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GOG build number: 0.5.0

It’s been a long time coming, but here we present to you the FRIDAY update! Naturally, this brings to the table some new errands and locations, but in addition we’ve added new weapons and entirely new NPC character models. This is only scratching the surface of what this update introduces, so see the full list of changes below!

While all the errands and locations are now in the game, we’re not done yet - as we now move onto the polish pass. Much of the content in the game is still unfinished, or in a placeholder state. Many errands need a lot of fine turning and others are missing features entirely. The AI and gunplay will get a lot more attention. We also plan to fill the open world with more things to do in order to reward exploration.

Wish us luck!

We also created a thread in which we list most of the known issues with the latest update
(ALPHA 0.5.0 - Friday update)
Some of the known problems may not be included here: https://steamcommunity.com/app/707030/discussions/2/3202617741919061356/

We suggest playing the game in its entirety before checking this thread due to any major spoilers that might be included. Also, please refer to this thread before reporting a bug: https://steamcommunity.com/app/707030/discussions/2/4328514571285267022/

“Friday” Update

===Added===

- New Errands!

Treasure Hunter:

“The Boss” informs the Dude that recent seismic activity has opened up a gaping sinkhole within the former Goldmine, revealing a passageway to an undiscovered lost underground civilization located beneath Edensin! He tells him that he’s long been seeking a particular prized “Artifact” from these people, and it must assuredly lie somewhere within their ancient empire here. However, reckless tomb raiders have already descended upon the location, swiping up whatever priceless relics they can. The Dude is instructed to head underground into this lost city and recover the Artifact before these grave robbers get their hands on it. And as it just so happens, the Dude might end up running into the natives of this supposedly “long lost” civilization too!

Pacify Merc Superior:

“The Boss” delegates several tasks to the Dude. By this point in the week, he feels that the presence of the increasingly pervasive mercenary force in town has started to contest even his control. The group has since taken over the upper levels of the local mall as their new staging point, and he decides now is the time to cripple their power structure by neutralizing their head of command, the “superior” in question. He instructs the Dude to head to their staging point, bypass their security measures, and confront and ultimately “pacify” their leader. But as it turns out, “pacify” could entail a lot of things, as this Merc leader may in actuality be a familiar face to the Dude!

Dam Inspector:

Having taken some extreme measures to deal with the local union boss, “The Boss” sends the Dude to the local dam to inspect the recent craftsmanship. When he arrives, the Dude discovers the dam has been left abandoned by a sudden complete disappearance of the entire crew, save for the worried foreman, and now he’s the only one who’s able to perform emergency repairs to keep the whole structure intact. Unfortunately, it’s also at this very moment that a Doomsday Cult decides to storm the dam to enact their plan to contaminate the town’s water supply. The Dude should probably try to stop them too.

Endgame:



- New locations!

Edensin Dam:

A proud technical marvel that stands in the northeast corner of town. On a good day, the dam is able to generate enough energy to power almost all of the lights in its parking lot (just the west lot)! Nonetheless, its presence qualifies the city for a “green” tax cut, so it certainly fulfilled its purpose.

Edensin MegaMall:

An indoor mall that’s now well past its prime and in the late stages of abandonment and decay. Of its many retail spaces, only a sparse number of stores still remain.

Goldmine:

The former Goldmine is located in the Ghost Town Tile just south of the Ghost Town area itself. When it becomes available on Wednesday, you find that the Goldmine now acts as a large indoor shanty town/ghetto, a sign of the impoverished citizens of the city just a stone’s throw from a major tourist attraction.

Lost Underground Civilization (a.k.a. the Lost City for short):

A gaping sinkhole has appeared in the Goldmine which reveals an ancient descending passageway to a hitherto undiscovered subterranean city. Big open subterranean caverns illuminated by eternally lit flames and bioluminescent lakes. Filled with a host of ancient traps, it’s designed to ward off grave looters of the subsequent ages. That said, the Tomb Raiders have already made their way in and set up camp. Expect to see lots of little camps of their mining equipment and portable generators powering their array of spotlights throughout.

- Subtitles! English-only for now with more languages coming
- New NPC models!
- Destructible ATMs
- Interrupt conversations for NPCs. NPCs who are talking to each other can become rogue
- Item Wheel!
- M60!
- Chainsaw!
- Major audio additions! Upgraded Scooter to sound more realistic, optimized audio streaming for less overhead. Added more physical materials with a wider variety of hit sounds based off of the item that hits them, updated items that can be thrown / have physics that react with said new materials
- New music for some errands!
- Two new radio stations! KDTF and EdenSYNTH
- Silent loadzone transitions! No more horrible noises when riding the scooter through zap-zones
- Expanded Emote wheel animations!
- Better Scooter AI: Pathfinding, braking and reverse decisions, dynamic obstacle avoidance, improved overtaking!
- Waypoint improvements / additions! Clicking on an errand will now set the waypoint to that errand’s location. Added a waypoint indicator to fast travel stations, showing you which area specifically you have to go to to reach your destination. The Errand List will now show a little baby waypoint icon next to it when it is set as the waypoint destination
- Third-person animations for all weapons!
- Better color wheel for Spray Paint Can, unlimited selection of colors!
- More Interest Points for NPCs!

