Posted July 12, 2014
Played about hour or two, done the initial quest for rogue, and I must say that Herione Quest is far better game in my opinion, not to mention free. I don't say games should be free, everyone deserves a reward for his/her creative work, but when you compare titles, price to quality ratio is always important factor.
1) Graphics - The backround art is nice and functional in QFI, with day and night cycles, and pleasant enough atmosphere. However, characters leave a lot to be desired, with incorrect proportions and poor animations. The main character resembles an Aragorn clone. Moreover, the character art contains anachronistic elements in clothing and accessories which breaks the immersion a lot. Please, if you are going to make a medieval fantasy game, borrow a book about medieval clothing and stick to it. In QFI, you will see characters in modern shirts with plastic buttons, modern glasses, etc.
2) Sound - while music is inoffensive and pleasant enough, the voice-overs are downright terrible, resembling beginner actors who overact constantly and try to sound funny in all the wrong places.
3) Writing and backstory - very inconsistent and mostly on the poor side of things. While both games (QFI and HQ) are strongly inspired by Quest for Glory, Heroine Quest at least brings its own adaptation of Norse mythology with enough interesting lore and twists. QFI's setting is much more generic, and the immersion is constantly broken by immature attempts to provide instant amusement, mostly in the form of explicit jokes. Together with the sub-par voice-overs, it more or less kills the game. The conversations are also mostly on auto-pilot, with occasional yes/no choice.
4) Combat system - well, I did not really like it. While QfG and HQ present you with something resembling an actual sword-fight, albeit without footwork, you have various attacks, dodges and blocks at your disposal, successful defense creates openings, some attacks can be blocked, some only dodged, and you have to sort of learn your opponent's arsenal to succeed - a pleasant experience overall. QFI however presents something resembling Rock-Paper-Scissors system, except the rules are never explained nor documented. You have three attacks and one defense, you blindly pick something, and it either works or not, and you are never told why. There are crude attempts at differentiation, like fighter got supper-attack after 3 blocks, but it's all just a blind guessing game. Disappointing.
It's possible that the game's story will develop in an interesting way, or that the further content will provide satisfactory experience, but according to what I have seen so far, I doubt it.
4/10 out of respect for the effort (5 out of 10 means average, I don't give 7 to average titles like many reviewer sites).
1) Graphics - The backround art is nice and functional in QFI, with day and night cycles, and pleasant enough atmosphere. However, characters leave a lot to be desired, with incorrect proportions and poor animations. The main character resembles an Aragorn clone. Moreover, the character art contains anachronistic elements in clothing and accessories which breaks the immersion a lot. Please, if you are going to make a medieval fantasy game, borrow a book about medieval clothing and stick to it. In QFI, you will see characters in modern shirts with plastic buttons, modern glasses, etc.
2) Sound - while music is inoffensive and pleasant enough, the voice-overs are downright terrible, resembling beginner actors who overact constantly and try to sound funny in all the wrong places.
3) Writing and backstory - very inconsistent and mostly on the poor side of things. While both games (QFI and HQ) are strongly inspired by Quest for Glory, Heroine Quest at least brings its own adaptation of Norse mythology with enough interesting lore and twists. QFI's setting is much more generic, and the immersion is constantly broken by immature attempts to provide instant amusement, mostly in the form of explicit jokes. Together with the sub-par voice-overs, it more or less kills the game. The conversations are also mostly on auto-pilot, with occasional yes/no choice.
4) Combat system - well, I did not really like it. While QfG and HQ present you with something resembling an actual sword-fight, albeit without footwork, you have various attacks, dodges and blocks at your disposal, successful defense creates openings, some attacks can be blocked, some only dodged, and you have to sort of learn your opponent's arsenal to succeed - a pleasant experience overall. QFI however presents something resembling Rock-Paper-Scissors system, except the rules are never explained nor documented. You have three attacks and one defense, you blindly pick something, and it either works or not, and you are never told why. There are crude attempts at differentiation, like fighter got supper-attack after 3 blocks, but it's all just a blind guessing game. Disappointing.
It's possible that the game's story will develop in an interesting way, or that the further content will provide satisfactory experience, but according to what I have seen so far, I doubt it.
4/10 out of respect for the effort (5 out of 10 means average, I don't give 7 to average titles like many reviewer sites).