First, thanks for posting this fix. I was getting confused on not really hearing any music (well really any, because the level's music that was playing instead of Pink Plant Woods wasn't very audible, so I was worried that the music wasn't working).
It's also going to be nice to hear close enough to the original PC CD version as much as possible as opposed to this version. :)
hunvagy: Well, if the game really used parts of the audio tracks in different levels, maybe it would be possible to alter the CueSheet file. But for that someone who has the original Rayman CD should make an ISO + CUE, to see if the tracks are referenced like in our version, as in 20 tracks each starting at 0:00, or if the track parts have their own entries. And then we should check if the Rayman Forever executable is able to use those. Just my 2 Cents anyway.
To answer to this, I do have the original Rayman PC CD on me (as well as the instruction manual as a CD booklet cover and the little warranty card they included - no original box though, because of my father not being a pack rat, but I saved the CD and what I've mentioned). I can give this a shot and then I'll give a crack at the CUE and the exe, but I'm pretty limited in my screwing with capabilities despite a programming background (I'm more higher level languages, not into C++ or C, but luckily I have a boyfriend that does)
Cross your fingers and if anyone could be of assistance, let me know. I would suggest setting up a new thread to work on this added feature. :)