WormwoodStudios: There are lots of those bypasses in the game: you can bypass EFL with the glass finger; to some degree you can bypass Gamma by smashing the monitors recklessly; you can bypass Oswald & Cornelius with Clarity's help; you can skip the motor puzzle and shortchange Gimbal; you can use the decryption module on the bridge; you can have Primer crack the Council Code. (I may be forgetting a few others.)
You can do what with the glass finger now?! I didn't even know it was actually possible to find something to trade for it, figuring it kind of a joke/red-herring item. I knew there was still something I was missing!
BTW although I like the idea you can bypass the bridge with the encryption module, I didn't actually know this was possible until after I'd completed the game and saw it mentioned. Mainly because Primer and the other soldier-bot at the courthouse gave me enough clues it wasn't too hard to figure out, but also because I wouldn't have figured out how to actually do it (without clicking on everything) since Crispin has to go over there to use the keypad.
WormwoodStudios: There are a few problems with that, though. The main one is that one of the three parts (the one you get from Memento Moribuilt) actually requires a similar kind of puzzle-solving to the Council Code itself. It's not quite the same, but both of them require patience and both of them are non-inventory puzzles. So players who are unable to solve the Council Code are unlikely to be able to solve the kiosk. Thus, if anything, solving the Council Code becomes a bypass for the kiosk, which seems quite backwards.
In hindsight, what I should have done is enable Primer to crack the code with two fragments, but require quite a bit more "grinding" from the player in order to get him to do so. Of course, then even fewer players would have solved the kiosk. Oh well!
I pretty much agree with your assessment, though like I said I found solving the council code easier than solving the Kiosk. Although both logic puzzles, one is number-oriented and one is more... I was going to say "word-oriented", but I guess it does have a substitution cipher in it which is kind of both.
Slightly different skill sets, but I still agree with your point overall - especially with respect to getting primer to do it with less than a complete set of fragments - or better still, have Primer still require all the elements but provide a way to brute-force the Kiosk (e.g. via some "device" you can trade or find).
BTW did you find it common among other players that they found cracking the code itself easier than the Kiosk component? I figured it was just me.
WormwoodStudios: Second, the in-game rationale for the kiosk puzzle is that it's a species of CAPTCHA designed by Memorious to insure that the person who finds Memento is curious and clever, qualities that Memorious believed would cause the finder to be interested in data preservation rather than data corruption. In other words, the puzzle is meant to keep out MetroMind and her ilk, and draw in people Horatio and others like him.
Makes sense to me - pretty much what I had figured, which is one of the reasons I liked this and other puzzles in the game - it had some logic behind it other than "here's a puzzle". It's akin to DaVinci putting subversive anti-Church things into his work, except it's possible to "solve" in order to get a direct explanation.
WormwoodStudios: I had thought that no one would want the head until they found out about Laurence, but clearly I was wrong!
Well yeah, since I thought I could use it to do something with Oswald. I didn't have an idea what - maybe freak him out or something? :)
That and I thought I could grab some memory fragments from what's left of his head like you do with Charity. It would have been kind of cool to be able to use that device in multiple places, even just for flavor... ;)