Posted March 12, 2009
It seems kind of subtle, but I'm noticing that the sound effects in TimeShock seem to happen just a little bit late. Anyone else having the same problem or know what's causing it/how to fix it?
e.g. when I use a flipper it's basically already returned back to it's resting position before I hear the sound effect for it being used.
e.g. when I use a flipper it's basically already returned back to it's resting position before I hear the sound effect for it being used.
Post edited March 12, 2009 by fenixDG
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