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For everyone that's worried about the original Quake engine version, I would imagine it's going to be the same as Steam where that version is also present in the install. Also, the "enhanced" version uses the Nightdive KEX engine, but I have to admit I've been replaying it from scratch (I own it over on Steam, not here..) and I honestly can't tell the difference aside from just the ease of running it on a modern system. Though I have not replayed Quake in a LONG time and I haven't tried MP as I'm at that point in my life (50..) where I've been there done that, was having LAN parties on weekends where we'd all bring over our 486 desktops to a friends house on the weekend and play Doom/Quake since like 1994 and play till the sun came up Sunday morn. Hanging out in #doom on efnet and playing people long distance over modem was getting expensive.. I still miss my friends wife's burritos / nachos she'd make. I just don't have the interest in MP anymore, so.. who knows how that holds up..

From the Steam store page:

Get the “original” and “enhanced” Versions
Play whichever version of Quake you prefer. Ownership of Quake gives you access to Quake (Original), the fully-moddable, untouched version of the game that has been available for years , and Quake (Enhanced), the recently released version of the game with improved visuals, curated add-ons, enhanced multiplayer support, crossplay, controller support, and more.
Post edited August 21, 2021 by hfm
Looking forward to this, but I'm also very much looking forward to any news on Doom 64, the Unity ports of Doom 1 and 2 (which are actually very nice at this point, but they still completely lack full mod support and any sort of multiplayer), and the original version of Doom 3.

To answer a few questions, the new Quake has ALL the original music intact without any sort of weird editing necessary. It also has a full suite of features for getting that retro feel, Quake 64 as a downloadable addon, and oh yes, Medikits look just as you recall. (Ahem, don't go explaining what I mean by that to anyone, SHHHHH!)
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Neurus_Ex: Ah, finally a good new on these issues!

Let's hope the enhanced version on GoG has no DRM or online login shenanigans.

And that we get compatibility for the new Machine Games chapter on QuakeSpasm Spiked.
Fortunately even on Steam the Bethesda login is entirely optional. Unfortunately, the attempt and fail to login does still slow down launching the game.
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Guter: Will the original and the enhanced version be separate downloads (offline installers)?
Thanks a lot!
On Steam, the older version is included in the same install allowing you the choice. I expect it'll be the same here.
Post edited August 21, 2021 by DarkJaguar
When launching the Steam version, it asks which version to launch. I think there was the Enhanced version, the Original version (which launched QuakeGL), and some others, but I didn't see an option for the software version. With the current GoG version that's available, there's a launch option for the software version.
There's an 8:53 YT vid by Modern Vintage Gamer, a NightDive senior dev on the Quake PS4 port, explaining some details of the update & showing footage of the content including the single player menu for selecting which expansion to launch. Find it at youtube.com/watch?v=33T7NPxnEKI

LGR also has a 16:14 YT vid with more menus (use pause) & a short play test including multiplayer with bots for those who want to see more. He goes through the options so you get a chance to see some hints of the changes. Find it at youtube.com/watch?v=nlZzcYbQ_ZI

Although this is not indicative of what will become available on GOG it does provide an overview of what has been included, developed, & released elsewhere.

I certainly hope GOG gets the new expansion Dimension Of The Machine because I'd like to play it.
Great, looking forward to seeing this re-release on GOG! I also hope this may have those Doom Unity releases and Doom 64 come over here as well, especially Doom 64 which is just not available on here at all. Still hoping for all those releases to come!
Bethesda - like every publishers even valve itself - already mess with a little bit with files in Steam Quake1 depot. Should be more starting exe - but they keep only one for original Quake.

Bethesda completely mess both with Fallout 1-3 and Fallout 1-3 Classics(by Interplay!) - with separate downloads it not separate versions! And only goodies are differ - with more available for oldest versions, instead of more content for new. And like steam-related things in steam for Valve (mess with subs, DLCs, depots), this one - goodies - happened even for GOG\CDP - for Witcher's goodies (now also Cyberpunk)!

