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I know there are already the votes out there, but seriously, Warrior Within deserves a place here as Sands of Time.
Gog could add artwork,avatars, the Ost(Oh yes, the OST!) and so on.
I'd like to go with Two Thrones aswell, but the game is DRMed and I doubt you can get the star force out of it.
What do you think? WW is a classic game!
Well, here at Germany anyway...
Post edited February 05, 2010 by Tantrix
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Tantrix: I'd like to go with Two Thrones aswell, but the game is DRMed and I doubt you can get the star force out of it.

GOG has removed Starforce before..or had it done so by the publisher at least. If you can get it in, you can get it out.
Oh, that's good to hear. I personally found that Two Thrones was the weakest game out of the trilogy, but i wouldn't mind to have it in my collection here. Uncensored and DRM-free,yeah.
Warrior Within is my favourite PoP game to date (I still need to play the one from 2008 but I don't expect any wonders from it).
Despite all the bugs I still like it more than SoT. Too bad it suffered so much from people saying that this is not Prince of Persia, because Prince of Persia is about rainbows, flowers and butterflies. And I still think that these people were the reason why T2T turned out to be SoT 2 and not a true sequel (I had such high hopes for that game after E3 2005 trailer).
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Paradoks: Warrior Within is my favourite PoP game to date (I still need to play the one from 2008 but I don't expect any wonders from it).
Despite all the bugs I still like it more than SoT. Too bad it suffered so much from people saying that this is not Prince of Persia, because Prince of Persia is about rainbows, flowers and butterflies. And I still think that these people were the reason why T2T turned out to be SoT 2 and not a true sequel (I had such high hopes for that game after E3 2005 trailer).

My sentiments precisely. I do like SoT, it's a brilliant and innovative game, it's just that WW is simply better in every way. The puzzles are more complex, the environment is prettier, the story is more interesting, the fighting is more thrilling... it's just more of everything (including, unfortunately, bugs).
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Sordid: My sentiments precisely. I do like SoT, it's a brilliant and innovative game, it's just that WW is simply better in every way. The puzzles are more complex, the environment is prettier, the story is more interesting, the fighting is more thrilling... it's just more of everything (including, unfortunately, bugs).

I didn't come across too many bugs... mostly glitches. Out of the 3 it's the one I played the most, I love playing it on hard and face a challenge. Switching between past and present is so well done... the environments are just gorgeous and a semi-open world + free form fighting system are the icing on the cake!
You feel like a badass... especially the last part where you become truly unstoppable.
The real final boss in this game also represents one of the most frustrating moments of my gaming life. I like it.
Oh, god. I guess I need to replay it :P
Post edited February 16, 2010 by pops117
The difficulty increase in WW was a great change. SoT was good, but way too easy. T2T didn't offer much challenge either. And I am one of those people who actually liked the change in atmosphere and art style.
About the bugs - there are 2 potential game-braking ones (both are linked to SandWraith) - playing using only one save slot is not a good idea.
Post edited February 16, 2010 by Paradoks
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Sordid: The puzzles are more complex

I have to disagree there. There were hardly any riddles in WW, it has been focused more on harder plattforming and combat.
SoT has the awesome puzzles, for example the one of the defence system and later on one of the library!
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Paradoks: About the bugs - there are 2 potential game-braking ones (both are linked to SandWraith) - playing using only one save slot is not a good idea.

I second this. I got halfway through the game and I turned into the Sandwraith, and I shouldn't have been.
This was a couple months ago, and I haven't worked up the desire to start over yet. :(
Post edited February 26, 2010 by Kingoftherings
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Paradoks: About the bugs - there are 2 potential game-braking ones (both are linked to SandWraith) - playing using only one save slot is not a good idea.
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Kingoftherings: I second this. I got halfway through the game and I turned into the Sandwraith, and I shouldn't have been.
This was a couple months ago, and I haven't worked up the desire to start over yet. :(

If you want, you can get my save
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Tantrix: If you want, you can get my save