===Changed/Improved===

- Improved NPC navigation especially around doors
- Implemented Flinch Animations for Dude and NPCs
- Improved Pizza pickup model :)
- Added more signage across various levels
- Simplified and improved puddle spawning from fluid weapons and streams
- Split Nitro away from Walk into its own control binding. Added analog controls for driving
- Added default Sprint binding. Added custom weapon bindings for the Mop, Rattler, Chainsaw, P350, Hunting Rifle, Rocket Launcher, and M60
- Set Pet Shop Worker to ignore combat, so he’ll stay at his post
- Made it easier to pee in Spike's dog bowl without the collision getting blocked by something else
- Implemented impact effects for the Chain Sickle projectiles
- Implemented explosive barrels
- Baton now starts with a full battery on pickup
- Implemented projectile behavior changes when kicked
- Improved the weapon fire and alt fire input queuing
- Added audio maps to the Grenade Projectiles
- Polished the M16's aim view offset and rotation to better align with the reticle
- Finished implementing aim sensitivity found in the Control options
- Implemented dual wielding view offset to prevent clipping when sprinting
- Updated the FITH building with the new bar assets and removed the old looking stuff
- Added the overhauled Animal Shack
- Improved many interiors that were previously either empty or boring, this mainly applies to houses
- Improved the visibility of the shell casing smoke
- Refined the red dot blending a little bit when aiming and firing
- Increased size of Rocket explosion particles
- Polished the chain spacing on the Chain Sickle projectiles
- Increased SniperRifle max range to prevent cases where a player could scope in and see a KI powerbox but not be able to damage it with the sniper rifle
- Homing rockets will now explode if they circle around their target
- Updated explosion and bullet impact attenuation across the game
- Updated weapons to have empty sound when fired with no ammo
- Updated audio in Border Smuggler errand
- Dude will now reequip last held weapon after releasing a grabbed actor
- Implemented grenade throwing for AI
- AI interaction pawns now ignore all the senses (Pit Boss side-errand givers won’t run away)
Post edited November 26, 2021 by marcinshaq
high rated
===Fixed===

- Fixed plenty of combat / general gameplay crashes
- Dark Lodge Hillbillies not being able to be dismembered
- Fixed the smoke particles leaving visible intersect lines on the Rocket Launcher
- Mountain Men cone of vision, NPC combat reposition decreased / move and shoot chance increased
- Fixed shotgun not using correct materials in third person
- Fixed the bot's heat seeker rocket prematurely exploding in their face
- Fixed Prisoner kicking
- Fixed a crash when damaging a picked up dog body
- Fixed the Grenade and Rocket projectile explosion particles getting culled by the edge of the screen
- Fixed the Buckshot item appearing as an actual droppable item
- Fixed the Baton not being equipped with the right pending mode through the weapon wheel
- Fixed the Rocket Cat projectile exploding when fired
- Made Carter and Kunny immune to being ragdolled (Fixes random teleporting, and a solution for being yeeted out of bounds and softlocking the player)
- Fixed NPCs not selecting a weapon at all during combat
- Implemented various fixes for sliders for controller and keyboard
- Issue where NPCs would sometimes turn on their own team members for no particular reason
- Fixed VR world audio bugs and fixed Time Trial fade outs
- Fixed collision in Cock Asian
- Fixed green scooter not playing animations properly during race
- Fix Race: Fixed a glitch where the errand would not complete and the player would be locked inside the Arena
- Spike disappearing randomly during mini-errand
avatar
marcinshaq: GOG build number: 0.5.0

It’s been a long time coming, but here we present to you the FRIDAY update! Naturally, this brings to the table some new errands and locations, but in addition we’ve added new weapons and entirely new NPC character models. This is only scratching the surface of what this update introduces, so see the full list of changes below!

While all the errands and locations are now in the game, we’re not done yet - as we now move onto the polish pass. Much of the content in the game is still unfinished, or in a placeholder state. Many errands need a lot of fine turning and others are missing features entirely. The AI and gunplay will get a lot more attention. We also plan to fill the open world with more things to do in order to reward exploration.

Wish us luck!

We also created a thread in which we list most of the known issues with the latest update
(ALPHA 0.5.0 - Friday update)
Some of the known problems may not be included here: https://steamcommunity.com/app/707030/discussions/2/3202617741919061356/

We suggest playing the game in its entirety before checking this thread due to any major spoilers that might be included. Also, please refer to this thread before reporting a bug: https://steamcommunity.com/app/707030/discussions/2/4328514571285267022/

“Friday” Update

===Added===

- New Errands!

Treasure Hunter:

“The Boss” informs the Dude that recent seismic activity has opened up a gaping sinkhole within the former Goldmine, revealing a passageway to an undiscovered lost underground civilization located beneath Edensin! He tells him that he’s long been seeking a particular prized “Artifact” from these people, and it must assuredly lie somewhere within their ancient empire here. However, reckless tomb raiders have already descended upon the location, swiping up whatever priceless relics they can. The Dude is instructed to head underground into this lost city and recover the Artifact before these grave robbers get their hands on it. And as it just so happens, the Dude might end up running into the natives of this supposedly “long lost” civilization too!