And that only for Bethesda. Blood, SIN, Duke Nukem how many receive update (wrongly usually more on Steam) without proper keeping original version?
It should be COMPLETELY separated. And i guess it not be. I guess it be like in Steam now - you have only two exe - GLquake (no win, dos executable's) and new one exe - and that build replace previous one.
But GOG Galaxy almost always save the day for us.
...and sometimes torrents.

Also, there is minor things missing in steam. Manuals (in doc) and eulas. Bethesda should add new files and thats all, but they replace depot content.
Post edited August 22, 2021 by QWEEDDYZ
I'm just going to add my voice to say that any time a game package undergoes a major re-release overhaul and repackaging (like this Quake release), the previous package should remain available. People still bought and own that previous package, and, depending on what people's interests are (which can't be judged by GoG or another platform), taking it away could be like taking away what people wanted and paid for, and what belongs to them.
high rated
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hfm: Also, the "enhanced" version uses the Nightdive KEX engine, but I have to admit I've been replaying it from scratch (I own it over on Steam, not here..) and I honestly can't tell the difference aside from just the ease of running it on a modern system.
There are several major changes to the gameplay and maps in Enhanced edition and you would realise them instantly had you actually played Quake at all. First of all the movement is different. Player moves faster forwards than in original Quake and player moves slower when moving backwards than in original Quake. This affects the strafe circling and monster prioritisation making some sections easier and some more difficult to pull through.

The origin point for mouse movement feels like it's been moved and seems to be different now. It's been probably moved from the middle of the player model to the beneath the foot and back of the model like it's in Unreal engine. This makes it easier to control the viewpoint with gamepads which is why they probably did it. But it feels really strange.

The in-game physics are slightly different and some of the jumping tricks don't seem to properly work although most of them do. Because of the increased forward speed and having the origin point likely moved where it should be it's actually easier to pull some of the jumps now.

Talking about the jumps... monsters behave differently now and there are more jumps down and up than in normal Quake I think.

There's a huge amount of input lag also in the Enhanced edition no matter what hardware you use, which operating system you have, it just feels like playing drunk. This is especially annoying in the multiplayer modes in enhanced release.

There's probably something strange going-on with the mouse accel/deaccel now and at least I haven't been able to figure out how to make it accept raw input from mouse. Again... this is probably something to do with making the game easier to play on gamepads which makes the game less comfortable to play for keyboard and mouse users.

Then there's a weird walls distortion thing something that deaccelerates player movement which is unlike what it is in the original game as far as I remember but haven't tested it enough to be certain. Normally it would accelerate player to strafe against the walls just slightly enough to make some interesting jumps for example.

Nightmare difficulty has been adjusted so that HP is gapped at 50HP now. And that makes it easier to play through the game on Nightmare than it used to be.

Some of the levels have been adjusted and probably the most notably e2m6's opening is vastly different. They took the incomplete and unfinished section that was cut out from the final game and added it back in. While it was made by Romero during development of Quake, it was cut out because it made the level larger than 1,44MB limit they self-imposed for artistic reasons. As far as I know it wasn't due to any technical limitations.

Multiplayer is now moved to Bethesda's own servers and the enhanced edition has crossplay feature allowing game consoles to play against the PC players. It's not compatible with Quakeworld and has absolutely silly amounts of latency. During these few days I've never seen lag below 130ms. I presume that the nearest EU servers are somewhere in Germany and I have to play on those from a Nordic country.

And more and more and more... some of the most notable non-gameplay things that people should be aware is that enhanced edition has a different EULA to the regular Quake which prohibits e.g. modding basically.

The Enhanced edition also incorporates telemetry you cannot disable. It will send at least all the menu movements to the Bethesda, every setting you do, every console command you input to KEX engine and also your physical location as accurately as possible (presumably for matchmaking purposes) but it collects a lot of information.

There are a lot of bugs and glitches. My favourite so far is that it's possible to glitch the new weapon wheel that slows down in-game time while it's open in such a manner that even if the weapon wheel isn't open the game will run in slow-motion mode until player dies and respawns.

