ThreeSon: So, whenever I perform a close-up examination of something in the game (like the emergency generator at the UNIIC), if Crispin happens to be in motion at the time the close-up window appears, then his travel humming noise will keep on playing for as long as I am in examination mode. Does this happen with everyone else who has played the game, or is it just me?
gogaccount111: I haven't heard of that glitch before, but it's the kind of thing I could see happening (given how the code is set up) and also the kind of thing that might never get reported/fixed during testing. Sorry for the annoyance! I'll put it on our next-patch to-do list.
Ah, thank you. This is obviously not a big deal if it doesn't get fixed, since I can just play around it. But it's good to know you're aware of it. Let me know if you need any other info. My current specs:
Win7 Pro 64-bit SP1
Core i7-3770K 3.50 Ghz (not OC)
Geforce GTX 680 (314.22)
16 GB ram
Realtek ALC898 onboard audio (6.0.1.6657)
It's so nice to have a GOG forum where the game devs are present.
EDIT: The issue also occurs for the inventory screen as well (opening the inventory while Crispin is moving will also cause his travel sound to continue playing until I close the window)
EDIT 2: If it's useful, there's also another 'bug' I'm getting that may be related to this one - When starting up the game, the title music will
occasionally skip and stutter for a few seconds during the Wadjet Eye / Wormwood logo screens and at the main menu (sounds like a scratched up audio CD would when trying to play it). The game also freezes up while this is going on. This has only happened 50% of the time, and if I exit the game and immediately restart it, everything goes fine, so I doubt it has any relevance. But just in case.