gogaccount111: I'm sorry you didn't enjoy Primordia more! It's difficult to say why someone would be unsatisfied, though there are certainly plenty of reasons.* I just hope that you don't let Primordia turn you off to the P&C genre in general. At a minimum, you should try playing Loom, Grim Fandango, and Full Throttle, all of which are relatively "easy" adventure games -- not that you should feel ashamed about checking a walkthrough, but these games won't force you to do that much -- and all of which are full of style and heart.
Maybe at some point you can come back to Primordia and give it another try; you may be right that being more familiar with P&Cs would make you enjoy it more, since the game is full of references and allusions to other games. But even if you never come back to it, if you do go on to play other P&Cs, then I will feel like Primordia enriched your life, since at a minimum, no one can play Grim Fandango and come away without a smile!
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* In case you were actually looking for concrete proposals as to why the game might be unsatisfying, here are some possibilities I've gathered from reading lots of reviews/comments on the game: (1) it is quite short; (2) it requires you to dig into the plot as you go, and if you hurry through it, you may miss the details that make the story compelling (to the extent it is compelling at all!); (3) it lacks an pure "victory" ending; (4) it leaves a considerable amount of unresolved questions regarding the world; (5) it is a relatively unepic story; (6) Horatio's goals (to get his power core back with a minimum of adventure) and the player's goals (to save Metropol with as much adventure as possible) are not aligned, which can be frustrating; (7) by the end, MetroMind is not so purely evil as to make a victory over her totally morally satisfying; (8) Horatio is often unable to act at critical moments in the plot (e.g., initial Scraper attack, shells attack, Clarity vs. Scraper battle, showdown with MetroMind in Calliope Station), which can be frustrating; (9) if you perceive the game to have a political message, it may contradict your personal beliefs; (10) Wadjet Eye's marketing of the game suggests a game quite different from the actual one (the trailers suggest it's about explosions and figuring out what happened to humanity); (11) not applicable in your case, but the game may feel similar but inferior to other games like Beneath a Steel Sky or Planescape: Torment; (12) to the extent that you decide that the point of the game is a twist with regard to who Horatio is, the twist is fairly predictable, not uncommon, and perhaps not too dramatic.
I'm sure there are lots of others, but those are the ones that jump out! Obviously, *I* think the game is pretty satisfying, so do lots of others, but I would never try to persuade someone that his dissastisfaction is somehow "wrong." If you're not satisfied, you're not satisfied, and customer satisfaction matters a lot to me!
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Man now you're making me want to play this game agian just for you so I can at least finally appriciate your work.
But I think it is because the game is too short which to me sort of belittles the games lore, I mean a game with a story and lore like this deserves to have more in it.
Like mabye its little things, but I like to see if Horatio ever visits the ruins of the other cities like Urbani and such.
EDIT: Oh and do not worry I think the endings were OK to each its own, I like the endings where Horatio use the Plasma Torch to over power the power core and destroying Metromind along with himself, and the ending where he shuts down Scraper and makes Metromind "ran away" in the shadows, and he takes power core and goes home. (This ending also includes if you save Crispin and/or Clarity)