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It's such a pity. :( I hope they'll fix this in the future...
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Paczyk: Hi guys,

Unfortunately due to complicated legal issues we needed to remove the ogg music from the game. Instead we've added disk images into the build so that the DosBox version stays intact (as DosBox can mount CD images by itself). As for the Windows version, if you happen to have the game's CD you can just insert it and play the game with music.

I'm terribly sorry for the inconvenience, but the world of legal agreements written 20 years ago can be ... a complicated one.

Anyway, hope you enjoy the game!
Out of interest, where is the hiccup? Is it with Trent/Kobalt (presumably there would have been a synch deal to put the music in the game) or is it something else?
I've created A WISH CONNECTED WITH THIS ISSUE: http://www.gog.com/wishlist/games/quake_1_the_offering_with_the_music_windows_version

Let's vote!
Seeing that they are apparently allowed to still distribute the music in its original lossless glory, I think it's probably some clause in a contract that forbids remixing the music, and it's read to include lossy compression.

I was just setting this up for quakespasm in Linux and I stumbled across a note saying the original CD tracks are pre-emphasized and should be de-emphasized. I'm not an audio geek. I tried a de-emphasis filter, but I as I don't know what to listen to, I'm not sure if game.gog/game.cue need it or if it has been done already.

Can someone who knows their audio confirm? For reference, I did something like this:

bchunk -w game.gog game.cue emp_track
rm emp_track01.iso
for file in emp_track*wav; do
sox $file ${file##emp_} deemph
done
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Magmarock: I'm hopping they'll bring it back when I ask for the rollback.
It won't be possible. In this case we were offered only two options - remove the tracks or remove the whole game. Rollback had to be disabled.
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Magmarock: I'm hopping they'll bring it back when I ask for the rollback.
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Thiev: It won't be possible. In this case we were offered only two options - remove the tracks or remove the whole game. Rollback had to be disabled.
Fair enough, if it's a licensing issue I can see why rollback isn't an option
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Paczyk: Hi guys,

Unfortunately due to complicated legal issues we needed to remove the ogg music from the game. Instead we've added disk images into the build so that the DosBox version stays intact (as DosBox can mount CD images by itself). As for the Windows version, if you happen to have the game's CD you can just insert it and play the game with music.

I'm terribly sorry for the inconvenience, but the world of legal agreements written 20 years ago can be ... a complicated one.

Anyway, hope you enjoy the game!
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Fairfox: Such bull.

Requesting a refund.
Me too.
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Magmarock: I'm hopping they'll bring it back when I ask for the rollback.
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Thiev: It won't be possible. In this case we were offered only two options - remove the tracks or remove the whole game. Rollback had to be disabled.
I certainly hope you guys find a way to legally bring the tracks back for the Win version in some form - lossy, some obscure format, etc. :P Whatever you can do.
Post edited August 28, 2015 by tfishell
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Rixasha: I was just setting this up for quakespasm in Linux and I stumbled across a note saying the original CD tracks are pre-emphasized and should be de-emphasized. I'm not an audio geek. I tried a de-emphasis filter, but I as I don't know what to listen to, I'm not sure if game.gog/game.cue need it or if it has been done already.
I've been looking at this myself...
http://steamcommunity.com/sharedfiles/filedetails/?id=119489135
http://www.hydrogenaud.io/forums/index.php?showtopic=104876

I don't have a physical Quake CD to test unfortunately - so I have to assume that the STEAM post is correct - I certainly can't hear any differences between tracks ripped either way!


Firstly, you won't get anywhere ripping the Quake images that GoG have provided as the cue sheet is missing the FLAG PRE from each track.

I believe they would've had to use Exact Audio Copy or some other tools to solve that. More on that here:
http://forums.stevehoffman.tv/threads/help-can-somebody-walk-me-through-making-a-pre-emphasis-disc-copy-with-eac.49318/

I've tried ripping the GoG images with both iTunes and dBpoweramp and you end up with incorrect files.

Once the cue sheet is fixed by adding the missing FLAG PRE lines - then it can be ripped in iTunes which seems to give the correctly made tracks.

GoG could be forgiven for this - I've never even heard of pre-emphasis - apparently it's an obscure practice which is only found on certain CDs.


You'd can either use the ripped music found on the links in that STEAM post or better still rip your own from a physical CD in iTunes.

Check against the STEAM rips with the Spek tool


If someone could upload the fixed tracks in FLAC format - that'd be ideal.

I'd like to know if the expansion music has also been pre-emphasized!

It also looks like later produced copies of the game have lost the music pre-emphasis effect - they likely didn't know it was there!

Some poor GoG worker is probably cursing at the idea of re-ripping every music CD in the GoG library ;)
Post edited August 28, 2015 by mwnn
This is fucking bullshit, Gog. For a minute you were better than Steam, by selling Quake with its soundtracks. Then you get cold feet and pull it off? I'm not happy.
Hello. If I understand correctly the image with CD AUDIO is included in package. That is for original Quake. Does it also applies to expansion packs? Are the audio images for them also included? I just read the first post made by gog team so excuse me if the things have changed.
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xordiw: Hello. If I understand correctly the image with CD AUDIO is included in package. That is for original Quake. Does it also applies to expansion packs? Are the audio images for them also included? I just read the first post made by gog team so excuse me if the things have changed.
GoG have included the complete games CD images in the game directory - with audio - both official expansions.

There's two ways to play - GL Quake or DOSBOX (software rendering)

They've removed the pre-ripped Vorbis (ogg) music which affects GL Quake.

You only get music at the moment with the DOS version unless you rip the music yourself from those images. I'd recommend using Quakespasm anyway to play the game.

You can mount the images with daemon tools or equivalent.

Then rip the audio tracks for use with Quakespasm, etc with whichever program you like.

Or burn the images

Or do what you want with them =D

There's the small issue of whether the music sounds different - I don't hear any differences - I can see them on the waveform.
Post edited August 28, 2015 by mwnn
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Ghostbreed: This is fucking bullshit, Gog. For a minute you were better than Steam, by selling Quake with its soundtracks. Then you get cold feet and pull it off? I'm not happy.
If GOG.com was left with the decision of no game, or no easily accessible music in the game, I'd take having the game on GOG.com any day. There might be no guarantee the issue will be resolved, but at least we know they're looking/have still provided the CD images including the music for the games.

I'd really like to know if there are also CD images for the expansions so that they have their original music as well. From what I understand the included DOS versions of the games have their music working out of the box
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Ghostbreed: This is fucking bullshit, Gog. For a minute you were better than Steam, by selling Quake with its soundtracks. Then you get cold feet and pull it off? I'm not happy.
They don't pull it off and possibly get sued?
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mwnn: There's the small issue of whether the music is any different between CDs - I don't hear any differences - I can see them on the waveform.
Both mission packs have unique soundtracks from the Trent Reznor vanilla campaign soundtrack. Are they not different tracks?
Post edited August 28, 2015 by MusicallyInspire