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Am I missing it or is there actually no central place to report bugs for the game?

Anyway, I haven't encountered anything game-breaking so far, but a number of smaller glitches and text errors/typos/doubled words. Using the latest patch - a bit disappointed that so many of these remain still.

A couple most obvious graphical issues I remember - first one was Horatio climbing the "ladder" to the ship on the screen with the UNNIC plate - he once climbed the air in the middle of the screen instead of the actual ladder on the left.

The second one I'm seeing quite often while in Metropol - after the 187th nukes Scraper, he appears the scaled down version of himself from the zoomed out screen even while you walk right next to him, so he looks like a small bot even up close. I'm constantly seeing him like this now no matter where I go.
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TalSP: Am I missing it or is there actually no central place to report bugs for the game?

Anyway, I haven't encountered anything game-breaking so far, but a number of smaller glitches and text errors/typos/doubled words. Using the latest patch - a bit disappointed that so many of these remain still.

A couple most obvious graphical issues I remember - first one was Horatio climbing the "ladder" to the ship on the screen with the UNNIC plate - he once climbed the air in the middle of the screen instead of the actual ladder on the left.

The second one I'm seeing quite often while in Metropol - after the 187th nukes Scraper, he appears the scaled down version of himself from the zoomed out screen even while you walk right next to him, so he looks like a small bot even up close. I'm constantly seeing him like this now no matter where I go.
No centralized place. I'm surprised to hear about these glitches -- I'll ask the coder to check them out. The ladder glitch was a known glitch but one that I believed had been fixed. Any text errors you catch would be great
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TalSP: Am I missing it or is there actually no central place to report bugs for the game?

Anyway, I haven't encountered anything game-breaking so far, but a number of smaller glitches and text errors/typos/doubled words. Using the latest patch - a bit disappointed that so many of these remain still.

A couple most obvious graphical issues I remember - first one was Horatio climbing the "ladder" to the ship on the screen with the UNNIC plate - he once climbed the air in the middle of the screen instead of the actual ladder on the left.

The second one I'm seeing quite often while in Metropol - after the 187th nukes Scraper, he appears the scaled down version of himself from the zoomed out screen even while you walk right next to him, so he looks like a small bot even up close. I'm constantly seeing him like this now no matter where I go.
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WormwoodStudios: No centralized place. I'm surprised to hear about these glitches -- I'll ask the coder to check them out. The ladder glitch was a known glitch but one that I believed had been fixed. Any text errors you catch would be great
No big deal - these two literally were the only glitches that I noticed in the whole playthrough (loved the game!) and I maybe spotted 4 or 5 text issues - things like doubled words (one of them was "that that" IIRC) and for instance "a hole cutscene" in How To Play. I didn't write all the text issues down but I'll probably report them when I do a second playthrough. No ETA on that, though. :D

I also noticed a few cases where the displayed text was slightly different than the spoken dialogue, though you're probably aware of those and/or there's a reason for it.
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WormwoodStudios: No centralized place. I'm surprised to hear about these glitches -- I'll ask the coder to check them out. The ladder glitch was a known glitch but one that I believed had been fixed. Any text errors you catch would be great
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TalSP: No big deal - these two literally were the only glitches that I noticed in the whole playthrough (loved the game!) and I maybe spotted 4 or 5 text issues - things like doubled words (one of them was "that that" IIRC) and for instance "a hole cutscene" in How To Play. I didn't write all the text issues down but I'll probably report them when I do a second playthrough. No ETA on that, though. :D

I also noticed a few cases where the displayed text was slightly different than the spoken dialogue, though you're probably aware of those and/or there's a reason for it.
"That that" might actually have been intentional (e.g., "I told him that that cat was driving me crazy!" is fine). The VO/subtitle inconsistencies are not intended, but very hard to catch -- when I note them, I fix it, but short of listening carefully to every line while looking at the captions, there's not much way to be 100% confident that they're fixed.

I'll pass along the "hole" one, which is bad. :)

James fixed the two other glitches. It appears you're the only person to encounter them, but if we patch again (or release for iOS), the bugs will be gone. Thanks for spotting them!
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TalSP: No big deal - these two literally were the only glitches that I noticed in the whole playthrough (loved the game!) and I maybe spotted 4 or 5 text issues - things like doubled words (one of them was "that that" IIRC) and for instance "a hole cutscene" in How To Play. I didn't write all the text issues down but I'll probably report them when I do a second playthrough. No ETA on that, though. :D

I also noticed a few cases where the displayed text was slightly different than the spoken dialogue, though you're probably aware of those and/or there's a reason for it.
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WormwoodStudios: "That that" might actually have been intentional (e.g., "I told him that that cat was driving me crazy!" is fine). The VO/subtitle inconsistencies are not intended, but very hard to catch -- when I note them, I fix it, but short of listening carefully to every line while looking at the captions, there's not much way to be 100% confident that they're fixed.

I'll pass along the "hole" one, which is bad. :)

James fixed the two other glitches. It appears you're the only person to encounter them, but if we patch again (or release for iOS), the bugs will be gone. Thanks for spotting them!
It was either "that that" or "the the" IIRC and no, it wasn't intentional where I saw it. ;)

Again IIRC, but I think the subtitles/VO didn't quite match with the Memorious ghost, near the end of the dialogue. I'll write it down the next time.

