Posted November 20, 2012
Hello!
I like the adventures of Wadjet Eye Games. They have many different settings, nice characters and story and some unconventional controls – fresh wind in the land of adventures.
But the graphics, the graphics! They are hand drawn (?) and beautiful, but sooo blocky. What do they use for a resolution, 320x240? People, it’s 2012, and even if it’s an independent developer, this is ridiculous.
Don’t get me wrong, I like pixelated graphics as a style element. Take e.g. FTL: it uses pixel font and frames without anti-aliasing and huge pixels. But, they also use a higher resolution like 1280x720, the ships are drawn with love with this pixel size, and the pixels are not scaled up.
An adventure does not need much. It does not need fancy effects and 3D super light half shadows. It needs a story, good characters and a picture to get the player into the scene. I don’t think I can get into it when everything I see are 2x2 size pixels and still have a tiny window of 640x480. (btw, that’s the resolution my monitors have since 1993 …)
When a company draws scene pictures and characters, is it more problematic to use more pixels? I think it would need nearly the same time of drawing but it would be more beautiful, because it still wouldn’t be 3D generated. So why not come into the 21st century and use something of 1280x720, or at least 800x600 (if it has to be 4:3 ratio, which also is something that >95% of all players, even the lovers of classical style games, don’t have anymore).
Graphics is not all, but without graphics, all is nothing. ;)
Just my 2 Cents …
I like the adventures of Wadjet Eye Games. They have many different settings, nice characters and story and some unconventional controls – fresh wind in the land of adventures.
But the graphics, the graphics! They are hand drawn (?) and beautiful, but sooo blocky. What do they use for a resolution, 320x240? People, it’s 2012, and even if it’s an independent developer, this is ridiculous.
Don’t get me wrong, I like pixelated graphics as a style element. Take e.g. FTL: it uses pixel font and frames without anti-aliasing and huge pixels. But, they also use a higher resolution like 1280x720, the ships are drawn with love with this pixel size, and the pixels are not scaled up.
An adventure does not need much. It does not need fancy effects and 3D super light half shadows. It needs a story, good characters and a picture to get the player into the scene. I don’t think I can get into it when everything I see are 2x2 size pixels and still have a tiny window of 640x480. (btw, that’s the resolution my monitors have since 1993 …)
When a company draws scene pictures and characters, is it more problematic to use more pixels? I think it would need nearly the same time of drawing but it would be more beautiful, because it still wouldn’t be 3D generated. So why not come into the 21st century and use something of 1280x720, or at least 800x600 (if it has to be 4:3 ratio, which also is something that >95% of all players, even the lovers of classical style games, don’t have anymore).
Graphics is not all, but without graphics, all is nothing. ;)
Just my 2 Cents …