ones so I'm hoping it'll handle nicer in combat than the moon sized Sorcerer...
You can't reliably get Korian Viridian Lasers to drop from enemies. As drops, they are rare. What you can do, is go arounda star system chating out all the nebulas, junk fields and minefields. There are special cargo containers scattered around those, if you're patient and systematic, you will run into them sooner or later and they often have KVLs. It's the same in every system, and early on when you have a tiny cargo hold and not that good cargo extenders, mine field scavenging and ice field mining is easily the fastest way to make money for least risk. You will also save a lot of money when you don't need to buy as much weapons and suchlike.

The good thing about the special cargo containers is that you DON'T need a transponder message to point them out, they exist regardless. It just takes more work to find them. I like the element of not knowing exactly what I will find whenever I find a new nebula, minefield etc, so filling out the system map with gray diamonds of stellar mass is often a lot more rewarding than the umpteenth "kill a few pirates" mission.

I didn't manage to go all the way with that playthrough because I got hit by the stupid corrupted save file bug. Whoever thought it was a good idea with only one save file should reevaluate his or her job career choice.
I did go through the Sturville and the Minotaur. Both seems to be great for Merchant Guild missions and suck at Mercenary ones because they are fast and somewhat fragile.

Yeah some ships are useful for a very long time. My third playthrough I used first the Icarus and then the Barracuda for a long time. They're sturdier than the other ships of their class, can take more punishment than you'd think, have good turret placements, decent cargo hold and are very fast.
They're like made for playing like a smuggler. :)

Haven't tried the Scarab yet though I've heard good things about it. Mainly been avoiding it because I do like me the occasional broadside battle to take care of the bigger enemy ships and not kiting all the time.
How can you reliably get Korian Viridian Lasers? It's not like they drop often. I've only found them two or three times. Those times was right at the beginning and made the starting solar system a whole lot easier. :)

Thought the Manticore looked like it should be a good turret platform but it was only decent with that. It's weakness is it's broadsides. The way the ship is designed makes broadside combat like fighting blind. That ship got traded back pretty fast...
The Vanguard wasn't that great either. It depends a lot on your equipment since it is like you say a slow pig. A good brawler though if you have the same or better equipment than your opponent. Traded back that one too because I got tired of its turrets being all up front. The only time I go charging in straight at my opponents is when I'm chasing someone. Otherwise I spend most of my time during battles with my sides to the enemy.

I'm saving the Merchant Ships for a later playthrough when I'm going to play mainly as a merchant. Their ships do look good on paper so I'm curious how they'll handle.
Yeah the Sorcerer is a beast in combat. It truly is a flying fortress.

Haven't gone all the way yet with this playthrough, gotten as far as my favourite brawler the Arcturus and is saving for a dreadnought. Thinking of testing the Polaris. It doesn't look as big or long as the other ones so I'm hoping it'll handle nicer in combat than the moon sized Sorcerer...
avatar
eskoth: You can't reliably get Korian Viridian Lasers to drop from enemies. As drops, they are rare. What you can do, is go arounda star system chating out all the nebulas, junk fields and minefields. There are special cargo containers scattered around those, if you're patient and systematic, you will run into them sooner or later and they often have KVLs. It's the same in every system, and early on when you have a tiny cargo hold and not that good cargo extenders, mine field scavenging and ice field mining is easily the fastest way to make money for least risk. You will also save a lot of money when you don't need to buy as much weapons and suchlike.

The good thing about the special cargo containers is that you DON'T need a transponder message to point them out, they exist regardless. It just takes more work to find them. I like the element of not knowing exactly what I will find whenever I find a new nebula, minefield etc, so filling out the system map with gray diamonds of stellar mass is often a lot more rewarding than the umpteenth "kill a few pirates" mission.
On places like that is where I've found them so far.
I wonder what the chance from cargo canisters is? I assumed it was too low to bother with so I just loot the ones I run into while doing other stuff but that might have been a mistake. Oh and do they respawn?

Mining? MINING?! I want to blow stuff up! :D
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Tarm: On places like that is where I've found them so far.
I wonder what the chance from cargo canisters is? I assumed it was too low to bother with so I just loot the ones I run into while doing other stuff but that might have been a mistake. Oh and do they respawn?

Mining? MINING?! I want to blow stuff up! :D
ICE FIELD mining, those usually have tachyon salt, pure water or meteoric diamonds and only very rarely something worse. Only a few ice asteroids per field that can be mined too, so it's not bad. And very early on that is absolutely the fastest way to make money as soon as you get the first mining laser. That and scavenging. With regular mining, I just head for the spike-like black asteroids with blue veins, those are the high value ones. Anything else is a grind.
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Tarm: On places like that is where I've found them so far.
I wonder what the chance from cargo canisters is? I assumed it was too low to bother with so I just loot the ones I run into while doing other stuff but that might have been a mistake. Oh and do they respawn?

Mining? MINING?! I want to blow stuff up! :D
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eskoth: ICE FIELD mining, those usually have tachyon salt, pure water or meteoric diamonds and only very rarely something worse. Only a few ice asteroids per field that can be mined too, so it's not bad. And very early on that is absolutely the fastest way to make money as soon as you get the first mining laser. That and scavenging. With regular mining, I just head for the spike-like black asteroids with blue veins, those are the high value ones. Anything else is a grind.
I've heard about that and when I do my next playthrough, yes I find it fun to climb up the equipment, ship and missions ladder (The story gets boring after the second or third time though.) I'm planning to play as mainly a merchant with their ships, missions and also mining fit in there I think.
Since that one will be a more laid back play style cargo canister hunting should fit as well.

I'm still grinding for a dreadnought on my current playthrough but I'll probably put that one on the back burner and test dreadnoughts with my other richer save that already have one.

Love games where I can plan and test different play styles and don't have to play in a optimal way to have fun. :)
Second finished story playthrough done with a Arcturus equipped with proton cannons, HS missiles and particle lasers. Arcturus is a great brawler ship. :)

Changed plans on my next playthrough.
Going to continue on my pirate save now and see if I can do the same with a Damocles fitted with pirate gear, proton cannon, dumbfire launcher, pulse and flak turrets. Broadside slugfest here I come!
Post edited June 04, 2016 by Tarm