Posted April 05, 2011
high rated
1. CONTROLS (only the important ones):
cursor keys: move forward/backward, turn left/right
<>: strafe left/right (,. on german keyboards)
A: jump
Z: crouch
~ (tilde)/CapsLock: Toggle run mode (note: The original key to toggle running is CapsLock, GOG team have probably remapped this to the tilde key because of problems how CapsLock is detected by the game and DOSBox)
RIGHT mouse button: look at things (when eye symbol visible in cursor), move forward/backward, turn left/right with mouse movements (no eye symbol visible in cursor)
LEFT mouse button: interact (when green indicator visible in cursor, blue means you are too far away), attack (when red indicator visible in cursor)
BOTH mouse buttons: look up/down/left/right with mouse movements (when no symbols/indicators visible)
CTRL: use weapon
I: inventory
1-6: toggle between fists and the first five weapons in your inventory
F3: toggle difficulty (the only change is when you interact with something that requires an item: on EASY, the correct item will be placed in your adventuring hand (green) and clicking one more time will use the item and solve the "puzzle", on NORMAL you must go to the inventory and drag and drop the item there yourself (and figure out the correct item in the first place, of course))
F9: Quicksave
F10: Quickload
0: toggle between 4 pixel doubling modes (if the game looks low-res to you, even when using 640*480 resolution maybe you accidentally pushed this)
2. HOW TO REMAP THE KEYS
Method 1: If you want a more modern control set you can use DOSBox to remap the Keys, here is how:
-Press CTRL+F1
-click on a key on the virtual keyboard i.e. "<", the EVENT of pressing this key is currently BOUND to the key "<" (note: this is "," on German keyboards)
-press ADD
-press the new key on your real keyboard you wish to BIND to this event, i.e. "A"
-now whenever you press A, you will strafe left, but A is also bound to A (of course) so you will always jump when strafing left, to stop this press the A key on the virtual keyboard and DELETE the current BIND of A
-continue to make you preferred control settings for this game
-press SAVE and the results will be saved in "mapper.txt" in the game directory, if you mess up and want to restart, you can simply delete this file
I bound it as follows:
up: W
<: A (comma instead of < on german keyboards)
down: X
>: D (dot instead of > on german keyboards)
A: C (remember to delete assignment of C or you'll mess up the gamma with each jump)
left: Q
right: E
CapsLock: Shift (I deleted the binding to tilde that was done by GOG team, but CapsLock should still not be set to CapsLock because it does not work correctly, just use any other key)
This control set allows me to move through the game like in a modern FPS as long as I keep both mouse buttons pressed. Unfortunately there is no way yet to rebind mouse buttons in DOSBox. So if I get tired of pressing the mouse buttons all the time I can easily move around with the Q/E buttons like the game originally was played (but the strafing buttons are now much more accessible)
Oh and naming savegames is now a bit more difficult thanks to the rebinding of A and C and CapsLock/Shift. If you want to avoid this I recommend binding the movement to the Keypad instead of WASD like I did (but then you may need to delete the bindings for some of the keypad keys since most of them already do something).
