Posted August 07, 2016
A runaway circus kid who has psychic powers infiltrates a summer camp, and has to train to be a psychonaut before his dad comes to pick him up.
Music/Audio/Sound/Voice acting: Really good. One or two glitches when using the bacon, but otherwise great.
Graphics: Looks like a PS2/Xbox game (which it was) so no surprise there. The unique slightly off look makes everything more doll-like for the characters. Otherwise everything has generally a simple yet elegant look. The only real problem is the higher resolution with low resolution cutscenes. If it could have all been in-engine or updated with better encoded versions, it wouldn't be as... glaring.
Story Writing: Good, if confusing. Every character is well fleshed out and more than just NPC's, although on this second playthrough I probably missed a few portions.
Gameplay: Refreshing. The game levels change a lot, each mind having it's own set of rules of how it looks and acts, as well as what you need to complete the mission. Be it from playing a chess board game, to wrestling, to finding the milkman. One mechanic allows you to see from another person's eyes, so you can see what you are to them.
Collectables: Too many.
Difficulty: Easier than the original release. Although this mostly affects the last level.
Controller support: Good (played v1.05, earlier versions didn't work)
Bugs/glitches: Nothing really came up. Nothing game breaking anyways. The usual, not stepping on tightropes correctly a few times, spawning underwater and then resetting to normal moments later (last level).
Perhaps the only disappointment is after you complete a mind, you can't really go back and finish other objectives missed. (Escaping early or not finishing won't prevent you from entering again). But the sheer number of collectables (if you go for them) is way too many. That and the forced arrowhead grinding to proceed later (to purchase a gadget).
Graphics: 3/5
Sound: 4/5
Voice acting: 4/5
Mechanics/gameplay: 4/5
Writing: 4/5
Final: 3.8 / 5
Music/Audio/Sound/Voice acting: Really good. One or two glitches when using the bacon, but otherwise great.
Graphics: Looks like a PS2/Xbox game (which it was) so no surprise there. The unique slightly off look makes everything more doll-like for the characters. Otherwise everything has generally a simple yet elegant look. The only real problem is the higher resolution with low resolution cutscenes. If it could have all been in-engine or updated with better encoded versions, it wouldn't be as... glaring.
Story Writing: Good, if confusing. Every character is well fleshed out and more than just NPC's, although on this second playthrough I probably missed a few portions.
Gameplay: Refreshing. The game levels change a lot, each mind having it's own set of rules of how it looks and acts, as well as what you need to complete the mission. Be it from playing a chess board game, to wrestling, to finding the milkman. One mechanic allows you to see from another person's eyes, so you can see what you are to them.
Collectables: Too many.
Difficulty: Easier than the original release. Although this mostly affects the last level.
Controller support: Good (played v1.05, earlier versions didn't work)
Bugs/glitches: Nothing really came up. Nothing game breaking anyways. The usual, not stepping on tightropes correctly a few times, spawning underwater and then resetting to normal moments later (last level).
Perhaps the only disappointment is after you complete a mind, you can't really go back and finish other objectives missed. (Escaping early or not finishing won't prevent you from entering again). But the sheer number of collectables (if you go for them) is way too many. That and the forced arrowhead grinding to proceed later (to purchase a gadget).
Graphics: 3/5
Sound: 4/5
Voice acting: 4/5
Mechanics/gameplay: 4/5
Writing: 4/5
Final: 3.8 / 5
Post edited August 07, 2016 by rtcvb32