It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hey all,
I am currently in the dilemma of Shadows of Darkness the gog version or the ScummVM one.
The thing is that I believe the gog version has already all the official patches installed (plus the NRS one) but regarding the ScummVM version I may have to install them manually?
Does anyone can confirm this?
Thanx all!

EDIT: just saw in ScummVM's page that the game's status is referred as 'broken', so it has to be the gog version.
Post edited May 06, 2019 by elessar77
No posts in this topic were marked as the solution yet. If you can help, add your reply
avatar
elessar77: Hey all,
I am currently in the dilemma of Shadows of Darkness the gog version or the ScummVM one.
The thing is that I believe the gog version has already all the official patches installed (plus the NRS one) but regarding the ScummVM version I may have to install them manually?
Does anyone can confirm this?
Thanx all!

EDIT: just saw in ScummVM's page that the game's status is referred as 'broken', so it has to be the gog version.
QFG4 has been added to testing state in the nightly builds few days ago if I am not wrong. That means that it will be officialy added in stable scummvm for the next official version. For now it can be played, tested and apparently finishable.
The original savegames are not detected in scummvm, so starting a new game is needed.
I cannot speak to QFG4 specifically, but for most ScummVM games, you install the game from GOG, then point ScummVM to that installation. Thus, any post-retail script patches that GOG has included in their install will affect ScummVM too. The exception to this would be if GOG patched the QFG4 executable instead of patching the script files, since ScummVM would not use the installed executable.
avatar
advowson: I cannot speak to QFG4 specifically, but for most ScummVM games, you install the game from GOG, then point ScummVM to that installation. Thus, any post-retail script patches that GOG has included in their install will affect ScummVM too. The exception to this would be if GOG patched the QFG4 executable instead of patching the script files, since ScummVM would not use the installed executable.
The gog version is detected and it launches. In case that ScummVM detects any incompatibilitry or version mismatch, It use to give an info message or a launch error in the worst. it is not the case specifically in QFG4 of any from the bundle.

I believe that scummvm do use its own workarounds or patches just because it uses a different exe or engine. But I do not know how it affects with the patched scripts itselves. Probably they are ignored because as I say there are no error message about glitched data at launch. But I am not really sure.

Greetings
avatar
elessar77: Hey all,
I am currently in the dilemma of Shadows of Darkness the gog version or the ScummVM one.
The thing is that I believe the gog version has already all the official patches installed (plus the NRS one) but regarding the ScummVM version I may have to install them manually?
Does anyone can confirm this?
Thanx all!

EDIT: just saw in ScummVM's page that the game's status is referred as 'broken', so it has to be the gog version.
avatar
Gudadantza: QFG4 has been added to testing state in the nightly builds few days ago if I am not wrong. That means that it will be officialy added in stable scummvm for the next official version. For now it can be played, tested and apparently finishable.
The original savegames are not detected in scummvm, so starting a new game is needed.
Hi,

Will there be a new gog update for this game soon ?
Atm the versions installed with Galaxy client is 1.0

Should I wait a bit for a new update version of QFG4
There will be a new scummvm version eventually. If the GOG pack is going to be updated again or not I have no idea.
avatar
advowson: I cannot speak to QFG4 specifically, but for most ScummVM games, you install the game from GOG, then point ScummVM to that installation. Thus, any post-retail script patches that GOG has included in their install will affect ScummVM too. The exception to this would be if GOG patched the QFG4 executable instead of patching the script files, since ScummVM would not use the installed executable.
avatar
Gudadantza: The gog version is detected and it launches. In case that ScummVM detects any incompatibilitry or version mismatch, It use to give an info message or a launch error in the worst. it is not the case specifically in QFG4 of any from the bundle.

I believe that scummvm do use its own workarounds or patches just because it uses a different exe or engine. But I do not know how it affects with the patched scripts itselves. Probably they are ignored because as I say there are no error message about glitched data at launch. But I am not really sure.

Greetings
(old post I know, this is more for the lurkers and new fans - like I was one and a half years ago)
ScummVM is basically a source port of all the game engines it supports. Think of it like prboom or OpenXcom - the main source files are unchanged, just the way they're loaded and ran. While prboom is designed to be cross-compatible with vanilla Doom demos (due to playing identically, right down to the gameplay glitches) and OpenXcom is backwards compatible with original UFO Defence and Terror from the Deep save files, ScummVM makes no effort to support the save games of the original engine. That can make bugtesting a bit of a pain at times.

The developers of ScummVM usually support the latest official patch versions of games, such as the GOG releases. While unofficial patches (QFG3 1.3A) may break unless specifically accounted for, it's unlikely that the official version of Shadows of Darkness will break unless someone made a mistake in programming support for it. In which case, enable verbose debug logging, replicate the situation, and file a bug report.

ScummVM is also a bit hit-or-miss when it comes to fixing official bugs. You still die at 0 stamina and full health in combat if playing QFG1VGA through it (Doesn't QFG1EGA handle it properly and just damage you for the stamina cost of actions in that case?), but a whole lot of other errors often get hotfixed by it.

(as an off-topic aside, I recommend OpenXcom Extended to all you rookies out there. More features and better UI. Hey, old PC classics gotta stick together.)