It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
The background music tracks play only once in each level for both Q1 and 2 in Windows 7. I found some references to this online and links to mega-patches etc., but does anyone have the fix or patch for *just* this problem? Both games already have the music as .ogg files, so that part is done. Preferably wouldn't want to alter the games in any other way.
avatar
sndwv: The background music tracks play only once in each level for both Q1 and 2 in Windows 7. I found some references to this online and links to mega-patches etc., but does anyone have the fix or patch for *just* this problem? Both games already have the music as .ogg files, so that part is done. Preferably wouldn't want to alter the games in any other way.
Try this patch for Quake 2 : http://leray.proboards.com/thread/3258/quake2-24-unofficial-patch-released

And this source port for Quake 1: http://quakespasm.sourceforge.net/download.htm

For the Quake 1 source port you will need to create a file titled "music" inside the id1, rogue and hipnotic folders then move the correct ogg files into each.

Edit: Just saw that you said you didn't want to alter the games in any other way, so Quakespasm for Quake 1 may go against that. The Quake 2 patch adds widescreen support and a few other features, but is pretty much like the original as far as I can tell.
Post edited October 01, 2015 by haydenaurion
GLQuake has many problems, even compared with the software mode renderer. The is a great comparison on quaddicted.com.

Quakespasm, which haydenaurion mentioned, fixes these problems (and your music problem) while staying true in all gameplay aspects. I can't recommend it enough.

I would recommend Yamagi Quake 2 for Quake 2 instead. This port fixes an incredible huge amount of bugs (especially noticable during coop) and has perfect music support.
avatar
mk47at: GLQuake has many problems, even compared with the software mode renderer. The is a great comparison on quaddicted.com.

Quakespasm, which haydenaurion mentioned, fixes these problems (and your music problem) while staying true in all gameplay aspects. I can't recommend it enough.

I would recommend Yamagi Quake 2 for Quake 2 instead. This port fixes an incredible huge amount of bugs (especially noticable during coop) and has perfect music support.
I get a warning from google chrome when downloading Yamagi saying "this file could be harmful to your computer", is that a false alarm?
Post edited October 02, 2015 by haydenaurion
avatar
mk47at: GLQuake has many problems, even compared with the software mode renderer. The is a great comparison on quaddicted.com.

Quakespasm, which haydenaurion mentioned, fixes these problems (and your music problem) while staying true in all gameplay aspects. I can't recommend it enough.

I would recommend Yamagi Quake 2 for Quake 2 instead. This port fixes an incredible huge amount of bugs (especially noticable during coop) and has perfect music support.
avatar
haydenaurion: I get a warning from google chrome when downloading Yamagi saying "this file could be harmful to your computer", is that a false alarm?
I would guess so. Does chrome warn on other files as well? I use Firefox... I play on Linux and compile my own binaries, but I've exchanged a few emails with Yamagi and he seems trustworthy.
avatar
haydenaurion: I get a warning from google chrome when downloading Yamagi saying "this file could be harmful to your computer", is that a false alarm?
avatar
mk47at: I would guess so. Does chrome warn on other files as well? I use Firefox... I play on Linux and compile my own binaries, but I've exchanged a few emails with Yamagi and he seems trustworthy.
I do get warnings with other files on rare occasions.
Post edited October 02, 2015 by haydenaurion
Thanks; I'll take a look at these! I want to stay as close to original as possible (just make it work) but I see that some of these ports do just that. Was put off the whole port concept a bit remembering videos of 'enhanced' Doom ports etc. that looked really garish to me, adding all sorts of lighting and filtering effects that looked out of place, but that doesn't appear to be the case with these (though at a glance it seems Quakespasm will need some configuring to turn features off).
avatar
sndwv: Thanks; I'll take a look at these! I want to stay as close to original as possible (just make it work) but I see that some of these ports do just that. Was put off the whole port concept a bit remembering videos of 'enhanced' Doom ports etc. that looked really garish to me, adding all sorts of lighting and filtering effects that looked out of place, but that doesn't appear to be the case with these (though at a glance it seems Quakespasm will need some configuring to turn features off).
I would recommend the following console commands
gl_texturemode GL_NEAREST_MIPMAP_LINEAR
and
r_particles 2
but that is a matter of taste. The defaults should be GL_LINEAR_MIPMAP_LINEAR and 1 respectively.

I disable auto aim (sv_aim 1) and play with a crosshair (crosshair 1), but that's obviously not vanilla.
avatar
mk47at: I would recommend the following console commands
gl_texturemode GL_NEAREST_MIPMAP_LINEAR
and
r_particles 2
but that is a matter of taste. The defaults should be GL_LINEAR_MIPMAP_LINEAR and 1 respectively.

I disable auto aim (sv_aim 1) and play with a crosshair (crosshair 1), but that's obviously not vanilla.
Thanks!
avatar
sndwv: The background music tracks play only once in each level for both Q1 and 2 in Windows 7. I found some references to this online and links to mega-patches etc., but does anyone have the fix or patch for *just* this problem? Both games already have the music as .ogg files, so that part is done. Preferably wouldn't want to alter the games in any other way.
Found another solution for Quake 2 as unofficial 3.24 alone wasn't looping them. Try this: http://steamcommunity.com/sharedfiles/filedetails/?id=113399618&insideModal=0

It seems you can use that to patch unofficial 3.24 exe too as I tested it just now and it works fine.

Also works with Quake 1 and Hexen 2 supposedly.
Post edited October 02, 2015 by haydenaurion
avatar
haydenaurion: Found another solution for Quake 2 as unofficial 3.24 alone wasn't looping them. Try this: http://steamcommunity.com/sharedfiles/filedetails/?id=113399618&insideModal=0

It seems you can use that to patch unofficial 3.24 exe too as I tested it just now and it works fine.

Also works with Quake 1 and Hexen 2 supposedly.
This doesn't work for KMQuake 2 though. Just tried. Now my game has microstutters and no music at all. :(
avatar
haydenaurion: Found another solution for Quake 2 as unofficial 3.24 alone wasn't looping them. Try this: http://steamcommunity.com/sharedfiles/filedetails/?id=113399618&insideModal=0

It seems you can use that to patch unofficial 3.24 exe too as I tested it just now and it works fine.

Also works with Quake 1 and Hexen 2 supposedly.
avatar
Ghostbreed: This doesn't work for KMQuake 2 though. Just tried. Now my game has microstutters and no music at all. :(
Crap, i've never used it with that. Sorry about that.
avatar
haydenaurion: Crap, i've never used it with that. Sorry about that.
Not your fault. Guess I have to use just the unofficial patch instead.
avatar
haydenaurion:
Hey, I fixed it! All I did was to move the 'music' folder from the root folder to the 'baseq2' folder.
Now the music loops as intended in KMQ 2 until all missions in a level is completed.
Post edited October 05, 2015 by Ghostbreed
avatar
haydenaurion:
avatar
Ghostbreed: Hey, I fixed it! All I did was to move the 'music' folder from the root folder to the 'baseq2' folder.
Now the music loops as intended in KMQ 2 until all missions in a level is completed.
Yeah, it seems you have to do the same with the Yamagi port as well.