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Mouse questions: Mouse accel? Is there any? Can it be disabled?

FoV Question: What is the FoV, can it be adjusted and through what values? (Hint: The values part of the question is the most important.) ((FoV is 70 vertical = ~102 horizontal)))

Can you jump?

Any framerate limitations? Can it be uncapped and/or run at 144 fps.

Also, what engine is this running on, propietary, Unity?

EDIT Question: Can the player bob (up and down movement that simulates running) be turned off. Unfortunately, I find it to be exaggerated and it kind of makes me feel sick. (Unfortunately again, low fov and excessive player bob tend to give me a bit of a naseua headache, so these types of settings I need to shut off).

Double EDIT: Is there any forced post processing like motion blur or depth of field? I cannot stand these settings whatsoever and always shut them off. Or really, I have so many FPS these days that I just don't bother on the rare occasion a game forces them on.

Thanks! (I agree with Romero, the game looks cool!) (Also, hope I don't sound cynical, I'm really not, it's just that I've realized over the years that developers just take a different approach to certain aspects of game design that I don't care for. Kind of like preferring different restaurants over others.)
Post edited October 26, 2018 by usePowerToolz
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usePowerToolz: Mouse questions: Mouse accel? Is there any? Can it be disabled?

FoV Question: What is the FoV, can it be adjusted and through what values? (Hint: The values part of the question is the most important.)

Can you jump?

Any framerate limitations? Can it be uncapped and/or run at 144 fps.

Also, what engine is this running on, propietary, Unity?

EDIT Question: Can the player bob (up and down movement that simulates running) be turned off. Unfortunately, I find it to be exaggerated and it kind of makes me feel sick. (Unfortunately again, low fov and excessive player bob tend to give me a bit of a naseua headache, so these types of settings I need to shut off).

Double EDIT: Is there any forced post processing like motion blur or depth of field? I cannot stand these settings whatsoever and always shut them off. Or really, I have so many FPS these days that I just don't bother on the rare occasion a game forces them on.

Thanks! (I agree with Romero, the game looks cool!) (Also, hope I don't sound cynical, I'm really not, it's just that I've realized over the years that developers just take a different approach to certain aspects of game design that I don't care for. Kind of like preferring different restaurants over others.)
Hi!

There is no mouse acceleration :)

Sadly, there is no FOV slider, as it would not work all that well with 2D weeapon sprites. To cheer you up - the FOV is not set to 40-50 like in every other game.

Next update should be with an uncapped framerate. It is not capped to 30fps however, so no worries there.

I am looking forward to add an option to disable the head and weapon bob.

Engine is Unity3D.

Best Regards,
Jakub
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usePowerToolz: Mouse questions: Mouse accel? Is there any? Can it be disabled?
Take tomshardware's advice and just buy it XD


I am looking forward to add an option to disable the head and weapon bob.

yesyesyes!! please add such options! thx! no more motion sickness! :))
Post edited October 20, 2018 by lolfried
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usePowerToolz: Mouse questions: Mouse accel? Is there any? Can it be disabled?

FoV Question: What is the FoV, can it be adjusted and through what values? (Hint: The values part of the question is the most important.)

Can you jump?

Any framerate limitations? Can it be uncapped and/or run at 144 fps.

Also, what engine is this running on, propietary, Unity?

EDIT Question: Can the player bob (up and down movement that simulates running) be turned off. Unfortunately, I find it to be exaggerated and it kind of makes me feel sick. (Unfortunately again, low fov and excessive player bob tend to give me a bit of a naseua headache, so these types of settings I need to shut off).

Double EDIT: Is there any forced post processing like motion blur or depth of field? I cannot stand these settings whatsoever and always shut them off. Or really, I have so many FPS these days that I just don't bother on the rare occasion a game forces them on.

Thanks! (I agree with Romero, the game looks cool!) (Also, hope I don't sound cynical, I'm really not, it's just that I've realized over the years that developers just take a different approach to certain aspects of game design that I don't care for. Kind of like preferring different restaurants over others.)
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BuckshotSoftware: Hi!

There is no mouse acceleration :)

Sadly, there is no FOV slider, as it would not work all that well with 2D weeapon sprites. To cheer you up - the FOV is not set to 40-50 like in every other game.

Next update should be with an uncapped framerate. It is not capped to 30fps however, so no worries there.

