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It seems like if I run the DOS version of Quake at anything higher than 320X200, the performance suffers. If I go to a resolution that's significantly higher, the game becomes unplayable. Is there a way to fix this?
http://quake.wikia.com/wiki/DOSBox

I'm running the DOS version with dynamic set to the core, and a fixed cycles of 200000. It runs smoothly at 640x480, which is honestly as high as you need to go with Quake before it gets redundant.
Post edited August 27, 2015 by JKHSawyer
Wonderful! Thanks so much!
went to my "dosbox_quake" config and changed cycles to max. I get to about 1024x768 before i start having issues. Anything higher and it seems slow, or crashes.
On my i7 4790k, I set the cycles to "fixed 580000" and I get 45-55 FPS at 800x600. Any higher than that in cycles and the game runs too fast. Couldn't 1024x768 working too well due to FPS issues even at max cycles. The 200000 mentioned cycles before with the dynamic core @ 640x480 only gets me 24 FPS in the timedemo.
Post edited August 28, 2015 by MrEWhite
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GreatBearAttack: It seems like if I run the DOS version of Quake at anything higher than 320X200, the performance suffers. If I go to a resolution that's significantly higher, the game becomes unplayable. Is there a way to fix this?
I found something very odd now. When opening quake with Dosbox manually (as in typing the directory or simply dragging and dropping the game.cue image onto dropbox and opening quake.exe) I have no framerate issues. I have a 6 year old laptop and only have issues at 1024x768 or higher. Saying that I also agree with some users that 640x480 is all you need for this game in software mode.

BUT, if if open the GOG supplied dosbox launcher issues arise and I have framerate issues higher than 320x240. So this is a settings problem in the Gog launcher.

Just letting y'all know
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JKHSawyer: http://quake.wikia.com/wiki/DOSBox

I'm running the DOS version with dynamic set to the core, and a fixed cycles of 200000. It runs smoothly at 640x480, which is honestly as high as you need to go with Quake before it gets redundant.
Actually this sorted out all my issues. Thanks!!!!!
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JKHSawyer: http://quake.wikia.com/wiki/DOSBox

I'm running the DOS version with dynamic set to the core, and a fixed cycles of 200000. It runs smoothly at 640x480, which is honestly as high as you need to go with Quake before it gets redundant.
Is that resolution and framerate close to how original DOS Quake looked and ran? I plan on doing future playthroughs this time with DOS Quake and I want an "authentic" as possible playthrough. I seem to remember playing a demo PC setup in Software Etc. a long time ago and the game running closer to Doom's framerate which is roughly what i'm getting with your cycles config. Also, that link mentions 640x480 as being the highest. I'm guessing DOS Quake didn't go above 640x480 originally?
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JKHSawyer: http://quake.wikia.com/wiki/DOSBox

I'm running the DOS version with dynamic set to the core, and a fixed cycles of 200000. It runs smoothly at 640x480, which is honestly as high as you need to go with Quake before it gets redundant.
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haydenaurion: Is that resolution and framerate close to how original DOS Quake looked and ran? I plan on doing future playthroughs this time with DOS Quake and I want an "authentic" as possible playthrough. I seem to remember playing a demo PC setup in Software Etc. a long time ago and the game running closer to Doom's framerate which is roughly what i'm getting with your cycles config. Also, that link mentions 640x480 as being the highest. I'm guessing DOS Quake didn't go above 640x480 originally?
DOS Quake goes all the way up to 1280x1024 on my Pentium Pro rig. Doesn't mean it should run at that though. It makes the HUD very small and murders frames. And yeah, standards have completely changed. If I remember Dooms FPS cap is around 35.
Post edited August 31, 2015 by MrEWhite
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JKHSawyer: http://quake.wikia.com/wiki/DOSBox

I'm running the DOS version with dynamic set to the core, and a fixed cycles of 200000. It runs smoothly at 640x480, which is honestly as high as you need to go with Quake before it gets redundant.
avatar
haydenaurion: Is that resolution and framerate close to how original DOS Quake looked and ran? I plan on doing future playthroughs this time with DOS Quake and I want an "authentic" as possible playthrough. I seem to remember playing a demo PC setup in Software Etc. a long time ago and the game running closer to Doom's framerate which is roughly what i'm getting with your cycles config. Also, that link mentions 640x480 as being the highest. I'm guessing DOS Quake didn't go above 640x480 originally?
What does "authentic" even mean? When Quake came out I suppose most ran it at something like 320x240?
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haydenaurion: Is that resolution and framerate close to how original DOS Quake looked and ran? I plan on doing future playthroughs this time with DOS Quake and I want an "authentic" as possible playthrough. I seem to remember playing a demo PC setup in Software Etc. a long time ago and the game running closer to Doom's framerate which is roughly what i'm getting with your cycles config. Also, that link mentions 640x480 as being the highest. I'm guessing DOS Quake didn't go above 640x480 originally?
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JKHSawyer: What does "authentic" even mean? When Quake came out I suppose most ran it at something like 320x240?
I guess I am obsessing over details a bit much, lol.
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JKHSawyer: What does "authentic" even mean? When Quake came out I suppose most ran it at something like 320x240?
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haydenaurion: I guess I am obsessing over details a bit much, lol.
I chose 640x480 because it cleans up the visual enough for me to be happy. Any higher seems unnecessary to me and 320x240 just looks like a violent shaking mess of pixels.

Instead of 'authentic' do what is enjoyable to you :)
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haydenaurion: I guess I am obsessing over details a bit much, lol.
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JKHSawyer: I chose 640x480 because it cleans up the visual enough for me to be happy. Any higher seems unnecessary to me and 320x240 just looks like a violent shaking mess of pixels.

Instead of 'authentic' do what is enjoyable to you :)
Yeah, 320x240 looks a bit bad, but the other settings look a lot better. I can't believe how good DOS Quake looks, amazing achievement for id Software for its time. I honestly thought that demo I played years ago was WinQuake, but when I loaded up the DOS version I immediately recognized it as the demo I played in that store years ago.
AFAIK, when Quake came out, people had a 486, maybe a Pentium. Certainly NOT powerful enough to play at high resolution.

Then something amazing happened: The 3dfx Voodo

However, iD decided not to include 3dfx support. Interesting story, and the interview can be found online, the 3dfx was known to be the fastest, but price was rumoured to be 400 bucks, so they thought it will be to niche. Then the RAM prices plummeted and 3dfx was able to launch at a much better price. But by then it was to late.

It was only later, through miniGL drives that Quake ran with 3dfx hardware. Quake II however had native support :)
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philscomputerlab: AFAIK, when Quake came out, people had a 486, maybe a Pentium. Certainly NOT powerful enough to play at high resolution.

Then something amazing happened: The 3dfx Voodo

However, iD decided not to include 3dfx support. Interesting story, and the interview can be found online, the 3dfx was known to be the fastest, but price was rumoured to be 400 bucks, so they thought it will be to niche. Then the RAM prices plummeted and 3dfx was able to launch at a much better price. But by then it was to late.

It was only later, through miniGL drives that Quake ran with 3dfx hardware. Quake II however had native support :)
id's version of GLQuake is missing dynamic lighting and fullbrights, has glitchy underwater, and texture issues too, since it was only a released "test". Quake 2 however looks amazing in GL since it was fully supported.