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Hello

I have this very annoying graphic bug in this game.
Some texture appear to be "transparent" like the wall of this house in my screenshoot in attached file.

Opfor ennemy in the training have the same problem, some part of their armor are transparent.

Is anyone have found a fix for this ?

I have windows 10x64 and an nvidia (last drivers).
Attachments:
texture.jpg (120 Kb)
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Using the wrapper dgVoodoo 2.45 with this game fix the artefact problem (using the DirectX part)
Post edited October 31, 2015 by Choum
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Choum: Using the wrapper dgVoodoo 2.45 with this game fix the artefact problem (using the DirectX part)
YES!!! Dude, thank you. I'm not playing the GOG version, but rather my original retail CD version from '98, but in Windows 10 this texture transparency bug persists and it sucks so bad, it kills the immersion. I've spent two weeks trying to fix it. NOTHING worked, even on my monster gaming rig a virtual PC couldn't run the game without other graphical and audio glitches.

But this graphics wrapper worked awesome, super fast and easy fix, and now I'm gaming like it's '98 again!!!

-Tom
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Choum: Using the wrapper dgVoodoo 2.45 with this game fix the artefact problem (using the DirectX part)
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Tomdini: YES!!! Dude, thank you. I'm not playing the GOG version, but rather my original retail CD version from '98, but in Windows 10 this texture transparency bug persists and it sucks so bad, it kills the immersion. I've spent two weeks trying to fix it. NOTHING worked, even on my monster gaming rig a virtual PC couldn't run the game without other graphical and audio glitches.

But this graphics wrapper worked awesome, super fast and easy fix, and now I'm gaming like it's '98 again!!!

-Tom
what settings did you use in the voodoo graphics wrapper to fix the issue?
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Tomdini: YES!!! Dude, thank you. I'm not playing the GOG version, but rather my original retail CD version from '98, but in Windows 10 this texture transparency bug persists and it sucks so bad, it kills the immersion. I've spent two weeks trying to fix it. NOTHING worked, even on my monster gaming rig a virtual PC couldn't run the game without other graphical and audio glitches.

But this graphics wrapper worked awesome, super fast and easy fix, and now I'm gaming like it's '98 again!!!

-Tom
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RedSoloCup: what settings did you use in the voodoo graphics wrapper to fix the issue?
I know I'm a bit late, but I had the same problem while also using dgVoodoo 2.54. I resolved it by changing the Windows compatibility mode to "Windows 7" (And maybe installing DX9). The settings should work fine on default
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Choum: Using the wrapper dgVoodoo 2.45 with this game fix the artefact problem (using the DirectX part)
This worked for the texture issue, but now my cursor leaves a trail on my screen, is there any setting i can change in dgVoodoo to fix this?
I have the same issue in Windows 10.

I think that the value of the darkest shade of black of any texture is interpreted as transparency.

Furthermore, I tried to switch to the software renderer, but it bricked the game, even after removing and reinstalling.
Settings appear to be stored in the Windows registry and persist even after removal of the game.
The game tool to reset the renderer setting does not work, probably there are access rights when the game is installed from GoG galaxy.

Using dgVoodoo fixed the graphics issue, as mentioned in other answers.

However, GoG should really fix this, I used this fix for the "Shogo" game as well. One of the reasons I buy games on GoG is for the effort put into fixing the games to work for modern systems. This convenience is useful to me, I own many of the old games already, and I could patch them myself as I am a technical user, but I do not want to spend the time anymore. Usually GoG does an excellent job, but GoG let me down on this one.
Post edited August 23, 2021 by Hanu8