I am looking forward to add an option to disable the head and weapon bob.

Engine is Unity3D.

Best Regards,
Jakub
Thanks for the response. May I ask exactly what is he FoV? Sorry, but "not set to 40-50" isn't exact enough of an explanation for me. Is it atleast 90 Horizontal? This will make the difference on whether or not I purchase the game. 90h is the lowest I can tolerate.
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BuckshotSoftware: Hi!

There is no mouse acceleration :)

Sadly, there is no FOV slider, as it would not work all that well with 2D weeapon sprites. To cheer you up - the FOV is not set to 40-50 like in every other game.

Next update should be with an uncapped framerate. It is not capped to 30fps however, so no worries there.

I am looking forward to add an option to disable the head and weapon bob.

Engine is Unity3D.

Best Regards,
Jakub
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usePowerToolz: Thanks for the response. May I ask exactly what is he FoV? Sorry, but "not set to 40-50" isn't exact enough of an explanation for me. Is it atleast 90 Horizontal? This will make the difference on whether or not I purchase the game. 90h is the lowest I can tolerate.
FOV is set to 70
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BuckshotSoftware: Hi!

There is no mouse acceleration :)

Sadly, there is no FOV slider, as it would not work all that well with 2D weeapon sprites. To cheer you up - the FOV is not set to 40-50 like in every other game.

Next update should be with an uncapped framerate. It is not capped to 30fps however, so no worries there.

I am looking forward to add an option to disable the head and weapon bob.

Engine is Unity3D.

Best Regards,
Jakub
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usePowerToolz: Thanks for the response. May I ask exactly what is he FoV? Sorry, but "not set to 40-50" isn't exact enough of an explanation for me. Is it atleast 90 Horizontal? This will make the difference on whether or not I purchase the game. 90h is the lowest I can tolerate.
It's hard to say, but based on my initial experience when booting up the game it feels lower than 90. It had that "woah mama" effect when I looked around for the first time. I haven't really sat down with the game yet, so take what I said with a grain of salt.
Also I can't say that I buy the whole excuse about weapon sprites. I don't see the connection between the FoV and weapon sprites, and seeing as this is Unity, there could definitely be an option.
Hell, I'll take stretched sprites over headaches any day, so at least give me a choice.

Edit: 70?! That's way too low for a FPS on the PC!
Post edited October 20, 2018 by Kfoolu
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usePowerToolz: Thanks for the response. May I ask exactly what is he FoV? Sorry, but "not set to 40-50" isn't exact enough of an explanation for me. Is it atleast 90 Horizontal? This will make the difference on whether or not I purchase the game. 90h is the lowest I can tolerate.
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Kfoolu: It's hard to say, but based on my initial experience when booting up the game it feels lower than 90. It had that "woah mama" effect when I looked around for the first time. I haven't really sat down with the game yet, so take what I said with a grain of salt.
Also I can't say that I buy the whole excuse about weapon sprites. I don't see the connection between the FoV and weapon sprites, and seeing as this is Unity, there could definitely be an option.
Hell, I'll take stretched sprites over headaches any day, so at least give me a choice.

Edit: 70?! That's way too low for a FPS on the PC!
Ok then, if that really bothers you, I'll try to implement this feature in the near future.

Best Regards,
Jakub
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BuckshotSoftware: Ok then, if that really bothers you, I'll try to implement this feature in the near future.

Best Regards,
Jakub
Don't get me wrong, this isn't me trying to be a stickler and nitpicking your game. It's simply an unfortunate fact that there's a percentage of people that suffer from motion sickness related symptoms caused by low field of view in games, which makes them virtually unplayable. Obviously me, and I'm assuming the OP, are such cases.
I'm sorry if I came across as harsh, but I've had too many such experiences with games over the past decade, and I guess I've become a bit jaded.
Make no mistake, the reason I bring this up is because Project Warlock looks fantastic and I was very eager to get my hands on it, so you can imagine how frustrated I was to realize I wouldn't be able to play it in it's current state.
Big thanks for actually taking the time to respond and possibly adding this feature, though! Rock on!
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BuckshotSoftware: Ok then, if that really bothers you, I'll try to implement this feature in the near future.