Nah, I'm fine. :P
Because I am bored, I give you a good few reasons why this game deserves a shelf on GoG, and not just because of commercialising TFS:
*Dynamic combat:
PoP WW possesses one of the most dymanic combat systems of all time. I am no joking, the FFF system is a fighting systing developed that the gamer can choose his own way of fighting. DMC3 and GoW which were released at the same time possessed different dynamic combats, but IMO both games didn't even match the combat WW possessed. GoW is based on cinematic movement and QTE, DMC is based on flexible use of your limited movements, but PoP is purely free of those restrictions. That's why it's called Free Form Fighting. The variety of enemies and enemy types have also been encreased to challange gamers to use any possibility of the freedom to overpass the game.
*Harder Plattforming:
While the puzzles are out in WW, the Plattforming is much harder than in SoT. At each corner is a deadly trap or a bloodleeching enemy and requires the Prince to be more adaptive to his environment. New moves were also added, updating the gameplay immensely.
*Sands of TIme:
The Sands of Time which helps the Prince to survive have been improved. The slow time has been improved so that you can freez your enemy, traps, or hard plattforming to overcome them. Also some speciaql attacks were added for getting pasts hordes of enemys.
*Environment:
While the game didn't possessed it's charms of SoT, the game takes it's roots back to the classic Mechner game "The Shadow and the Flame". Dark dungeons, fallen ruins, mysterious temples, an island with an eerie athmosphere, the stuff which true warriors strive for. Oh wait...
moving on, the speciality in WW is that you visit the same places at different time: The Present and the Past. Each time gives you new ways to move on, and the environment takes always fascinating changes. It's a real underestimated uniqueness of WW which is rarely to see in games.
*Music:
I can understand some SoT-gamers who have issues with the new OST, but fuck them, the music is awesome! Ancient oriental elements mixed with hardcore rock! It's a strange taste, but fitting to the game's theme. Unlike SoT, the game also possesses background music, which are not of hardcore nature, but with solely Persian instruments, giving each level a fitting theme. Many game music maniacs still admires Stuart Chatwoods accomplishment.
*Designs:
If Ubisoft tries to make WW it's unwanted child but at the same time Jerry Bruckheimer uses actually the Prince's armor of this game, surely there are some good things the art department managed. Again, while WW did lack of the SoT charm, it has magnificent character and enemy designs. And I am not talking about the chick with the metal thong(although she is hot), more about other enemy designs.
The inspiration is again from SatF: The enemies possess pop culture elements like pirates, vampires(there was supposed to be a flying harpy like woman, but was cut out due extreme nudity) or ninjas with an orientalistic touch and wear mostly horrifying masks to make them look like monsters from a B-rated horror movie, added with explosive dogs and scavengers and sometimes crows, turning into bloody warriors with a leather fetish.
Still, the designs always possess a sense of originality, especially on the Dahaka, the main antagonist of WW:
Being the guardian of the timeline, the Dahaka's horns are so twisted that they show an infinty sign, to show that time goes an infinite road no one should dare to change.
If you try to block out the memories of SoT, you'll enjoy each model.
So, that's actually it. I found the story quite good, but that's not an element which should be added, since that's up to the gamer. My brother wasn't impressed, the "pals" at my school were impressed, my real pals were not, each dependent how they take on a game.
Also, with GoG having WW, bugs will be out faster than Ubisoft will remove DRM.
Plattform games foreva!
Post edited April 10, 2010 by Tantrix
My avatar alone pretty much sums up my opinion.
One of my favourite games ever, it definitely deserves to be on here.
While I feel Warrior With is a great game, I truly believe that Sands of Time and Two Thrones are both better.
As to the 2008 Prince of Persia: I truly think that it is awonderful game. It's not the Sands of Time Trilogy but an amazing (albeit a little easy) game nontheless.
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Patryn: While I feel Warrior With is a great game, I truly believe that Sands of Time and Two Thrones are both better.

I can understand SoT, but T2T...seriously?
This game was too short and too half baked to stand above Warrior Within. The graphics and gameplay was even worse than WW.