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mrprmiller: It seems like there is a very specific order of events and triggers.
You might want to drop by the #scummvm channel on Freenode IRC or the website forums sometime. There's currently a lot of active work being done on the Sierra SCI/SCI32 engine, and someone may be able to assist you with disassembling the applicable game script to find out more details about the triggers.
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mrprmiller: It seems like there is a very specific order of events and triggers.
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dreammaster: You might want to drop by the #scummvm channel on Freenode IRC or the website forums sometime. There's currently a lot of active work being done on the Sierra SCI/SCI32 engine, and someone may be able to assist you with disassembling the applicable game script to find out more details about the triggers.
Will do. In particular, I'd love to use this on QFG2.

I had a good run going earlier on my second dry attempt, but that dumb Healer did not give me the Undead potion because I clicked to buy a new potion too soon. That is one annoying glitch.
Out of curiosity, how does the situation compare in the other versions of the game? (EGA, Amiga, Atari ST, PC-9801)

mrpmiller, have you tried speedrunning any of the non-PC versions? If so, what's different?
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dtgreene: Out of curiosity, how does the situation compare in the other versions of the game? (EGA, Amiga, Atari ST, PC-9801)

mrpmiller, have you tried speedrunning any of the non-PC versions? If so, what's different?
The EGA is *slightly* different depending whether you are playing Hero's Quest V.1.00 or the later EGA version. In 1.00, you can skip hearing the conversation between Bruno and the Brigand and just 'hiden goseke' into the Troll's Cave. Also, paying after getting mugged also makes you lose 10 points. Those are the only differences I've found so far. There may be more.

The PC-9801 I believe was just the EGA packaged with an 8-color option. I haven't tried it, but I know it says "Quest for Glory I" at the top, which leads me to believe it is at least version 1.1. It's probably the same as the GOG version. Although the Japanese signs were pretty cool.

The Amiga says "So You Want to Be a Hero," so it's probably also post 1.1 release.

In other words, I doubt there are differences that are tangible.
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mrprmiller: It seems like there is a very specific order of events and triggers.
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dreammaster: You might want to drop by the #scummvm channel on Freenode IRC or the website forums sometime. There's currently a lot of active work being done on the Sierra SCI/SCI32 engine, and someone may be able to assist you with disassembling the applicable game script to find out more details about the triggers.
I can't mark my own post as solution, so I gave it to you. :)