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tinyE: I avoid MP because keeping the baddies out who CAN'T unlock a door is hard enough. :P
Find a place deep in the wood...

Also building first the window, second the rope and as last one the wall below causes rope to not be drawn, which at certain angle allows invisible climb spot... :)
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tinyE: I avoid MP because keeping the baddies out who CAN'T unlock a door is hard enough. :P
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Lin545: Find a place deep in the wood...

Also building first the window, second the rope and as last one the wall below causes rope to not be drawn, which at certain angle allows invisible climb spot... :)
I got rid of my save but on my last game I did build a beautiful place in the woods, though I don't quite understand that rope bit you just described.
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tinyE: I got rid of my save but on my last game I did build a beautiful place in the woods, though I don't quite understand that rope bit you just described.
You build floor tile,
build window,
hang rope,
only then you build the wall below.

that causes the rope to not be drawn. :)

However, wood wall can easily be axed or set on fire... I still prefer wood builds.

Or you play on managed roleplay servers, where vandals are kicked. It depends.

Anyway, if somebody ruins your day - you can always fire the pistol near horde and lead it near your offenders. Give them the thrill and challenge they seek :)
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tinyE: I got rid of my save but on my last game I did build a beautiful place in the woods, though I don't quite understand that rope bit you just described.
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Lin545: You build floor tile,
build window,
hang rope,
only then you build the wall below.

that causes the rope to not be drawn. :)

However, wood wall can easily be axed or set on fire... I still prefer wood builds.

Or you play on managed roleplay servers, where vandals are kicked. It depends.

Anyway, if somebody ruins your day - you can always fire the pistol near horde and lead it near your offenders. Give them the thrill and challenge they seek :)
Now I got it, thanks.
And thanks for the tip with the gun, I never would have thought of that.

I'm playing another zombie game and there is a lot of luring that goes on.
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tinyE: Now I got it, thanks.
And thanks for the tip with the gun, I never would have thought of that.

I'm playing another zombie game and there is a lot of luring that goes on.
Sure. Zombies are not a problem outside - if you know how to manage them. If you have a problem with them a good idea is to run around, cry, collect them together - and lure them into woods far away from your spot. Then backtrack back.

But inside the buildings - they are a problem...
Linux and MacOS versions have been deployed and should be landing.
Windows version should follow soon.
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nasKoo: Linux and MacOS versions have been deployed and should be landing.
Windows version should follow soon.
Excited :D Want to go visit the prison XD
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nasKoo: Linux and MacOS versions have been deployed and should be landing.
Windows version should follow soon.
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boni06: Excited :D Want to go visit the prison XD
There is a prison!?
I hope they update the maps.
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boni06: Excited :D Want to go visit the prison XD
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tinyE: There is a prison!?
I think it was added in build 35 and was in testing before that, there are 2 new ares. One being a prison. You can see the on the PZ map on far left.
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tinyE: There is a prison!?
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boni06: I think it was added in build 35 and was in testing before that, there are 2 new ares. One being a prison. You can see the on the PZ map on far left.
That patch of roads with no buildings but a lot of cleared land? So long as I know where.
Getting there is another problem. :P
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tinyE: Getting there is another problem. :P
Chair nights, here I come! Lol. :)

It would be supercool if sleep deprivation actually does knock out effect. I miss that one! Would be super-disastrous :))
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tinyE: Getting there is another problem. :P
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Lin545: Chair nights, here I come! Lol. :)

It would be supercool if sleep deprivation actually does knock out effect. I miss that one! Would be super-disastrous :))
That's what pissed me off about the mall. Hauled my ass all the way there and it was a death trap. :P

I read people posting about how you can make a great fort there and I just don't see it. Even if you barricade the shit out of it, it is still and always will be an attention magnet.
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nasKoo: Linux and MacOS versions have been deployed and should be landing.
Windows version should follow soon.
Any idea if 'soon' means sometime today, or sometime further in the future? The changelogs for linux/OSX are dated today with the same 'Windows coming soon' caveat, which makes me think the Windows version might deploy after the date change.

Thanks! I've been very eager to get my hands on the new build, and like others, had begun to regret my support of GOG over Steam in this instance.
I intented to install and run the new version of your game on Ubuntu 16.10 and I got the following error :

java.lang.RuntimeException: attempted index of non-table
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:91)
at se.krka.kahlua.vm.KahluaUtil.luaAssert(KahluaUtil.java:79)
at se.krka.kahlua.vm.KahluaThread.tableSet(KahluaThread.java:1586)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:576)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81)
at zombie.Lua.Event.trigger(Event.java:37)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:61)
at zombie.gameStates.MainScreenState.enter(MainScreenState.java:505)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:135)
at zombie.GameWindow.logic(GameWindow.java:619)
at zombie.GameWindow.run(GameWindow.java:1173)
at zombie.GameWindow.maina(GameWindow.java:974)
at zombie.gameStates.MainScreenState.main(MainScreenState.java:173)