Posted November 14, 2020
high rated
Small Update 0.2.4 - 15/10/2021
Game Updates
fixed: runes now spawn when triggered
fixed: arc rifle fire no longer spam-able
fixed: updated physics settings to keep players from moving through walls of movers
update: beating a level without any achievements now contributes to campaign progress, progress on existing campaigns will just go up a bit
added: web request wrapper that will retry on failed web requests.
Campaign Updates
Corruption
• Removed small moving flame pole inside the first flame room
• Removed red shields in first flame room.
Hexarchy
• Added 4 small health potions after 1st wave
• Set 2 ProLungers to stationary.
• Replaced mega health kit on bottom floor with 1 small kit
• Fixed button issue, where it would respawn after pressing.
Atonement
• Adjusted checkpoint heights , slightly.
Grenade Challenge
• fixed small hole in wall
Update Notes For Build 0.2.2 - 05/10/2021 fixed: runes now spawn when triggered
fixed: arc rifle fire no longer spam-able
fixed: updated physics settings to keep players from moving through walls of movers
update: beating a level without any achievements now contributes to campaign progress, progress on existing campaigns will just go up a bit
added: web request wrapper that will retry on failed web requests.
Campaign Updates
Corruption
• Removed small moving flame pole inside the first flame room
• Removed red shields in first flame room.
Hexarchy
• Added 4 small health potions after 1st wave
• Set 2 ProLungers to stationary.
• Replaced mega health kit on bottom floor with 1 small kit
• Fixed button issue, where it would respawn after pressing.
Atonement
• Adjusted checkpoint heights , slightly.
Grenade Challenge
• fixed small hole in wall
New Maps
• Corruption
• Atonement
• Progenitor
• Hexarchy
• Trials: Grenade
Update Notes For Build 0.1.10f - 04/29/2021 • Corruption
• Atonement
• Progenitor
• Hexarchy
• Trials: Grenade
Game Updates
• fixed: a bug with the overkill amount limit not letting monsters explode
• fixed: made cloud saves require login
Editor Updates
• fixed: bug using previously downloaded structures
• fixed: uv tools buttons now have icons
• fixed: string copy and paste bug
• fixed: structure in out filter names bug
• fixed: structure material overrides not saving bug
• fixed: give items node not working with keys
• added: trigger volume disable on exit and exit last checkboxes
Weapon Updates
• Added recoil to double fire SMG, reduced double fire SMG spread 9 > 7
• Added skippable property to weapon transitions, some transitions can be skipped when pressing fire
• Plasma rifle transition to alt fire mode is skippable
• Grenade launcher transitions are skippable
• Arc Rail transition to alt fire is skippable but requires full charge.
• Pistol transitions are skippable
• Increased minigun rate of fire 16%
• Plasma projectile damage increased 10 > 12
Feature Update - 12/6/2020 • fixed: a bug with the overkill amount limit not letting monsters explode
• fixed: made cloud saves require login
Editor Updates
• fixed: bug using previously downloaded structures
• fixed: uv tools buttons now have icons
• fixed: string copy and paste bug
• fixed: structure in out filter names bug
• fixed: structure material overrides not saving bug
• fixed: give items node not working with keys
• added: trigger volume disable on exit and exit last checkboxes
Weapon Updates
• Added recoil to double fire SMG, reduced double fire SMG spread 9 > 7
• Added skippable property to weapon transitions, some transitions can be skipped when pressing fire
• Plasma rifle transition to alt fire mode is skippable
• Grenade launcher transitions are skippable
• Arc Rail transition to alt fire is skippable but requires full charge.
• Pistol transitions are skippable
• Increased minigun rate of fire 16%
• Plasma projectile damage increased 10 > 12
• Added Multi-Bind to allow multiple inputs per weapon select, will go to the next highest weapon you have or loop around
• You can now use the mouse wheel to scroll through menus and community maps
• Added Automap legend
• Added mappable input for Automap drag
• Added mouse cursor to weapon select.
