graynk: Same here. This is what gets copied into the buffer after I close the error window:
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000030
0x00000000A8F22D5B QUBE-Win64-Shipping.exe!UQUBEGameSave::IsMapNameUnlocked() [c:\svn\qube2development\trunk\source\qube\public\engine\qubegamesave.cpp:372]
0x00000000A8F1D7C8 QUBE-Win64-Shipping.exe!UQUBEBluePrintLibrary::HasTransmissionBeenCollected() [c:\svn\qube2development\trunk\source\qube\public\engine\qubeblueprintlibrary.cpp:2877]
0x00000000A8F6056A QUBE-Win64-Shipping.exe!UQUBEBluePrintLibrary::execHasTransmissionBeenCollected() []
0x00000000A90F5BD2 QUBE-Win64-Shipping.exe!UFunction::Invoke() [c:\svn\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:4543]
0x00000000A9209670 QUBE-Win64-Shipping.exe!UObject::CallFunction() [c:\svn\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:734]
0x00000000A9218670 QUBE-Win64-Shipping.exe!UObject::ProcessContextOpcode() [c:\svn\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2167]
0x00000000A9223A65 QUBE-Win64-Shipping.exe!UObject::execLetBool() [c:\svn\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2069]
0x00000000A921905F QUBE-Win64-Shipping.exe!UObject::ProcessInternal() [c:\svn\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:954]
0x00000000A90F5BD2 QUBE-Win64-Shipping.exe!UFunction::Invoke() [c:\svn\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:4543]
0x00000000A9218EE0 QUBE-Win64-Shipping.exe!UObject::ProcessEvent() [c:\svn\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1314]
0x00000000A9BA0E14 QUBE-Win64-Shipping.exe!AActor::ProcessEvent() [c:\svn\unrealengine\engine\source\runtime\engine\private\actor.cpp:699]
0x00000000A9E88712 QUBE-Win64-Shipping.exe!FLatentActionManager::TickLatentActionForObject() [c:\svn\unrealengine\engine\source\runtime\engine\private\latentactionmanager.cpp:186]
0x00000000A9E7D903 QUBE-Win64-Shipping.exe!FLatentActionManager::ProcessLatentActions() [c:\svn\unrealengine\engine\source\runtime\engine\private\latentactionmanager.cpp:117]
0x00000000A9EA7BE1 QUBE-Win64-Shipping.exe!UWorld::Tick() [c:\svn\unrealengine\engine\source\runtime\engine\private\leveltick.cpp:1462]
0x00000000A9DD8A16 QUBE-Win64-Shipping.exe!UGameEngine::Tick() [c:\svn\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:1224]
0x00000000A8EDD253 QUBE-Win64-Shipping.exe!FEngineLoop::Tick() [c:\svn\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:3296]
0x00000000A8EE305F QUBE-Win64-Shipping.exe!GuardedMain() [c:\svn\unrealengine\engine\source\runtime\launch\private\launch.cpp:166]
0x00000000A8EE30CA QUBE-Win64-Shipping.exe!GuardedMainWrapper() [c:\svn\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
0x00000000A8EEA591 QUBE-Win64-Shipping.exe!WinMain() [c:\svn\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
0x00000000AA8F1297 QUBE-Win64-Shipping.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
0x00000000D6781FE4 KERNEL32.DLL!UnknownFunction []
0x00000000D71FF061 ntdll.dll!UnknownFunction []
0x00000000D71FF061 ntdll.dll!UnknownFunction []
I'd like to continue this game, but we are stuck here. I do not want to have to buy it a second time on steam to continue the game...