Posted March 01, 2021
high rated
Hello!
Here is the changelog of the new patch which is now LIVE! Finally!
Game Modes
- Endless Mode – which is an appropriately named Mode that has monsters that are Endless. Now with new map based on your suggestions
Quality of Life Improvements
- Run enabled as standard from the start – seems highly practical now that you think about it
- Player receiving damage feedback improvement –feedback is always appreciated
- Weapon key binding – you can bind those weapons now
Game Balance
- Adjusted game difficulty in E1M1 – rethinking the design choice to make the game’s first proper level one of the most difficult in the whole game
- Adjusted Sorcerer’s final form difficulty – Bulletspongecerer should be easier to kill now
- Adjusted game difficulty in Egypt Episode – you should now Die like an Egyptian more frequently
- Adjusted game difficulty in Industrial Episode – Mean Machines now that tiny bit more mean
Requested Features
- Option to disable minimap – ok so the way the story went was: No minimap at launch at all as intended by the developer. Then: requests put in to include minimap. Then - Minimap included – but only, intentionally rough. Then: requests put in to disable it. Now: back to square one! You can now choose to have no minimap – just as originally intended!
- Option to hold to sprint – choose if you want to press or hold
- Disabled weapon changing on empty ammo – click click click no boom
Bugs
- Too fast scroll wheel weapon changing bug – steadying the wheel a bit
- Minigun audio loop issue – audio files no longer pile on each other to offer the unintended (but
perhaps appropriate) "Minigun Cacophony from Hell"
- Hitboxes of decorations – more snuggly fitting hitboxes to avoid throwing the grenade that bounces from the empty space next to a chandelier and explodes in own face
- Self-inflicted Axe and Dagger damage – flagellant mode removed by unpopular demand
Best Regards
Jakub
Here is the changelog of the new patch which is now LIVE! Finally!
Game Modes
- Endless Mode – which is an appropriately named Mode that has monsters that are Endless. Now with new map based on your suggestions
Quality of Life Improvements
- Run enabled as standard from the start – seems highly practical now that you think about it
- Player receiving damage feedback improvement –feedback is always appreciated
- Weapon key binding – you can bind those weapons now
Game Balance
- Adjusted game difficulty in E1M1 – rethinking the design choice to make the game’s first proper level one of the most difficult in the whole game
- Adjusted Sorcerer’s final form difficulty – Bulletspongecerer should be easier to kill now
- Adjusted game difficulty in Egypt Episode – you should now Die like an Egyptian more frequently
- Adjusted game difficulty in Industrial Episode – Mean Machines now that tiny bit more mean
Requested Features
- Option to disable minimap – ok so the way the story went was: No minimap at launch at all as intended by the developer. Then: requests put in to include minimap. Then - Minimap included – but only, intentionally rough. Then: requests put in to disable it. Now: back to square one! You can now choose to have no minimap – just as originally intended!
- Option to hold to sprint – choose if you want to press or hold
- Disabled weapon changing on empty ammo – click click click no boom
Bugs
- Too fast scroll wheel weapon changing bug – steadying the wheel a bit
- Minigun audio loop issue – audio files no longer pile on each other to offer the unintended (but
perhaps appropriate) "Minigun Cacophony from Hell"
- Hitboxes of decorations – more snuggly fitting hitboxes to avoid throwing the grenade that bounces from the empty space next to a chandelier and explodes in own face
- Self-inflicted Axe and Dagger damage – flagellant mode removed by unpopular demand
Best Regards
Jakub
Post edited March 03, 2021 by buckshotsoftwarepl