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Cheers,

Thanks to some tools made by [url=http://www.shikadi.net/moddingwiki/User:K1n9_Duk3]King Duke[/url], I was able to make these maps for Realms of Chaos:

http://www.mediafire.com/?lg51uwluauwjvk2

I'll call this batch v0.91 since the last boss map and another map labeled 'LAVA1' don't render properly. They could also use a little more explanation (like which doorways lead where in the castle levels, which exit is for the secret level, which episode, level, and difficulty each map applies to, etc.).
I'd already tried a 100% playthrough but, like the game Secret Agent, it appears there are some mistakes and you can't reach certain gems or a statue. =/ Still, making these maps were something I've been wanting to do for a long time, so thanks again King Duke. To anyone else out there who still cares for these things, enjoy!

Edit:
v0.91 - Fixed a secret missing from one map
v0.92 - Fixed a problem with the map 'SECRET1'
Post edited June 03, 2017 by SCPM
Thank you very much for the maps SCPM.

Do you know how to reach the level called SECRET1? I've almost finished the game (on episode 3 level 8 now) and still haven't found the entrance. Can't figure it out by looking at the maps. Judging by the enemies in it, it's in episode 2, but I never found it.

Thanks.
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ZFR: Thank you very much for the maps SCPM.

Do you know how to reach the level called SECRET1? I've almost finished the game (on episode 3 level 8 now) and still haven't found the entrance. Can't figure it out by looking at the maps. Judging by the enemies in it, it's in episode 2, but I never found it.

Thanks.
I've gone through all the maps and through the cheat and debug modes, and I don't think that I ever found that level. It might have been a leftover from the beta version or something.
What about the secret level in the first post you mentioned?

"They could also use a little more explanation (like which doorways lead where in the castle levels, which exit is for the secret level, which episode, level, and difficulty each map applies to, etc.)."

I thought it meant that there is a secret level in the game and that you found the exit to it?
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ZFR: What about the secret level in the first post you mentioned?

"They could also use a little more explanation (like which doorways lead where in the castle levels, which exit is for the secret level, which episode, level, and difficulty each map applies to, etc.)."

I thought it meant that there is a secret level in the game and that you found the exit to it?
When I saw the map labeled "SECRET1" I had assumed there was some secret level that I missed. I know there was at least 1 level with multiple exits, but it seemed that the other exit only took you back to the beginning of that level. I'm going to try to get in touch with some of the folks who worked on the game and see if they know what happened to that map.
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SCPM: I know there was at least 1 level with multiple exits, but it seemed that the other exit only took you back to the beginning of that level.
Yes, I tried going through that door several times, but it just takes you back.

Thanks for the help and for the maps. Really appreciated.
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SCPM: I know there was at least 1 level with multiple exits, but it seemed that the other exit only took you back to the beginning of that level.
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ZFR: Yes, I tried going through that door several times, but it just takes you back.

Thanks for the help and for the maps. Really appreciated.
No problem, I'll let you know when I hear anything back about it.
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SCPM: I know there was at least 1 level with multiple exits, but it seemed that the other exit only took you back to the beginning of that level.
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ZFR: Yes, I tried going through that door several times, but it just takes you back.

Thanks for the help and for the maps. Really appreciated.
Ah, I see now. If you use the level warp code (hit backspace and type ETHER), it says warp to levels 1-26. Enter the number 27 and you can get to this level. It's listed as E3LS, "The Rec Room". I'm not sure if there's a way to get there legitly or not.
Post edited May 06, 2016 by SCPM
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SCPM: Ah, I see now. If you use the level warp code (hit backspace and type ETHER), it says warp to levels 1-26. Enter the number 27 and you can get to this level. It's listed as E3LS, "The Rec Room". I'm not sure if there's a way to get there legitly or not.
Thanks. Just played it. Interesting level.
I just played through the game with the help of these excellent maps. As I went, I took notes of which level goes with each file. Figured I'd post it here in case anyone else might find it useful.

Note: The files with "easy" in the title seem to be almost if not quite entirely identical to their "non-easy" counterparts, barring a few missing spike pits and the like. I'm guessing these are alternate versions of the levels for the easier difficulty modes.

E1L1: A Wooded Path - FOREST1.png
E1L2: The Bandits' Camp - FORESTS.png (FRSTEASY.png)
E1L3: Threnody Wood - FOREST2.png
E1L4: The Underground River - CAVES.png (RIVEASY.png)
E1L5: In the Dungeon - CAVE2.png (CAVEEASY.png)
E1L6: The Service Passages - CASTLE1.png (CASTEASY.png)
E1L7: Castle Mryaal - CASTLE2.png (CAS2EASY.png)
E1L8: Lord Ross' Antechamber - CASTLEB.png

E2L1: Darkmoor Bayou - SWAMP1.png
E2L2: Rafting on the Fen - SWAMP2.png
E2L3: Stragoth's Lair - SWAMPB.png
E2L4: A Short Cut to Mushrooms - MUSHROM1.png (MUSHEAS1.png)
E2L5: The Mushroom Forest - MUSHROM2.png (MUSHEAS2.png)
E2L6: The Maw of Yzor - CAVEB.png (CAVEBEAS.png)
E2L7: The Goblin Realm - GOBLIN1.png
E2L8: Hell's Pit - MUSHROMB.png
E2L9: Below the Depths - GOBLINB.png

E3L1: Deadmirk Forest - DEAD1.png
E3L2: Lost in the Gloom - DEAD2.png
E3L3: Dark Shadows - DEADS.png
E3L4: The Gate Keeper - DEADB.png
E3L5: In the Catacombs - CAVE1.png (CAVE1EAS.png)
E3L6: Under the Mountain - MUSHROMS.png (MUSHSEAS.png)
E3L7: Exploring Omigotzu - GOBLIN2.png
E3L8: Hall of Airam-Amabala - GOBLINS.png (GOBSEAS.png)
E3L9: The Pawn of Omigosh - none

E3LS: The Rec Room - SECRET1.png (SECREASY.png)
Post edited December 25, 2018 by beavinator
Thank you to SCPM and beavinator for this valuable information!

There's some pretty wild level design here. Like in Episode 1 Level 6, it appears there's some mandatory missables...except for a door near the end that leads back to the beginning of the entire stage. Makes for some routing differences between 100% and speedrunning I guess?
I'd already tried a 100% playthrough but, like the game Secret Agent, it appears there are some mistakes and you can't reach certain gems or a statue. =/
Oh yeah I remember trying to 100% that and finding some things just inaccessible.