Pacify Merc Superior:

“The Boss” delegates several tasks to the Dude. By this point in the week, he feels that the presence of the increasingly pervasive mercenary force in town has started to contest even his control. The group has since taken over the upper levels of the local mall as their new staging point, and he decides now is the time to cripple their power structure by neutralizing their head of command, the “superior” in question. He instructs the Dude to head to their staging point, bypass their security measures, and confront and ultimately “pacify” their leader. But as it turns out, “pacify” could entail a lot of things, as this Merc leader may in actuality be a familiar face to the Dude!

Dam Inspector:

Having taken some extreme measures to deal with the local union boss, “The Boss” sends the Dude to the local dam to inspect the recent craftsmanship. When he arrives, the Dude discovers the dam has been left abandoned by a sudden complete disappearance of the entire crew, save for the worried foreman, and now he’s the only one who’s able to perform emergency repairs to keep the whole structure intact. Unfortunately, it’s also at this very moment that a Doomsday Cult decides to storm the dam to enact their plan to contaminate the town’s water supply. The Dude should probably try to stop them too.

Endgame:



- New locations!

Edensin Dam:

A proud technical marvel that stands in the northeast corner of town. On a good day, the dam is able to generate enough energy to power almost all of the lights in its parking lot (just the west lot)! Nonetheless, its presence qualifies the city for a “green” tax cut, so it certainly fulfilled its purpose.

Edensin MegaMall:

An indoor mall that’s now well past its prime and in the late stages of abandonment and decay. Of its many retail spaces, only a sparse number of stores still remain.

Goldmine:

The former Goldmine is located in the Ghost Town Tile just south of the Ghost Town area itself. When it becomes available on Wednesday, you find that the Goldmine now acts as a large indoor shanty town/ghetto, a sign of the impoverished citizens of the city just a stone’s throw from a major tourist attraction.

Lost Underground Civilization (a.k.a. the Lost City for short):

A gaping sinkhole has appeared in the Goldmine which reveals an ancient descending passageway to a hitherto undiscovered subterranean city. Big open subterranean caverns illuminated by eternally lit flames and bioluminescent lakes. Filled with a host of ancient traps, it’s designed to ward off grave looters of the subsequent ages. That said, the Tomb Raiders have already made their way in and set up camp. Expect to see lots of little camps of their mining equipment and portable generators powering their array of spotlights throughout.

- Subtitles! English-only for now with more languages coming
- New NPC models!
- Destructible ATMs
- Interrupt conversations for NPCs. NPCs who are talking to each other can become rogue
- Item Wheel!
- M60!
- Chainsaw!
- Major audio additions! Upgraded Scooter to sound more realistic, optimized audio streaming for less overhead. Added more physical materials with a wider variety of hit sounds based off of the item that hits them, updated items that can be thrown / have physics that react with said new materials
- New music for some errands!
- Two new radio stations! KDTF and EdenSYNTH
- Silent loadzone transitions! No more horrible noises when riding the scooter through zap-zones
- Expanded Emote wheel animations!
- Better Scooter AI: Pathfinding, braking and reverse decisions, dynamic obstacle avoidance, improved overtaking!
- Waypoint improvements / additions! Clicking on an errand will now set the waypoint to that errand’s location. Added a waypoint indicator to fast travel stations, showing you which area specifically you have to go to to reach your destination. The Errand List will now show a little baby waypoint icon next to it when it is set as the waypoint destination
- Third-person animations for all weapons!
- Better color wheel for Spray Paint Can, unlimited selection of colors!
- More Interest Points for NPCs!

===Changed/Improved===

- Improved NPC navigation especially around doors
- Implemented Flinch Animations for Dude and NPCs
- Improved Pizza pickup model :)
- Added more signage across various levels
- Simplified and improved puddle spawning from fluid weapons and streams
- Split Nitro away from Walk into its own control binding. Added analog controls for driving
- Added default Sprint binding. Added custom weapon bindings for the Mop, Rattler, Chainsaw, P350, Hunting Rifle, Rocket Launcher, and M60
- Set Pet Shop Worker to ignore combat, so he’ll stay at his post
- Made it easier to pee in Spike's dog bowl without the collision getting blocked by something else
- Implemented impact effects for the Chain Sickle projectiles
- Implemented explosive barrels
- Baton now starts with a full battery on pickup
- Implemented projectile behavior changes when kicked
- Improved the weapon fire and alt fire input queuing
- Added audio maps to the Grenade Projectiles
- Polished the M16's aim view offset and rotation to better align with the reticle
- Finished implementing aim sensitivity found in the Control options
- Implemented dual wielding view offset to prevent clipping when sprinting
- Updated the FITH building with the new bar assets and removed the old looking stuff
- Added the overhauled Animal Shack
- Improved many interiors that were previously either empty or boring, this mainly applies to houses
- Improved the visibility of the shell casing smoke
- Refined the red dot blending a little bit when aiming and firing
- Increased size of Rocket explosion particles
- Polished the chain spacing on the Chain Sickle projectiles
- Increased SniperRifle max range to prevent cases where a player could scope in and see a KI powerbox but not be able to damage it with the sniper rifle
- Homing rockets will now explode if they circle around their target
- Updated explosion and bullet impact attenuation across the game
- Updated weapons to have empty sound when fired with no ammo
- Updated audio in Border Smuggler errand
- Dude will now reequip last held weapon after releasing a grabbed actor
- Implemented grenade throwing for AI
- AI interaction pawns now ignore all the senses (Pit Boss side-errand givers won’t run away)
Any news on the last update? it's live on steam but it's not yet on gog.. again :) I know you guys are busy, but these updates are seriously delayed in here on gog, wanted to know what's the reason behind it as it's a bit sad.
edit - it works now, unfortunately I had to delete the whole game and redownload it to make it work. maybe galaxy client has a sort of bug, not sure but no matter what I did it would not download the update. Anyway sorry for bothering you!
Post edited April 03, 2022 by 4G0N!5T3S
high rated
Uploading builds to GOG is much, much slower, so is posting update notes. I have to split the notes in three parts for them to post normally which I'm about to do now.

