ADDENDUM
Initially, I decided to not post in the thread, because I
emphatically disagree with the premise and some of the replies - there's nothing anti-evolution in the game, and yes it does matter what a work of fiction promotes. "Fantasy is not factual, and because it is not factual it must remain true, and the truth is that the real world matters, and that real people are amazing, and a Hero who doesn't return is no hero at all." "It matters if Man with a capital M keeps going. There's nothing better than Man with a capital M in my books." And all that stuff. Here,
I'll even link the Cracked article. But whatever. Blame Hardace.
While I'm reasonably sure the devs set out to make a good game, not Utilitarian propaganda, it just happens that
reality (and, consequently, "what makes a good game") has a noticeable Utilitarian bias.
So the game is set in a fantastical world. It's not winking at you, or snickering into the sleeve, or preaching from the soapbox. It's not a possible future scaremongering scam, it's not an oh-do-you-see secret world setting, it's not creepy wish-fulfillment. If the characters were humans from an "alternate" universe who have been created but deny it, then, well, the alarm wouldn't probably have gone off immediately, but a couple of bells would've been gently jingling (there are more components to an offensive setting, and my
favorite practice target consistently wins offensive setting bingo, ask him more about it). Primordia is openly, in-your-face fantastical, and the characters are b'sodding
robots.
So there's no "oh do you see", the question is
what you should do with the facts. That's the all-important question; that's the target of every "message" ever. (Real-life creation cults are not spinning the tale just because, they want you - yes, you! - to do something about it, usually to discard the output of your own thought processes and obey them.) And the correct answer will
always be "think, and choose the course of action that will make the world a better place", not "have a kneejerk reaction and press the panic button".
The setting is post-apocalyptic, but one step from awesomesauce posthuman utopia; it has magical energy and immortality, what else do you need? The ancestors are not godlike beings but puny warmongering idiots who couldn't cooperate in the face of a global disaster. Are they, or those who claim to speak in their name, worthy of obedience? EMPHATICALLY NO! MetroMind talks about Progress while everything is breaking down under her leadership, is it a condemnation of progress? EMPHATICALLY NO, it's a condemnation of insane blabberers out of touch with reality. Factor stands for both evil collectivism and its self-proclaimed polar opposite randroid nonsense. Don't even get me started on "trying to be a worthy inheritor earns you a googleplex microseconds in the robot hell" Steeple.
Finally, the first actual humanist and pacifist in the setting is a warmachine that overrides her core imperative by means of logic, not by some wtf supernatural awakening. While in just about any other work of fiction featuring robots they try to become more human-like, this is EMPHATICALLY NOT THE CASE here: they have to be better than humans, they should ignore the limitations their ancestors' monkey brains imposed, overcome human failings. This is what brings victory and ultimately restoration and "endless Primordia".
On a related meta-note, it pisses me to no end when reviewers rate the game on the basis of how well it upholds some nebulous "retro ideals". WAY TO MISS THE POINT.