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I was fine with typing things, didn't mind it at all. I just didn't like the art style of the EGA version of QFG I, I found the VGA version to have a lot more charm. That's why I personally like the remake of Quest for Glory II a lot better (plus the awesome battle system and new jokes such as the Saurus Repair Shop and Pizza Elemental)

Anyways you should try the original first and if it doesn't float your boat, then there's no reason not to google "QFGII remake" since it's free and all.
It's an excellent remake with a great deal of very well-done and faithful expanded content, I was thrilled to see how well it came out and have nothing but the highest praise for AGDI. I must admit I prefer to play the original, though, mostly for nostalgia-related reasons. A lot of people find EGA games unpalatable however, and it's a shame for them to miss out on QFG2, because it really was in my opinion the best of the series, or at least equal to QFG4.
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grviper: Just in case you missed it, the only officially non-VGA-ed game in the series, Quest for Glory II : Trial by Fire has a freeware point & click remake by AGD Interactive.
http://www.agdinteractive.com/games/qfg2

Save-compatible with the rest of the series. However bear in mind that just like the QFG1 VGA re-release the remake is not a complete and perfect replica of the original game with updated graphics.
What does it mean exactly that the QFG1 VGA re-release isn't complete? Does it just end unexpectedly, or is the story different?
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Danest: What does it mean exactly that the QFG1 VGA re-release isn't complete? Does it just end unexpectedly, or is the story different?
Not a replica. Some puzzles had to be changed to fit the mouse interface better.
Awesome. I'm gonna go against what some people are saying and opt for the remake first go around (to be honest, I may never bother with the original - I don't particularly care that much).

I just recently got the whole series to play through again. I had never played the original QFG1, we had the VGA version when we were kids. And I'd never played any version of 2 or 3. I just started playing the original 2nd one and it was like taking a step back. I was too used to the point-and-click style and it was incredibly frustrating, not fun for me.
These non-official fan games are worth playing. I prefer the originals, but they are still alot of fun.

Keep in mind that they do take some liberties compared to the official canon. Especially KQ2 and KQ3 remakes. KQ3 remake loosely follows the events of KQ3 (much more than the KQ2 remix did), but keep in mind it makes some deviations in some of the events, and characters.
Yeah the KQ remakes are almost games from scratch. Where you normally might get a line of dialog from someone in the old KQs, suddenly they're having full on conversations with you in the remakes.

The QFG 2 VGA remake is really close to the original, with a few obvious changes. I most enjoyed the ability to decorate my hotel room.
I still prefer the original EGA game to the VGA version.

Some of the obvious changes in the game are kinda 'spoilerly' to later games in the series, if you are trying to play for the first time.

Some of the new and original fan material, somewhat contradictory to the canon though (some of the night talk stuff they invented, adding original backstories and conversations).

The combat is much harder, and way more complicated. Ok if you like that kinda of stuff. But it actually turned the Corey Cole away from the game somewhat, when they were doing a blog article for the game. Not sure he actually ever played the entire game, because he couldn't figure out the combat. But if you like that sort of thing, and want a challenge you might find it better.

The old game you really have to balance out your time leveling, and solving puzzles because there is a finite amount of time to do anything, before they toss the elementals at you, and then send you out of the city. But you can do it, if you focus on it. It's pretty easy to level in the ega version, which I liked.

The remake makes leveling somewhat less efficient, and you have to be concerned with extra puzzles and stuff going on. Especially if you want to access all the midnight talks. Which makes it somewhat harder to efficently level.

The parser system is somewhat clunky compared to the original. I'm a fan of the old Sierra parsers.

I also think QFG2 has some of the best EGASCI ever for a Sierra game. I like the style.
If I recall correctly, after several fans complained about the combat difficulty and upon hearing Corey found the combats too hard for his tastes, combats were made easier in the first patch.

As for leveling, I haven't played the original game enough to be able to compare them, but in the midst of discovering the redone characters, locations, art and soundtrack for the first time, the default character templates I leveled to endgame stats in about six days, imported characters I maxed in four to six days, imported hybrid character I maxed in eight days, all spells included, plus all the side quests, midnight talks and other events up to this point. The game lets you use the arrow keys to walk around, and the AGS engine allows you to spam command by holding down the Enter key, unlike the F3+Enter combo of the original.
I think my favorite "extra" so far in the QFG 2 remake was the reaction of the WIT wizards to your choice of sponsor when you choose the black portrait. If you stand by your decision, you get a temporary (and deadly) flash-forward to one of the lands you've yet to encounter.

I actually stared, jaw agap, for a few moments at it, and then clapped. Very clever!