GOG build Number: 0.9

'We’re leaving early access soon!' Update

===Added===

Hi POSTAL Fans!

As promised, here is a 0.9 update for those of you that just can’t wait until 4/20 to see what new content has gone into the game. Really, you should probably just wait it out, but we wanted to give those of you that have been following the progress of POSTAL 4 a chance to sample the updates first. We’re in full bug fixing and performance tuning mode right now, so things will change pretty significantly between now and 4/20. Ah who are we kidding… it’ll probably still be pretty janky at 1.0, maybe wait for a post launch patch or 3 before trying it out ;)

We plan to continue evolving the game for months or probably even years to come. 1.0 for us is just another milestone on a longer journey for us, and it’s a journey we’re honored you’ve joined us on. Thank you for all your support so far!

As for what this update brings, the obvious game changer is the fact that dogs can now correctly ride scooters and yes! You CAN pet the dog! We’ve added a sweet grappling hook mechanic so you can live out your spider man fantasies to the max. Want more incentive to do crazy stuff? Well, we have you covered! We’ve implemented 'Going POSTAL’ challenges across the game to discover. Also, as no open world game is complete without useless padding - so we’ve added 100’s of collectables to try and hunt down. Finally, it’s a minor thing we know, but it’s now possible to play as Corey Cruise (Voice of PIII) or Rick Hunter (needs no introduction).

That’s just scratching the surface of this update, so check out the full change log below! And in case you missed it, check out the launch trailer:

https://www.youtube.com/watch?v=D_zI97HUvss&t=1s

===Added===

- Corey Cruise and Rick Hunter voice packs! You will now be able to select between the three Dude voices before starting a New Game
- Grapple Points! You’ll see many grapple points throughout the game which you can use to access the normally inaccessible areas. Chain Sickle is required to use them
Dog petting!
- Working Scooter ATM machines! In order to make better use of our in-game economy, we’ve finally implemented working ATM machines which are located right next to every Scooter station. Right now, in order to get access to a scooter, you’ll need to pay a fee
- New Scooter speedometer! In First Person, you will now notice a working, sleek physical speedometer. You might notice some messages pop up on the central Scooter display too :)
- Hold-To-Skip feature for cutscenes! You will no longer have to mash the Spacebar button to skip a cutscene
- Easy, Medium and Hard difficulty settings! Those are just the basic difficulties. More POSTAL-style difficulty levels coming in 1.0!
- New NPCs: Chicks and Scorpions!
- Steerable Sniper Rifle bullet!
- Missing paths / sequences to the VR errand! When we initially released this errand, several things weren’t quite ready such as the “Pay-To-Win” path which would allow you to skip puzzles by spending your hard earned in-game cash
- New Sky / Landscape rocks and Roads!
- Quick Health button!
- Fast Travel boards!
- Vending Machines! There are four types of vending machines: Clothing, Ammo / Weapons, Health and Speciality
- Going POSTAL Challenges! Plenty of challenges have been added across all the maps. You’ll be able to get rewards for completing each challenge. If you fail one, you’ll be able to come back to it the next day and attempt it again! Update 1.0 will feature many more as well a less placeholder effect when a challenge is active!
- Collectibles! (50 Kunny dolls, 50 Larry dolls, 50 Krotchy dolls and 20 Golden Larry dolls). Collecting 10 / 20 and 50 of each will spawn a reward box. This feature is not fully complete, especially the reward tiers. It will be wrapped up just in time for 1.0
- Police Heat / Assault! Like P2’s Wanted meter, performing illicit actions in sight of an authority figure will raise the player’s Heat level, the amount raised dependent on the heinousness of the act. Again like P2, any Heat level above 0 causes any authority figure to engage the player on sight. The big difference here comes from attaining a max Heat level.

Once the Heat Meter hits the max level, the police initiate an Assault on the player. This is a timed phase in which police units are dynamically spawned into the level to attack the player, or rather the player’s last known location. A timer appears on the player’s Heat Meter to indicate how much time is left in the Assault. Police units spawn in squads of 2-5 pawns each. The type and overall number of units that are spawned are dependent on the day of the week and possibly also the player’s selected difficulty mode. In an Assault, regular cops do not try to arrest the player. All authority figures will simply attempt to kill on sight for the duration. This feature will be fully fleshed out for 1.0 with things such as Police arriving on Scooters as well as different cop "tiers".

