The only solution that worked for me was to burn the quake image and put the disc in the drive. It was mentioned earlier though that the game.cue file contains inaccurate starts times for tracks 3-11, so you have to open up the file in a text editor and subtract 2 seconds from each one of those tracks. Leave Track01 alone. This has been discussed [here][1]. I found the same cue sheet hosted on [pcgamingwiki][2] if you'd rather download it.
1:
https://www.gog.com/forum/quake_series/quake_the_offering_incorrect_cue_sheets/page1 2:
http://community.pcgamingwiki.com/files/file/744-fixed-gamecue-sheets-for-quake-the-offering-gogcom-version/
If daemon tools or some other virtual drive works for you then you could certainly mount the image using this cue file as well. I made some perfectly acceptable rips with EAC this way. The ogg files I generated would presumably play in Quake if the _winmm.dll fix worked for me, but renaming it by removing the underscore only crashes the game on startup.
The discussion about whether pre-emphasis was used on the original quake cd was pretty interesting, so I tried running `sox Track02.wav Track02.wav deemph` and I liked the de-emphasized version better. The original can't be turned up very loud before it starts to hurt, especially in a pair of headphones. The de-emphasized track at the same volume sounds great. So if you can get your cd writing software to de-emphasize the tracks by modifying the cue file or whatever, I would recommend it. I'll probably try doing this later.