Best Regards,
Jakub
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Kfoolu: Don't get me wrong, this isn't me trying to be a stickler and nitpicking your game. It's simply an unfortunate fact that there's a percentage of people that suffer from motion sickness related symptoms caused by low field of view in games, which makes them virtually unplayable. Obviously me, and I'm assuming the OP, are such cases.
I'm sorry if I came across as harsh, but I've had too many such experiences with games over the past decade, and I guess I've become a bit jaded.
Make no mistake, the reason I bring this up is because Project Warlock looks fantastic and I was very eager to get my hands on it, so you can imagine how frustrated I was to realize I wouldn't be able to play it in it's current state.
Big thanks for actually taking the time to respond and possibly adding this feature, though! Rock on!
Hi :)

Thank you for clarification. I'll try to make this game as friendly as possible. It'll just take some time. New patch is rolling out soon. :)

Best Regards,
Jakub
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BuckshotSoftware: FOV is set to 70
70 Horizontal? Sorry brother, game looks sick, but that's a hard pass for me.

I am with Kfoolu in the sense that low FoV makes me naseua and headachy, forcing me to stop playing after less than even one minute.

I have a pretty solid collection of FPS, almost 300 in total ranging back to before the original DOOM to todays games like BF1 and Mankind Divided. Out of all those I have exactly 2 that don't have some method of changing the FoV to atleast 90 horizontal (Chrome and Monstrum), whether it's an outright hack, config edit, source port, or program like Flawless Widescreen or Widescreen Fixer. PCGaming Wiki has helped tremendously on that front.

Otherwise yeah, 90 Horizontal is the lowest I can go, but 100-110 is my comfort zone. I would take visual oddities like clipped weapon models any day over low FoV.
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BuckshotSoftware: FOV is set to 70
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usePowerToolz: 70 Horizontal? Sorry brother, game looks sick, but that's a hard pass for me.

I am with Kfoolu in the sense that low FoV makes me naseua and headachy, forcing me to stop playing after less than even one minute.

I have a pretty solid collection of FPS, almost 300 in total ranging back to before the original DOOM to todays games like BF1 and Mankind Divided. Out of all those I have exactly 2 that don't have some method of changing the FoV to atleast 90 horizontal (Chrome and Monstrum), whether it's an outright hack, config edit, source port, or program like Flawless Widescreen or Widescreen Fixer. PCGaming Wiki has helped tremendously on that front.

Otherwise yeah, 90 Horizontal is the lowest I can go, but 100-110 is my comfort zone. I would take visual oddities like clipped weapon models any day over low FoV.
I'm pretty much affected by low fov's as much as you - 90 is my bare minimum in fpp games, while 110 is my sweet spot. However, I played through whole Project Warlock with no problems. If i didn't read this thread, I would never have guessed it's set to 70. My theory is that retro games like Doom, Duke, etc, feel somewhat different than modern fps in that regard. You don't get the feeling like you're walking around with binoculars glued to your face. Of course, fov settings are always nice to have, but you could give it a try anyway. Or perhaps watch some YT gameplay footage with full screen. Usually that gives a good idea whether fov is acceptable or not.
Well, according to mouse-sensitivity.com the game uses 70. But it's not 70 horizontal, it's 70 vertical. Which equates to ~102 horizontal fov.

What's kind of funny about that is the dev apparently doesn't know the difference and just about scared me off of even considering purchasing their game.

So, looks like this game is a purchase for me as 102 horizontal is fantastic.

The devils in the details.
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Kfoolu: Edit: 70?! That's way too low for a FPS on the PC!
It works with the 2.5D and generally more closed space environnement. Didn't bother me at all and I always play at 100+ FOV wherever I can.

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usePowerToolz: Well, according to mouse-sensitivity.com the game uses 70. But it's not 70 horizontal, it's 70 vertical. Which equates to ~102 horizontal fov.
Oh, That would make sense. But I've work with Unity in the past, and pretty sure the camera fov was always set horizontally
Post edited October 26, 2018 by Zevka
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Zevka: Oh, That would make sense. But I've work with Unity in the past, and pretty sure the camera fov was always set horizontally
Unity3D uses a vertical setting and the horizontal fov is determined by aspect ratio.
https://docs.unity3d.com/ScriptReference/Camera-fieldOfView.html
(This can also be confirmed by other games that use Unity3D, like Rust and 7DTD among others.)