- New Grenade model!
- New ambience music in several areas across the map!
- Unique sounds for VR guns!
- New Main Menu art! In 1.0, each day will have its own Menu art
- Radio chatter for Police!
- Dogs properly riding Scooters!
- UI sounds to selecting days
- Toggle for Heat Waves
===Changed/Improved===

- Improved the controller support in various menus
- Optimized the weapon impact effects, there will no longer be a new actor spawned for every single impact effect
- Improved sound design in Ghost Town area
- Improved the Sewer Cinematic
- Added more enemies to the Sewer mission
- Changed up the level design in Prison
- Implemented better fitting masks for every single pawn type in the game
- Lowered the amount of dogs / cats required to complete the Animal Catcher mission
- Replaced many placeholder textures
- Polished automatic weapon recoil so it's applied over time as opposed to instantly
- Improved the Desert area in Mexico side
- Updated intro to Get Pussy, Cat Dude and Tinklage boss fight
-Vast amount of interiors throughout the game, including the Mall, Trailer Park, Riverside and Suburbs houses, etc.
- Improved the Clock Tower building in Residential tile
- Cats will no longer run from the player when using Catnip
- Polished up various Idle animations
- Optimized ATM machines
- Optimized the Mall building
- Improved the Mercenary model
- Improved the look of characters shoulders during certain animations
- Improved the look of Hose cable, made it smoother and implemented new texture
- Improved the look of the Lodge in Prison tile
- Optimized the VR errand
- Added third person reload animation for M60
- Improved the look of poo piles
- Updated the social media icons in Main Menu, added link to TikTok
- Camera transition while entering Scooters will no longer block mouse input
- Skins for certain pawn classes such as AHM
- Updated Mouse / Gamepad HUD icons
- Save Games will now show the area where the game was saved in
- Save menu will now automatically highlight save game name text box when creating new save - just type a save name and hit enter, no other interaction required
- Improved bystander hair materials
- Reworked Clipboard third person animations
- Vote For Governor: Voting queue line should start a bit earlier now. Widened voting queue as well
- Increased Spike's hit box a bit, should help with him getting stuck on a specific rock
- Added more cover points for NPCs throughout the game which should make the combat more interesting
- Doors will now block dead bodies
-Made improvements to the Foot IK
- Adjusted color of the blood splatter, less cartoony
- Replaced Suburbs tile Mike J’s Bidet building with Radio Station. Bidet store moved to the Mall
- Implemented new Animal Catcher van and shack models
- Decreased intensity of the Head Bob
- Implemented ‘Restore Defaults’ option for Audio settings, tweaked default Music volume
- Added blood cough after 1st and last drug (Drug pipe). Set heart rate to only gradually increase if drugs are used, added blood cough after 1st and last drug stage
- More emotes have sounds
- Catnip reload/reload sounds have been adjusted an improved
- NPCs should be a touch louder
- Scooter time trial improvements: you can now drive the scooter after failing the race (Arrow will be turned towards the start line, and you can stand the scooter on the start line), landing stabilizer added, so now after long jumps the scooter won't fall over
- Added new model for Churn Burger building in Industrial tile
- Adjusted placement of Darklodge “trigger” sounds when entering certain areas
- End 3 bosses music and voice volumes have been adjusted
- Improved Treasure Hunter cutscenes
- Added a max velocity to the physics handle for the player's grabbed actor so the actor doesn't phase through collision, such as a floor in the dam when the player crouches with a small object like a basketball
- Projectiles will now inherit their weapon’s cosmetic
- Tweaked the Fournicator reload animation
- Removed grenade trail when throwing a mine grenade
- Locked the submerged rooms in Sewer Worker until the water level is lowered
- Changed the "get over here" line on the Chain Sickle so it only plays on character hook
Post edited April 03, 2022 by marcinshaq
GOG build Number:1.0

Would be polished, but we got high! Update

Here we are! It’s the ‘we’re not even close to really being done, but let’s slap a 1.0 on it’ update! Yeah, we’re coming in hot - but 1.0 is a milestone that will see changes to how we approach things moving forward.

For starters, you get the expected 1.0 features such as some achievements (more to come!), trading cards and steam backgrounds. Controller support has been improved since the IGN review (We’re sure they’d have given P4 a solid 3/10 had that been working better!).

Also, we'll be working hard to make sure all saves are backward compatible from 1.0 going forward, and improving the save system in general. Updates will generally be more frequent now, and due to our push for a console release, we’ll be bringing in people to help us that actually know what they are doing when it comes to making an open world on Unreal Engine 4 perform well (and these improvements will end up on the PC version, too).

But why, you are no doubt wondering, would we willingly come out of EA when we know it needs more time in the oven? It’s a fair question and here's the honest answer. We originally went into early access to raise the funds to finish the game without a publisher. We’re as indie as you get in that regard - 100% self funded - and every dime we have gotten through early access has gone directly into development of P4. We expanded the team, increased the scope of the project and things got out of control creating bigger and more stuff. All together too much to do in the time we had. We’re all POSTAL fans ourselves and therefore got carried away adding new features (even the act of adding all the voice options for the Dude was a bigger undertaking than we expected). So now we’re leaving early access to help raise more funds to put the finishing touches on the game, see our vision through, and get it onto console.

And so here starts our redemption arc for POSTAL 4. If there is one thing we’ve proven in the last 26 years, we're too passionate to know when to stop, so updates and improvements are on the way! Expect co-op, further performance improvements and new features in the months, and years to come.

THANKS for all your support and being part of the POSTAL family.

