Posted October 19, 2015
Here is a downside to vispatching and transparent water.
In the first level of Abyss of Pandemonium (not the difficulty select hub) I got stuck. Kept wandering around wondering where I had to go. Doors were locked, no levers or keys to be found. There was what appeared to be a small pool or well, but on looking into it I could see spikes so I stayed away from it as I was expecting that jumping into the pool would kill me by impaling me on the spikes.
Anyway, I eventually got tired and seeing as the pool was the only place I hadn't looked, and not caring if I died at that point, I jumped in, only to find that it wasn't really a pool but a portal, and there were no spikes. Yay!
So, if I'd been playing it with opaque water surfaces I'd have just seen a pool of water and jumped in. But because I was using transparent water surfaces I saw the spikes and stayed away from it initially.
I've attached a screenshot of said fake spike filled pool.
Do you mean this?
"If you start a new game and use r_novis 1 but don't vispatch your maps, you'll get the same effect as connecting to a server that doesn't run vispatched maps. The water will look transparent, but you won't see anything under the surface."
If so, then that supports my statement that my pak files must have vispatched maps as I can see objects and enemies through the water surface. In which case, r_novis = 1 is not a true solution, you still need to vispatch the maps to see the items and enemies. My original question then remains, how do you do that with modern machines when the vispatch utility doesn't work on them and doesn't work in DOSBox? Though for me that doesn't seem to be an issue as my old pak files are already vispatched.
In the first level of Abyss of Pandemonium (not the difficulty select hub) I got stuck. Kept wandering around wondering where I had to go. Doors were locked, no levers or keys to be found. There was what appeared to be a small pool or well, but on looking into it I could see spikes so I stayed away from it as I was expecting that jumping into the pool would kill me by impaling me on the spikes.
Anyway, I eventually got tired and seeing as the pool was the only place I hadn't looked, and not caring if I died at that point, I jumped in, only to find that it wasn't really a pool but a portal, and there were no spikes. Yay!
So, if I'd been playing it with opaque water surfaces I'd have just seen a pool of water and jumped in. But because I was using transparent water surfaces I saw the spikes and stayed away from it initially.
I've attached a screenshot of said fake spike filled pool.
Do you mean this?
"If you start a new game and use r_novis 1 but don't vispatch your maps, you'll get the same effect as connecting to a server that doesn't run vispatched maps. The water will look transparent, but you won't see anything under the surface."
If so, then that supports my statement that my pak files must have vispatched maps as I can see objects and enemies through the water surface. In which case, r_novis = 1 is not a true solution, you still need to vispatch the maps to see the items and enemies. My original question then remains, how do you do that with modern machines when the vispatch utility doesn't work on them and doesn't work in DOSBox? Though for me that doesn't seem to be an issue as my old pak files are already vispatched.
Post edited October 19, 2015 by korell