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As I've been playing the QFG series since they first came out (and replay them just about every year since 1992) I figured I would give you some advice in case you are a first time player.

1: At the beginning of every day, go to the castle. Walk over to the right to the stables and offer to clean the stables. This will build up some of your stats. After you clean the stables, walk back to the left and see if Swordy Lordy walks over. If he doesn't, just keep changing screens until he finally does. Pay him and just spam whatever keys you want to build up, but be sure to throw some attacks in. Your Parry, Weapon Skill, and Dodge should increase by a little each time.

2: Goblin Training Ground! It's a couple screens South of Baba Yaga's hut. Each time you go there, a goblin will add to the queue of fights, leading a maximum of 7-8. Be warned, this place can drain your stamina quick if you aren't prepared and you can't run away once you engage in combat.

3: Brigands typically have a good supply of silver, but fighting them is a pain until you increase your weapon skills. Early on, they will block almost every attack. Only attack them when they stick their heads up over their shields. They might still block but keep it up and you'll kick their asses in no time.

4: Talk to the healer about spell components so you can get the knowledge of what monsters drop what she will buy. If I recall, you CANNOT gather Cheetaur claws or Troll's Beard without talking to her about it first, but I am not 100% sure on this. That being said, every time you kill a Cheetaur or Troll, be sure to loot. The only enemies you will fight that don't have any loot are Mana Rays, Sauruses, and Saurus Rexes.

5: BUILD UP YOUR SKILLS. Seriously, this is ignored by many people who become comfortable in playing the game and can beat it in a few hours. If you build up your skills, the more powerful enemies will come out. Cheetaurs will start showing up during daylight while Troll's and Saurus Rexes will begin to wander the forests for a fight. If you don't build your skills, you will never encounter them. I became so comfortable with beating QFG as fast as possible I never fought a Saurus Rex or troll (besides the cave one) until last year or so.

6: You CAN beat Swordy Lordy. Drop almost all of your gear on the ground, save for your sword and shield (You should be able to pick all of it back up, but save first just to be safe). If your stats are high enough, you should be able to beat him.

7: If you want, you can throw some extra points into magic to make some scenarios easier or to see more content in the game. I would recommend picking up climbing in case you get stuck outside town at night and need to go in, and throwing is good idea, mainly because you will NEED it in QFG3. To raise climbing, climb the town wall, 'Enry's cliff, and the tree outside the healers. The easiest way to build up throwing is to just click your hand on the ground to pick up some rocks. Whenever you see an enemy, start chucking rocks at him. You'll take a stamina hit but will raise your skill pretty quick.

This is by no means a complete list, but are some good pointers for those who are just starting out and may not experience everything they could.
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Wraith: 6: You CAN beat Swordy Lordy. Drop almost all of your gear on the ground, save for your sword and shield (You should be able to pick all of it back up, but save first just to be safe). If your stats are high enough, you should be able to beat him.
The dropping gear trick should hopefully be unnecessary with the GOG install, which includes the unofficial NRS patch.
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Wraith: I would recommend picking up climbing in case you get stuck outside town at night and need to go in
Definitely a good extra skill for Fighters. IIRC Fighters can learn Climbing from a book in a later game specifically because it's so handy for getting back into town, so it's a decent idea to just pick it up from the start.
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Wraith: 6: You CAN beat Swordy Lordy. Drop almost all of your gear on the ground, save for your sword and shield (You should be able to pick all of it back up, but save first just to be safe). If your stats are high enough, you should be able to beat him.
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Kloreep: The dropping gear trick should hopefully be unnecessary with the GOG install, which includes the unofficial NRS patch.
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Wraith: I would recommend picking up climbing in case you get stuck outside town at night and need to go in
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Kloreep: Definitely a good extra skill for Fighters. IIRC Fighters can learn Climbing from a book in a later game specifically because it's so handy for getting back into town, so it's a decent idea to just pick it up from the start.
Confirmed that you have to drop your gear to defeat Swordy Lordy. Had every combat skill maxed and he beat me every time. Dropped my healing potions and chain mail armor and beat the crap out of him.

Confirmed that you have to drop your gear to defeat Swordy Lordy. Had every combat skill maxed and he beat me every time. Dropped my healing potions and chain mail armor and beat the crap out of him.
Neat, what's the reward?
good advice!



i rocked the sword trainer, as a thief, with 49 wep skill.

i just spammed thrust and wanst really paying attention. maybe having such lower weight as a thief makes it that much easier.

was my first go at the VGA version... i remember him needing much higher skill back in the day on the EGA version.

i thought i had read something saying that he, and combat in general, were harder in the remake. i did find combat less responsive, but not bad.
> I would recommend picking up climbing in case you get stuck outside town at night and
> need to go in, and throwing is good idea, mainly because you will NEED it in QFG3.