Method 2: An alternative way to remap the keys is described in the following thread (it also adds the difficulty selection from the american version, but there are some limits to which keys you can remap where and you will need to start a new game, since savegames are not compatible):
http://www.gog.com/en/forum/realms_of_the_haunting/patch_to_allow_changing_keybindings
Method 3: A possibility to put mouselook on a key:
http://www.gog.com/en/forum/realms_of_the_haunting/autohotkey_script_for_toggling_mouselook
3. GAMEPLAY TIPS
-the manual has a nice spoiler-free walkthrough of the first steps through the game
-how to combine items in the inventory: pick up item with left mouse button, place it over another item and click the right mouse button
-how to use the healing potions (green vials): use them on themselves (pick up with left, click on itself with right), equipping and removing equipped items works the same way (you will need this in Raquia)
-you cannot open the doors with glowing symbols on them, but the symbols may disappear
-there is a map for almost every area in the game, but you may find it at a completely different place, much earlier or even much later after visiting that area
-just pick up everything, there is no limit to your inventory
-look over, under and around things, there are items hidden everywhere (even really important ones)
-there is a sword in the library you can take, use it on the early enemies to save ammo, in fact the sword remains surprisingly useful throughout the game (especially against enemies that use only melee attacks) thanks to its good range, high attach frequency and its tendency to cancel enemy attacks, just walk backwards while attacking
-the strange mechanoid robots early in the game are immune to the sword, but surprisingly vulnerable to punching
-don't worry too much about preserving ammo, pretty soon you will get weapons with infinite ammo (always save and check that a newly found weapon indeed has infinite/recharging ammo, one very powerful weapon has only one single charge of twelve shots and it's easy to empty it by mistake); the pistol and shotgun remain relevant for the rest of the game, though, since the weapons with infinite ammo take some time to recharge, and you need a method to dish out damage while they do
-try to preserve your health, since the healing potions are finite (but again don't worry too much: you will find new ones in every new area, still, it's nice to have a little stock)
-the enemy AI is very basic and has lots of trouble crossing doorsteps and other barriers, so often you can cowardly kill enemies through a doorway, but since most enemies are pretty slow, it's often easily manageable (and much more fun) to engage them directly
-you don't HAVE to fight you can simply run past a LOT of the battles without receiving a scratch
-it seems you cannot swim, avoid falling in water
-do not quicksave on moving platforms, their position is not recorded in the savegame and you will fall down!
-there are a few rare places where you can save the game in an unwinnable situation (for example after picking up the sword instead of the dagger before meeting Belial or the various ways you can fail the Raquia challenge), so I suggest keeping separate savegames over time
-one of the best cutscenes in the game is easily missed: if you find a metal helmet, use it on itself...
-keep an eye on the "information" tab in your inventory (right of the documents), old ones change over the course of the story and new discussion topics are added all the time; it's really intriguing to listen to Adam and Rebecca speculating about things before they learn the actual truth in the course of the story, one of the best things about this game imho...
cursor keys: move forward/backward, turn left/right
<>: strafe left/right (,. on german keyboards)
A: jump
Z: crouch
~ (tilde)/CapsLock: Toggle run mode (note: The original key to toggle running is CapsLock, GOG team have probably remapped this to the tilde key because of problems how CapsLock is detected by the game and DOSBox)
RIGHT mouse button: look at things (when eye symbol visible in cursor), move forward/backward, turn left/right with mouse movements (no eye symbol visible in cursor)
LEFT mouse button: interact (when green indicator visible in cursor, blue means you are too far away), attack (when red indicator visible in cursor)
BOTH mouse buttons: look up/down/left/right with mouse movements (when no symbols/indicators visible)
CTRL: use weapon
I: inventory
1-6: toggle between fists and the first five weapons in your inventory
F3: toggle difficulty (the only change is when you interact with something that requires an item: on EASY, the correct item will be placed in your adventuring hand (green) and clicking one more time will use the item and solve the "puzzle", on NORMAL you must go to the inventory and drag and drop the item there yourself (and figure out the correct item in the first place, of course))
F9: Quicksave
F10: Quickload
0: toggle between 4 pixel doubling modes (if the game looks low-res to you, even when using 640*480 resolution maybe you accidentally pushed this)
2. HOW TO REMAP THE KEYS
Method 1: If you want a more modern control set you can use DOSBox to remap the Keys, here is how:
-Press CTRL+F1
-click on a key on the virtual keyboard i.e. "<", the EVENT of pressing this key is currently BOUND to the key "<" (note: this is "," on German keyboards)
-press ADD
-press the new key on your real keyboard you wish to BIND to this event, i.e. "A"
-now whenever you press A, you will strafe left, but A is also bound to A (of course) so you will always jump when strafing left, to stop this press the A key on the virtual keyboard and DELETE the current BIND of A
-continue to make you preferred control settings for this game
-press SAVE and the results will be saved in "mapper.txt" in the game directory, if you mess up and want to restart, you can simply delete this file
I bound it as follows:
up: W
<: A (comma instead of < on german keyboards)
down: X
>: D (dot instead of > on german keyboards)
A: C (remember to delete assignment of C or you'll mess up the gamma with each jump)
left: Q
right: E
CapsLock: Shift (I deleted the binding to tilde that was done by GOG team, but CapsLock should still not be set to CapsLock because it does not work correctly, just use any other key)
This control set allows me to move through the game like in a modern FPS as long as I keep both mouse buttons pressed. Unfortunately there is no way yet to rebind mouse buttons in DOSBox. So if I get tired of pressing the mouse buttons all the time I can easily move around with the Q/E buttons like the game originally was played (but the strafing buttons are now much more accessible)
Oh and naming savegames is now a bit more difficult thanks to the rebinding of A and C and CapsLock/Shift. If you want to avoid this I recommend binding the movement to the Keypad instead of WASD like I did (but then you may need to delete the bindings for some of the keypad keys since most of them already do something).
