Steam build Number: 0.1.4.1.2 'Smack My Hitch Up!' Update You wanted performance improvements? You have them! As promised, we put pretty much the entire team onto the task of optimization for a few weeks. This process is still ongoing, and future updates will improve things further, but for now, you should have a much more enjoyable experience with this update in the way of higher framerates and far less hitching.
Many new features and improvements, too!
Note: Older saves will not work with this new update. They will be marked as red and should be deleted. Future updates should not break older saves - this is a one off thing. ===Added=== -
Bystander Deathcrawling: There are currently two ways they can get to it: by being lit on fire and left to burn out or by begging for their life and still being attacked
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Deathcrawl-after-ragdoll: if a pawn is 20% health or less, or they were kicked with Vitamin X, they'll go into deathcrawl when they recover from being ragdolled
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Stumble animation, when a pawn runs for a certain distance they will stumble and stop to catch their breath
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Machete charging sound -
New faces on more Male pawns -
Third-person animations for GasCan, Urethra, Pigeon Mine, Grenade and Beggar Sign (also TP fixes - see fixed section for more details) Proper controller support: Map screen navigation with gamepad analog, navigation for inventory tab of phone, tab switching on map screen and more!
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New loading screen transition after Dude gets arrested -
Load zones! Due to absolutely no demand, a feature form POSTAL 2 has made a return! They are far quicker with fewer of them compared to P2 though, so they probably need a rebranding… lets call them
‘ZAP ZONES’* *ZAP ZONES are hopefully only a temporary solution to the level hitching issues in POSTAL 4 and we aim to reintroduce full level steaming in the future when we’re doing our final optimizations. We’re pretty sure you’ll agree the trade off is worth the results in the here and now.
===Changed/Improved=== - Optimization improvements. We still have some way to go but you should see some notable improvements to the frame rate in some of the worst areas, and the hitching/stuttering that randomly happened has been mostly eliminated
- Scooter’s hill climbing capabilities and handling
- Improved sidewalk transition near the Job Agency
- Audio quality of radio songs
- Increased the top speed of the Scooter slightly
- Made improvements to the IK system - NPCs will now walk up stairs/hills/steep sidewalks more naturally
- Gap between neck spout particle and NPC’s neck
- Replaced more placeholder textures
- Text/Event messages for things like pickups will now be combined, not duplicated, when multiple items are collected at once
- Weapon wheel can now switch weapons and ammo types simultaneously
- Replaced certain foliage meshes with better looking/optimized versions
- Reduced the self hit pitch for all of our fluid weapons, meaning it’s never been easier to piss yourself out when on fire!
- Adjusted window opacity settings
===Fixed=== - Broken
'Controls Binding' menu
- Broken
'Post Process' and
'AA' method scrollboxes
- Broken motion blur setting
- Cat petting state transition not factoring the slowdown from
Catnip - Weapon flicker when changing weapons while under
Catnip - NPCs not reacting correctly to Dude carrying dismembered body parts
- Certain sound effects not respecting Audio slider settings
- Various assets that didn’t have a texture assigned
- Not being able to explode Civvie’s noggin or dismember him
- Flamethrower sound effect not looping correctly
- Third-person camera going through walls
- Third-person melee animations playing on the whole body as opposed to just the upper body
- Erroneous
“Save Exists” prompt when saving
- Issue with the Save Menu where you couldn’t save over old slots
- Customers not looking at the cashier
- Generic paintings appearing behind Shady Art Dealer paintings
- Couple terrain dips for better NPC navigation
- Word wrapping/formatting issues with Firefighter side-errand
- Controller issues in the various game menus
- Ton of mapping bugs that were reported on our Janky community forums
(p4isjanky.com) - Long pause that was that was happening in the Main Menu when you opened the game
- NPCs sometimes being able to fire weapons without limbs
- Having to mash
'Spacebar' multiple times to skip cinematics
- NPCs getting stuck in continuous loop after being hit with
SnS9000 Urine - Dude’s ERC Tower remark replaying after going back to starting area
- Dude switching to last weapon used after holstering Urethra weapon
- NPCs who belong to the same faction turning on each other when receiving damage
(Police) - Art Dealer head/eyes not tracking player correctly
- Pickup sounds for Dogs and Cats
- Dude icon not showing on Map Screen
- Cell Door sound playing when Police Station level loads