Cool on fixing the other two, I wouldn't have bothered really if I didn't find Primordia so good a game that I really want to see it completely free of any errors. I'm probably not the only person to encounter them, just the only one to report, which isn't surprising since there's no official place to leave bug reports, plus they're not showstoppers so relatively easy to ignore.
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WormwoodStudios: "That that" might actually have been intentional (e.g., "I told him that that cat was driving me crazy!" is fine). The VO/subtitle inconsistencies are not intended, but very hard to catch -- when I note them, I fix it, but short of listening carefully to every line while looking at the captions, there's not much way to be 100% confident that they're fixed.

I'll pass along the "hole" one, which is bad. :)

James fixed the two other glitches. It appears you're the only person to encounter them, but if we patch again (or release for iOS), the bugs will be gone. Thanks for spotting them!
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TalSP: It was either "that that" or "the the" IIRC and no, it wasn't intentional where I saw it. ;)

Again IIRC, but I think the subtitles/VO didn't quite match with the Memorious ghost, near the end of the dialogue. I'll write it down the next time.

Cool on fixing the other two, I wouldn't have bothered really if I didn't find Primordia so good a game that I really want to see it completely free of any errors. I'm probably not the only person to encounter them, just the only one to report, which isn't surprising since there's no official place to leave bug reports, plus they're not showstoppers so relatively easy to ignore.
Gah, I specifically did try scrubbing Memorious because someone flagged it. I'll go through and check again, though. Thanks for your help!
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TalSP: It was either "that that" or "the the" IIRC and no, it wasn't intentional where I saw it. ;)

Again IIRC, but I think the subtitles/VO didn't quite match with the Memorious ghost, near the end of the dialogue. I'll write it down the next time.

Cool on fixing the other two, I wouldn't have bothered really if I didn't find Primordia so good a game that I really want to see it completely free of any errors. I'm probably not the only person to encounter them, just the only one to report, which isn't surprising since there's no official place to leave bug reports, plus they're not showstoppers so relatively easy to ignore.
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WormwoodStudios: Gah, I specifically did try scrubbing Memorious because someone flagged it. I'll go through and check again, though. Thanks for your help!
Np, thanks for looking into it!
Okay, I'm very confused now: I checked the game's text data and it definitely says "whole cutscene" (not "hole") and there is no "the the" or "that that" in the game. Do you mind confirming the "hole cutscene" thing? I'm checking with coder too.
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WormwoodStudios: Okay, I'm very confused now: I checked the game's text data and it definitely says "whole cutscene" (not "hole") and there is no "the the" or "that that" in the game. Do you mind confirming the "hole cutscene" thing? I'm checking with coder too.
Heh, it most definitely does not in my version. Is it possible to take a screenshot in-game or do I need an external program?
Well, this is annoying... I can't take a screenshot with Irfanview for some reason. Keeps coming up blank.

Ok, managed it in windowed mode, don't know why it doesn't work in full screen...
Attachments:
prim.jpg (199 Kb)
Post edited February 02, 2015 by TalSP
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TalSP: Heh, it most definitely does not in my version.
What version of the game do you have?
Talked to the coder, who confirmed all of these glitches. Apparently he somehow inadvertently deleted the "w" in whole. o.O
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TalSP: Heh, it most definitely does not in my version.
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Gydion: What version of the game do you have?
Latest patch, mentioned in my first post. Latest GOG version, just to be 100% clear.
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WormwoodStudios: Talked to the coder, who confirmed all of these glitches. Apparently he somehow inadvertently deleted the "w" in whole. o.O
Glitch happens. :p
Post edited February 03, 2015 by TalSP
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TalSP: Latest GOG version, just to be 100% clear.
Yes, that's what I was asking. I also see we got the answer.
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WormwoodStudios: Talked to the coder, who confirmed all of these glitches. Apparently he somehow inadvertently deleted the "w" in whole. o.O
Here's another one - it seems 100 saves is the max, but the game allows you to save more, only they don't show on the list, so you're basically saving nothing. There should be either a warning that 100 is max and not be allowed to save more or prompt you to overwrite. Though there's probably no reason why you couldn't have more than 100 saves, or is there?

Edit: also, the tape deck is missing the VO if you look at the play button. I know this is more of an easter egg item, but still.
Post edited February 04, 2015 by TalSP
I too came across some (graphical) issues:


1) When the inventory is open and the options menu is selected, the right half of the menu is shown behind the inventory.

2) A line of text for Crispin's dialogue is prefixed with '510' when looking at the rag stuffed in Goliath's nose (and the fingertip hasn't been used yet)

3) Horatio will walk through the train when positioning him near the front of it and then clicking the engine.

4) One button for a commentary is almost completely hidden behind some artwork in the lobby in the council tower. There might even be more buttons here that you can't click at all?

5) When choosing DX for the graphics in the options menu, this graphics glitch (circled) will appear when melting down the door.

6) When using the plasma torch on the door leading to MetroMind's mainframe, it will also result in exposing the electrical cable (even though you still have to use your torch on the cable to expose it 'again')

The number in the screenshot title references the number that I prefixed the bug with. I didn't think a picture for number six was needed. I'm not sure how many of these glitches can be addressed by certain (graphics) settings on my end.
Attachments:
3_train.png (128 Kb)
5_door.png (119 Kb)
Post edited July 19, 2016 by Zjeraar