Posted October 20, 2018
Not really a big fan of the way the save system works, and is the reason why I've held off on buying the game. I mean even Wolf3D had a manual save system. Still with that said if the following features where to be added then it would sway me into buying the game.
1. Player Profiles so more then one player can keep progress in the game at a time. I'm married, and share a computer with my wife. She enjoys retro FPS games as much as I do so it makes it an annoyance to be forced to keep switching between manual back up saves just so nether of us will lose progress.
2. An option to export/import saves from in game. I've suffered my share of lost/corrupted saves over my nearly 30 years of gaming. I've seen the most stable save systems eventually create a corrupted save. It would be nice if at the very least an expot/import save feature was implemented to help prevent the issue, and would ease my paranoid mind on the matter.
3. Contengency exit saves to prevent progress loss when in the middle of a map. It happens we all have times where we need to quit the game sooner then we would like due to life taking over, or when something running in the background on the computer needs to force close the game for various reasons. Still this shouldn't punish the player by forcing a map restart. It should do what other games, like rogue-likes, did right by having an exit save to prevent progress loss. Map resets should be saved for when the player makes a mistake, and dies in game not when the player can't control outside forces.
Minor change that I wanted to note from watching a few videos/streams of the game. You may want to make the random ammo drops a bit less random in the early game. Maybe have the game detect what weapons the player currently has, and how much ammo for that weapon. This way they aren't getting shotgun ammo way before the shotgun shows up, and thus leaving the player with no pistol ammo.
1. Player Profiles so more then one player can keep progress in the game at a time. I'm married, and share a computer with my wife. She enjoys retro FPS games as much as I do so it makes it an annoyance to be forced to keep switching between manual back up saves just so nether of us will lose progress.
2. An option to export/import saves from in game. I've suffered my share of lost/corrupted saves over my nearly 30 years of gaming. I've seen the most stable save systems eventually create a corrupted save. It would be nice if at the very least an expot/import save feature was implemented to help prevent the issue, and would ease my paranoid mind on the matter.
3. Contengency exit saves to prevent progress loss when in the middle of a map. It happens we all have times where we need to quit the game sooner then we would like due to life taking over, or when something running in the background on the computer needs to force close the game for various reasons. Still this shouldn't punish the player by forcing a map restart. It should do what other games, like rogue-likes, did right by having an exit save to prevent progress loss. Map resets should be saved for when the player makes a mistake, and dies in game not when the player can't control outside forces.
Minor change that I wanted to note from watching a few videos/streams of the game. You may want to make the random ammo drops a bit less random in the early game. Maybe have the game detect what weapons the player currently has, and how much ammo for that weapon. This way they aren't getting shotgun ammo way before the shotgun shows up, and thus leaving the player with no pistol ammo.
Post edited October 20, 2018 by exiledalchemist