• Overhauled gore splat effects for better performance.
• New Advanced section, for those who get stutter issues.
The physics options are specifically to fix the weird rubber banding issues. Usually physics runs at 50hz independent of the frame rate. On low end machines this can cause a cascade of physics updates on a single frame that can bring down the frame rate even more. And when the physics and framerate are not locked movement may be a little jerky. So we set it to run once a frame so movement would be smooth and low end machines wouldn't suffer too much. But it seems to have some weird effects on some machines. So now there's an option, but changing it will really only help if there's a problem.
Quick Update - 11/30/2020 • You can now use the mouse wheel to scroll through menus and community maps
• Added Automap legend
• Added mappable input for Automap drag
• Added mouse cursor to weapon select.
• Overhauled gore splat effects for better performance.
• New Advanced section, for those who get stutter issues.
The physics options are specifically to fix the weird rubber banding issues. Usually physics runs at 50hz independent of the frame rate. On low end machines this can cause a cascade of physics updates on a single frame that can bring down the frame rate even more. And when the physics and framerate are not locked movement may be a little jerky. So we set it to run once a frame so movement would be smooth and low end machines wouldn't suffer too much. But it seems to have some weird effects on some machines. So now there's an option, but changing it will really only help if there's a problem.
• Level tweaks and bug fixes.
• Notable: Added a handrail to Wretch, so people would stop walking backwards off the cliff towards the end. <3
• Notable: Player clipped off Genesis 2
Quick Update: 11/25/2020 • Notable: Added a handrail to Wretch, so people would stop walking backwards off the cliff towards the end. <3
• Notable: Player clipped off Genesis 2
• Level tweaks and bug fixes.
• Some new localization terms added.
• Secret exits are now properly labeled as ">>Secret Exit<<"
Quick Update - 11/13/2020 • Some new localization terms added.
• Secret exits are now properly labeled as ">>Secret Exit<<"
General Game Updates
• Fix: triggered projectile damage owner now properly set so player self damage will be correct for triggered rockets and sticky grenades.
• Fix: bug when finishing an editor map it would show the name of last cloud map you looked at.
• Tweak: changed footstep interval to 4 meters from 3 meters
• Fix: toggling something in a map will now detach entities (monsters, etc), entity damagers (sticky grenades get detached and triggered everything else gets destroyed), and destroy anything else (blood drips from ceilings, etc)
• Possible fix: bug where an exception is thrown when checking the last time a file was edited on computers with incorrect timezone settings. (another black screen bug)
Levels
• Bug fixes, enemy spawn tweaks, and checkpoint tweaks to multiple maps.
Quick Update - 11/12/2020 • Fix: triggered projectile damage owner now properly set so player self damage will be correct for triggered rockets and sticky grenades.
• Fix: bug when finishing an editor map it would show the name of last cloud map you looked at.
• Tweak: changed footstep interval to 4 meters from 3 meters
• Fix: toggling something in a map will now detach entities (monsters, etc), entity damagers (sticky grenades get detached and triggered everything else gets destroyed), and destroy anything else (blood drips from ceilings, etc)
• Possible fix: bug where an exception is thrown when checking the last time a file was edited on computers with incorrect timezone settings. (another black screen bug)
Levels
• Bug fixes, enemy spawn tweaks, and checkpoint tweaks to multiple maps.
• Default launch Full Screen Mode changed to Full Screen Window instead of Exclusive Full Screen for maximum compatibility.
• Full Screen Mode settings can still be changed in the options menu.
If anyone still has crashes on startup add this to the custom launch parameters in Galaxy.
-screen-fullscreen 1 -window-mode borderless
• Full Screen Mode settings can still be changed in the options menu.
If anyone still has crashes on startup add this to the custom launch parameters in Galaxy.
-screen-fullscreen 1 -window-mode borderless
Post edited October 16, 2021 by Berzerk2k2