Running With Scissors Team

Launch trailer: https://www.youtube.com/watch?v=XnQxiOz692Y

===Added===

- Controller support for Scooter ATMs and Vending Machines!
- Alternate ammo types! Explosive, Incendiary, Tranquilizer and Taser ammo upgrades are available for purchase in Ammo vending machines across Edensin
- Performance setting for Dismemberment!
- More grappling hook points in order to gain access to previously inaccessible areas!
- Unique sky spheres for each day!
- New Police meshes! Reinforcements will now include Sheriffs and heavier armored cops
- Reward crates for collectibles! Collecting 10, 30 and 50 of each will spawn reward crates in one of the back rooms in Anu’s Inn
- Unique Main Menu art for each day!
- Dude Voice Preview in the Menu!
- Improved cutscenes! Animal Catcher Outro, Tinklage Boss Intro, Mall Intro and VR Intro
- Proper pass for item and weapon pickups!
- Pacifist ending!
- Subtitles Language Selector!
- New meshes for Tinklage and Carter Cruise!
- More NPC mesh / clothing variations!
- New Random Encounter Easter Egg!
- Interactables pass across Edensin! Static toilets, shower cabinets, bidets, etc. have been replaced with working interactables. Be sure to keep an eye out for toilets as they can now spawn some goodies when you open them :)
- Dismemberment to remaining characters!

===Changed/Improved===

- Added ‘Hold E to activate’ feature for Going POSTAL challenges so that you’ll see what the challenge requires you to do before you attempt it
- Removed glitchy LODs of the HighSeas building mesh
- Updated POSTAL challenges indicator textures
- Polished weapon wheel ammo type and upgrade icons / code
- Improved quality of explosive particles
- Improved M16 first person animation set
- Polished up majority of Going POSTAL challenges
- Interiors in Residential area
- Tweaked the Revolver’s Third Person animation set
- Adjusted Subtitles so they don’t conflict with Pause menu settings
- Replaced Civvie’s building with a better looking model
- Updated KDTF Radio with new calls
- KDTF building now plays it’s station when inside
- Save data now properly remembers if cheats were used, and displays a badge of honor on the save file :)
- Moved the Dude voice selector to the front of the New Game menu for convenience
- Updated police lines
- Roller coaster sounds can be heard when off roller coaster
- Reverb has been dialed back a bit
- Guns not as loud
- Dam Foreman will now yell at you for putting wrong item in
- Sewer Foreman talking over himself in beginning cinematic

===Fixed===

- Various broken doors across all levels
- Railroad crossing pole textures popping in and out
- Inaccurate collision on certain buildings which would mess with the navigation
- Broken IK on roads
- Heat Waves toggle
- Various New Game Menu issues
- Tomb Raiders getting stuck in the first area of Lost City
- Shoulders on Pistol’s animation set
- End credits breaking when skipping outro movie
- Dude saying "get over here" when hooking a Grapple Point
- Wrong Shotgun ammo type being sold by Vending Machines
- Many, many general mapping bugs reported by our community
- Certain POSTAL challenges not being displayed correctly on the counter
- Petition weapon not equipping properly at the start of Wednesday
- End of Wednesday not triggering properly when exiting the Wipe Compound
- Sounds from the Prison remaining after errand completion
- Janky video resolution menu
- Broken cabinets in house interiors
- Fire issues in Pit Boss errand
- Cutscenes sometimes desyncing
- Dismemberment sounds
- Prison ambiance coming from one direction
- Chain Sickle projectile becoming unresponsive if thrown point blank into someone
- Dude saying “look at the size of that thing” on days other than monday
- Hover sound playing during cinematics
- Fixed issues of lines not belonging to correct voice actor
- Sound issue if you killed Hardrock with fire
- Cat pounce attack infinitely looping
Steam build Number:1.0.1

Hotfix! Update

This hotfix is mostly to address the Game Tester errand not triggering (Our game testers didn’t test the Game Tester errand or something…). But as a bonus - you get a vastly better ‘Going Postal challenge’ event overlay!

===Added===

Nothing in this one, stay tuned! :D

===Changed/Improved===

Crappy overlay for Going POSTAL challenges replaced with a better one!
Going POSTAL challenges will now start showing up only if the Job Agency has been visited

===Fixed===

Unobtainable Kunny doll behind the Payphone in Riverside
Bug with P350 appearing out of Dude’s hand after loading a save file whilst holding a P350
Game Tester errand not triggering
Golden Larry pickup behind Civvie’s store respawning on reload
GOG build Number:1.0.2

This hotfix is mostly to address the Game Tester errand not triggering (Our game testers didn’t test the Game Tester errand or something…). But as a bonus - you get a vastly better ‘Going Postal challenge’ event overlay! And you lucky GoG owners didn’t get a hotfix we pushed to the Steam branch that broke more than it fixed! (we realized what happened as we were uploading it to GoG, so stopped the upload).

Game dev is hard.

