Posted August 03, 2014
Finished the game. Yay, I'm a Postal God now!
Overall, I loved the new additions to the game, the chainsaw and the sawed-off easily being the best. I love how the sawed-off just obliterates anything in its way. Which brings me to my main problem: While Postal 2 was always kind of prone to crashes, it gets REALLY bad in this. Catnip-induced slomo and some heavy duty weaponry are essential if you want to survive Postal mode. Unfortunately, these two things combined make the game crash like crazy. As soon as you start blasting into larger crowds in slomo, it's CTD time. I hope this can be fixed, or at least made a little less frequent, in a future patch.
I was also sad to see some of the elements of previous AWIP editions gone. The katana was one of the absolute coolest weapons in the game, but I couldn't find it anywhere here. I also found references online to a Gary Coleman biography that shoots fireballs and Krotchy grenades, I didn't find either in the game. Are they still in there somewhere?
Overall, I loved the new additions to the game, the chainsaw and the sawed-off easily being the best. I love how the sawed-off just obliterates anything in its way. Which brings me to my main problem: While Postal 2 was always kind of prone to crashes, it gets REALLY bad in this. Catnip-induced slomo and some heavy duty weaponry are essential if you want to survive Postal mode. Unfortunately, these two things combined make the game crash like crazy. As soon as you start blasting into larger crowds in slomo, it's CTD time. I hope this can be fixed, or at least made a little less frequent, in a future patch.
I was also sad to see some of the elements of previous AWIP editions gone. The katana was one of the absolute coolest weapons in the game, but I couldn't find it anywhere here. I also found references online to a Gary Coleman biography that shoots fireballs and Krotchy grenades, I didn't find either in the game. Are they still in there somewhere?