By the way some of the save games aren't precise now and if you save your situation and keep loading the same game the monsters move and their location isn't saved properly. Or at least I experienced that with the new quick save quick load functionality.

It's also fairly easy to make the enhanced edition to crash. It has a buggy Vulkan API implementation it defaults to and that causes some issues for some of the users.
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Nonostanovich: @Kuroko : if they don't remove the cue files of the original CD + the expansions, it will stille be possible to enjoy the original experience.

To avoid any bad surprise, i will recommand you to download it now.
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delicieuxz: GoG makes all previous version of a game available for download. I expect, and hope, that GoG will keep separate installers available for the current version of Quake and the Enhanced version.
This is my hope as well. But for just in-case I did download the backups. While I've been playing Quake mostly from Steam... I'm switching over to GOG in any case since Galaxy lets me add my own launcher options and I don't have to mess around with Steam internals as much. Especially now that Bethesda essentially purged the old cloud saves for example.

I just wished that Galaxy was available for Linux users such as myself natively so that I don't have to mess around with that as well. Especially when GOG Galaxy does use Qt API which makes it fairly easy to port the whole thing to Linux. Also the Quake is and has been almost since day zero in 1996 natively and officially available for Linux users. It makes me kind of sad that Enhanced edition despite running using KEX engine which does run natively on Linux wasn't also released for Linux users.

And if someday it comes to the worst... I still have my original physical copies of the game. But I'd rather not move them from the glass vitrine I keep them at. ^^;
Post edited August 22, 2021 by Kuroko
Great news! :-)
I always have a copy of the important Games on my NAS. Because not every special overhaul would fit me ;-)

And I loved my Quake Software mode or Quakespasm mode.
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SmollestLight: As you may have noticed, Quake® Enhanced (updated and visually enhanced version of the original) is available on Steam since Aug 19th. We're in talks with the publisher and have their confirmation that the GOG version of the update is currently being finalised, and will be available on GOG.COM. We'll be sure to let you know when that happens.
GOG users who already own Quake will automatically receive the new enhanced version with a free download.
and when exactly should this refreshed version appear? I installed the gog galaxy on purpose
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FR4GGL3: I always have a copy of the important Games on my NAS. Because not every special overhaul would fit me ;-)

And I loved my Quake Software mode or Quakespasm mode.
This sort of thing is why I use GoG. Offline installers that the user/customer can download onto their hard drive(s) is what makes this store desirable.

I'll happily download the Enhanced installer and place in a seperate folder on my drives next to the OG Quake folder :-)
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SmollestLight: As you may have noticed, Quake® Enhanced (updated and visually enhanced version of the original) is available on Steam since Aug 19th. We're in talks with the publisher and have their confirmation that the GOG version of the update is currently being finalised, and will be available on GOG.COM. We'll be sure to let you know when that happens.
GOG users who already own Quake will automatically receive the new enhanced version with a free download.
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tomek123pl: and when exactly should this refreshed version appear? I installed the gog galaxy on purpose
I bet they're not going to update the GOG version until the 'games festival sale' is over (on 02.09). Otherwise, the $3 sale price on GOG would greatly undercut Steam and the Windows Store, where it's currently the full price of $10. No way they're gonna do that the week of release.

It sucks for us poor GOG plebs, but it's almost certainly a demand by Bethesda or Id, so it's out of CDP's hands.
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Kuroko: And more and more and more... some of the most notable non-gameplay things that people should be aware is that enhanced edition has a different EULA to the regular Quake which prohibits e.g. modding basically.

The Enhanced edition also incorporates telemetry you cannot disable. It will send at least all the menu movements to the Bethesda, every setting you do, every console command you input to KEX engine and also your physical location as accurately as possible (presumably for matchmaking purposes) but it collects a lot of information.
Holy cow, I didn't knew what were they going to put, but I knew they were going to put something. I'll keep my Quakespasm installation, and hope for compatibility with the new Machine Games campaign.