===Added===

- Nothing in this one, stay tuned! :D

===Changed/Improved===

- Crappy overlay for Going POSTAL challenges replaced with a better one!
- Blue lines showing up during the Apocalypse

===Fixed===

- Unobtainable Kunny doll behind the Payphone in Riverside
- Bug with P350 appearing out of Dude’s hand after loading a save file whilst holding a P350
- Game Tester errand not triggering
- Golden Larry pickup behind Civvie’s store respawning on reload
- Fixed crashes related to the queue system (seen a lot in the Mexico area)
- Fix for a crash related to puddles
GOG build Number:1.0.3

Hotfix #3 Update

Another day, another hotfix! We actually have much more improved internally already, but we’re playing it safe regarding breaking peoples saves. We will resume updating after the weekend and are just pushing important/safe changes for now. We are currently working on changes to how the saving system works so we can update more frequently, more easily.

As well as work on bug fixing and a continued optimization effort, we have many ‘nearly there’ new features to add to the game over the coming weeks as well as AI improvements and just improving the gameplay in general.

===Changed/Improved===

- Adjusted the Going POSTAL overlay to remove the jarring red overlay that should have been removed the last hotfix (Blame Rob)
- Riverside optimization pass
- Updated the Prison Worker to do routine sanity checks on the security codes, and regenerate them if they become corrupt (Addressing the “000” bug)

===Fixed===

- Collision on Car Seat near the Sewer Entrance that was making it difficult to collect a Krotchy doll
- Clothing pickups lacking collision
- Bug where collecting all collectables would award the achievement for completing all Rampages instead (Note: If you already got this achievement, make sure to keep an older save on hand when this update goes live, so you can actually earn this achievement)
- Addressed a bug where the Robe outfit could disappear from player’s inventories if using another Dude skin
GOG build Number:1.0.5

Mind Blowing Update

Alright! So this is our first update since 1.0 which is not simply a hotfix to patch issues - it also adds a few requested features. Many of you have asked us to ramp up POSTAL’s over the top comic gore and dismemberment, so in this update we’ve added brains to head explosions. There has also been comments saying P4 is missing some expected features found in P2, and we’ve started addressing that by bringing back the suicide button for when you want to end the game on your own terms. Oh, and we’ve added the PIII dude coat to go along with Corey’s voice option. Finally, while Third Person is not really an official feature of P4, far more of you are using it than we expected, so we’ve added more animations to it and they now cover collectables.

And naturally there are a few notable bug fixes. The subtitles system has been expanded to include the comic book intro and outros.

===Added===

- Brains to head explosions. Exploding an NPCs head will sometimes result in a brain popping out!
- Speaking of head explosions, the suicide button for the Dude has been added! (K key by default)
- Going POSTAL challenge in Desert area. Completing it will reward you with a POSTAL 3 skin!
- POSTAL 3 skin for The Dude!
- Missing pacifist check before assigning the "Kill Bosses" errands - if player is pacifist, these errands are now skipped as intended and only "Meet the Boss" is assigned
- Health Bars for some bosses!
- Subtitles to comic book intros/outros! (In-game cutscenes will be getting subtitle support soon!)
- Third-Person animations for picking up collectibles!
- Interest Points to Supermarket in Prison tile!
- More Krotchy Tips to better explain some of the game mechanics!
- Support for burning characters, both dead or alive!

===Changed/Improved===

- Optimization pass in the Residential tile
- Tweaked the house NPCs to get them unstuck
- Adjusted the culling on landscape in the Prison tile
- Updated M60 textures
- Improved Krotchy texture for collectibles counter
- Made Baton less OP
- Reduced loading delay in “New Day / Load Game” loading screens
- Reworked the fluid weapon particles so they’re more three dimensional
- Audio in Pit Boss Vault cutscene
- Final door now checks only for Meet Boss instead of every Friday errand including killing the 3 bosses (Pacifist ending fix)
- Removed day constraint from Duck Hunt Challenge

===Fixed===

- Picking up collectibles not counting towards the counter
- Crash after throwing Pigeon Mine during Install Bidets errand
- Janky puddles in front of Sewer entrance
- Shoot Cans challenge not working correctly
- Duck Hunt challenge only triggering on Wednesday
- Window Cleaner challenge not accepting all damage types
- Old bystander models being used in Pit Boss errand
- Sewer Dwellers not being dismemberable / using old models
- Certain NPCs using Dude’s voice…
- Removed broken ladder from Clock Tower. Roof only accessible via the Grappling Hook point
- Rick Hunter's Dude using wrong voice cue when equipping Sexy Outfit
- A house in Riverside tile lacking collision in the bedroom
- Weapon recoil not applying in third person
- Yaw weapon recoil persisting at lower framerates
- Old NPC characters being used in Pit Boss cutscenes
Post edited May 04, 2022 by marcinshaq
GOG build Number:1.0.6

I AM The Law Update

A cop themed update for you today! The Dude’s cop outfit has been added to the police station, meaning you can terrorize lawbreakers legally! Be Careful not to raise the suspicions of your fellow law enforcement officers though by going after innocent bystanders… Although if you do, you can always grab a new badge from a vending machine to make them forget about your police brutality. Check out the Dude’s never seen before sleeve Tats!* Furthermore - should you break the law yourself, cops will now come after you on their scooters!

This update further expands the subtitle system to include cutscenes (more languages are coming in a future update). There are also various QOL improvements such as Going Postal challenges granting you the required weapon/powerup you need to complete it (if you didn’t have it already) Bosses now have health bars so you can see exactly how bullet spongy they really are!

Various crashes and glaring bugs have been fixed in this update, see the full list below.