While Climbing is a useful addition, you should have Throwing by default as a fighter. The magic-user is the only one who doesn't start with it.
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SapienChavez: i thought i had read something saying that he, and combat in general, were harder in the remake.
Maybe it's just my inexperience with QFG1 EGA, but I would say the other way around. Aside from a few enemies like Brigands, and to some extent Goblins, that actually defend, you can mostly just spam attacks in the remake of 1. I don't remember attack-spam being quite so successful a tactic in what I played of the EGA.
Post edited May 14, 2012 by Kloreep
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Wraith: 7: If you want, you can throw some extra points into magic to make some scenarios easier or to see more content in the game. I would recommend picking up climbing in case you get stuck outside town at night and need to go in, and throwing is good idea, mainly because you will NEED it in QFG3. To raise climbing, climb the town wall, 'Enry's cliff, and the tree outside the healers. The easiest way to build up throwing is to just click your hand on the ground to pick up some rocks. Whenever you see an enemy, start chucking rocks at him. You'll take a stamina hit but will raise your skill pretty quick.
Fighters (and later Paladins) don't need Climbing until QfG4, and you get it in that game for free (and for Score points) anyways. Unless you really just like the convenience of going over the wall in QfG1 and don't care about not having a max Score in QfG4, there's no reason to ever put points into Climb as a Fighter/Paladin, because every single puzzle in 1-3 can be solved without climbing, and only Spielberg has walls you need to climb to return to the town. Which isn't necessary since there are at least three other areas on the map that are safe for sleeping. Every default skill you start with as a Fighter are all you will ever need as a Fighter.

On the other hand, if you become a Paladin through the Mage, you will need to put points into Throw at some point before leaving the Character Creation/Import screen in QfG3.
Great advice!! Thanks!!!

One question about fighting. I've tried to look it up here but can't find anything...

Is there a key I can hold down while fighting for repeating actions, so that I don't have to click on the mouse for every single dodge? I'm trying to up my stats and my finger gets tiring after awhile, lol.
IIRC the number pad maps to the combat controls (with 5 being used to toggle between weapon and magic skills, if appropriate). Need to watch out for Num Lock, though.
I don't think Climbing is necessary to have in GFG 1-3. I survived without it until GFG 4. I only slept in the town once in GFG 1 only because it costs money to stay the night while I can sleep soundly for free at Erana's Peace. I do agree that throwing is VERY important. I didn't build it up enough in GFG 1&2. When I played GFG 3 for the first time, I spent days grinding my throwing skills because I imported my paladin with minimal throwing abilities. Because of that, I neglected building up my fighting skills in the savanna.
I took climbing with my Fighter (Paladin) because it seemed appropriate, and building it up helps build Strength a bit too.

I currently have it at 87, but can't seem to get it any higher. I've been climbing the town wall (by the gate and by the archery target), climbing 'Enry's cliff, the Healer's tree, and the Castle gate. It doesn't seem to improve any more than that. Trying to get my character's skills to 100 before I finish the game and move on to QFG 2. Is there something I'm missing?
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Dialam: I took climbing with my Fighter (Paladin) because it seemed appropriate, and building it up helps build Strength a bit too.

I currently have it at 87, but can't seem to get it any higher. I've been climbing the town wall (by the gate and by the archery target), climbing 'Enry's cliff, the Healer's tree, and the Castle gate. It doesn't seem to improve any more than that. Trying to get my character's skills to 100 before I finish the game and move on to QFG 2. Is there something I'm missing?
Once you get into the brigand's hideout, there is an area near Toro (the Minotaur) where you can practice climbing. Of course, you should really save this for when you're ready to beat the game.
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Dialam: I took climbing with my Fighter (Paladin) because it seemed appropriate, and building it up helps build Strength a bit too.

I currently have it at 87, but can't seem to get it any higher. I've been climbing the town wall (by the gate and by the archery target), climbing 'Enry's cliff, the Healer's tree, and the Castle gate. It doesn't seem to improve any more than that. Trying to get my character's skills to 100 before I finish the game and move on to QFG 2. Is there something I'm missing?
I wouldn't worry too much about getting straight 100's in QFG1. You have lots of free time in QFG2 to do training since the events in that game is on a fixed timer. Overall, stats training gets easier in each successive game, so it's always easier to train up in the next game rather than max out in the previous game. If you're a completionist then I can get that, but it's the only reason to max out.
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Darvin: I wouldn't worry too much about getting straight 100's in QFG1. You have lots of free time in QFG2 to do training since the events in that game is on a fixed timer. Overall, stats training gets easier in each successive game, so it's always easier to train up in the next game rather than max out in the previous game. If you're a completionist then I can get that, but it's the only reason to max out.
True, but practicing climbing in QfG2 or QfG3 is a pain. Limited places to do so, and not enough gain. Climbing is best practiced in QfG4.