Method 2: An alternative way to remap the keys is described in the following thread (it also adds the difficulty selection from the american version, but there are some limits to which keys you can remap where and you will need to start a new game, since savegames are not compatible):
http://www.gog.com/en/forum/realms_of_the_haunting/patch_to_allow_changing_keybindings
Method 3: A possibility to put mouselook on a key:
http://www.gog.com/en/forum/realms_of_the_haunting/autohotkey_script_for_toggling_mouselook
3. GAMEPLAY TIPS
-the manual has a nice spoiler-free walkthrough of the first steps through the game
-how to combine items in the inventory: pick up item with left mouse button, place it over another item and click the right mouse button
-how to use the healing potions (green vials): use them on themselves (pick up with left, click on itself with right), equipping and removing equipped items works the same way (you will need this in Raquia)
-you cannot open the doors with glowing symbols on them, but the symbols may disappear
-there is a map for almost every area in the game, but you may find it at a completely different place, much earlier or even much later after visiting that area
-just pick up everything, there is no limit to your inventory
-look over, under and around things, there are items hidden everywhere (even really important ones)
-there is a sword in the library you can take, use it on the early enemies to save ammo, in fact the sword remains surprisingly useful throughout the game (especially against enemies that use only melee attacks) thanks to its good range, high attach frequency and its tendency to cancel enemy attacks, just walk backwards while attacking
-the strange mechanoid robots early in the game are immune to the sword, but surprisingly vulnerable to punching
-don't worry too much about preserving ammo, pretty soon you will get weapons with infinite ammo (always save and check that a newly found weapon indeed has infinite/recharging ammo, one very powerful weapon has only one single charge of twelve shots and it's easy to empty it by mistake); the pistol and shotgun remain relevant for the rest of the game, though, since the weapons with infinite ammo take some time to recharge, and you need a method to dish out damage while they do
-try to preserve your health, since the healing potions are finite (but again don't worry too much: you will find new ones in every new area, still, it's nice to have a little stock)
-the enemy AI is very basic and has lots of trouble crossing doorsteps and other barriers, so often you can cowardly kill enemies through a doorway, but since most enemies are pretty slow, it's often easily manageable (and much more fun) to engage them directly
-you don't HAVE to fight you can simply run past a LOT of the battles without receiving a scratch
-it seems you cannot swim, avoid falling in water
-do not quicksave on moving platforms, their position is not recorded in the savegame and you will fall down!
-there are a few rare places where you can save the game in an unwinnable situation (for example after picking up the sword instead of the dagger before meeting Belial or the various ways you can fail the Raquia challenge), so I suggest keeping separate savegames over time
-one of the best cutscenes in the game is easily missed: if you find a metal helmet, use it on itself...
-keep an eye on the "information" tab in your inventory (right of the documents), old ones change over the course of the story and new discussion topics are added all the time; it's really intriguing to listen to Adam and Rebecca speculating about things before they learn the actual truth in the course of the story, one of the best things about this game imho...
Post edited April 16, 2011 by Lafazar