A note on performance; while this update does not bring any significant performance improvements - we promise you they are coming. Next month we will start working with a console porting house, and before they even start the porting process they will be joining us internally for a couple of months to get the performance of the PC built in a much better place.

Oh, and we’ve done something to try and fix the slow patching process with Steam after the update has downloaded, let us know how that goes.

*He’s missing them while wearing the drag outfit right now, so just assume his tattoo sleeves when using the cop outfit are henna…

===Added===

- Dude Cop outfit and Badge item! You'll need to find them in the Police Station. More Badges can be purchased at the Speciality Vending Machines!
- Cops on Scooters!
- Grant Weapon / Grant Powerup support for Going POSTAL Challenges! Some challenges require the player to complete them with a certain weapon / powerup. Now, those required weapons or items will be assigned to player once activated
- New sounds for Cat attacks!
- Krotchy Tip in starting area when a marker is picked up (Explaining how to switch between / activate inventory items)
- Fatigue health bar for The Boss fight
- Three new Going POSTAL Challenges! Edensin Chainsaw Massacre, Finger Bang Bang and Scooter Rampage (Hint: Two are in Riverside and the second in Prison tile)
- ADS support for M60!
- Subtitles to in-game cutscenes!
- Health Bars for Kunny, Carter, Tinklage, Hardrock and Toilet Paper Man!

===Changed/Improved===

- Made it so certain characters’ deaths will stop counting as a kill (Example: Hardrock). - You won’t need to get NPCs to “kill” her in order to complete a Pacifist playthrough
- Adjusted AI on Inmates in Prison to make them less braindead
- Set up more light switches in various interiors
- Going POSTAL challenges will now only spawn after you go see Joseph Bellow on Monday
- Forced the Beggar Sign and Marker to disappear if acquired outside of Monday
- Adjusted the Urine stream so it’s visible when looking up
- Improved Aim Assist based on your feedback: Disabled aim assist on Melee weapons. Toned down the aim assist friction on the Controller. Controller aim assist will now only focus on armed Pawns
- Adjusted text on the Rampage intro Krotchy Tip to account for weapon and item granting
- Subtitles will now work on the Map Screen
- Grenades, Molotovs and Rockets will now shatter nearby glass
- Improved performance of Subtitle system
- Added working water in Dark Lodge when you fall down the wooden bridges
- Improved empty area in Riverside close to the first staircase. Added hobos and a ‘Going POSTAL Challenge’

===Fixed===

- Subtitles blocking the Phone map and other UIs sometimes
- Gamepad Look Sensitivity and general gamepad menu jankiness with sliders
- Weird flickering stuff in various ‘Video’ and ‘Performance’ menu settings
- Waypoint system not working correctly most of the time
- Fixed wrong texture direction of a road piece in Anu’s Inn area
- “Nuts kicked in”, “Doors kicked in” and “Gallons of city water wasted” stats not working correctly
- Pit Crew guy in Fix Race cinematic using incorrect textures
- Parking lot ramps in Commercial district not having any collision
- Dude’s outfits not applying to all cutscenes
- The Boss dying after a few hits from M60
- Melee attackers swinging once they're in range again rather than needing you to stand completely still
- VR enemies using regular NPC skins
- P3 Rampage not registering flamethrower. It will also now grant extra water bottles if you run out of pee
- Blurry decal in Ghost Town
- Invisible wall blocking players next to rail tracks in front of Wipe Compound area
- Cashiers in SafeSpace supermarket stealing all your money!
- Silencer and Reflex Sight attachments not saving when loading a save game
- Players getting locked out of the Dinky Nozzle during the Cat Dude errand
- Added failsafe for players getting stuck in the Dam after finishing
- Corpses Lifetime config option not saving
- Roller Coaster operator having a broken t-shirt texture
- Sound occlusion problem with signs
- Feedback menu having outdated key binding prompt for taking screenshots (Changed to ‘U’ after last update)
- Subtitles blocking the Phone map and other UIs sometimes
- Invisible Mercenaries in Pacify Merc Superior cutscenes
- Save issues with Omerta Ouster and Peso Payback on Friday
- 969 cutscene not skipping correctly
- Crash related to Subtitles (If current language could not be found)
- Addressed the Overlay HUD crash
- Outdated subtitle appearing in Tuesday Intro
- InterestPoint crash along with some other crashes that were reported on Steam Forums
- Hard to obtain Krotchy doll on a path between Residential and Riverside and a Larry doll on a tree in The Zag and chair in Affluent tile
- Some issues with the Dark Lodge exit
- Roadhouse achievement
- Fixed Vince’s Mobsters stretching out ridiculously after getting dismembered
GOG build Number:1.0.7

Ever Had One of Those Days? Update

With The POSTAL Movie Voice actor Zack Ward now added to the options of Dude voices, the POSTALverse is complete! This update also brings improvements to the AI/Gore system in the way of fire reactions from NPCs; watch them stop, drop and roll!

A ton of crashes have been fixed, thanks for all the reports on the forums. We very much treat them as a priority as they come up.

We’ve started to make some notable headway with performance, as well as reducing the overall footprint of the install files by ~4.5gb. This is an ongoing effort so it’s likely to come down more with each passing update. As mentioned in last week's update, this month a console porting studio will join us internally with the sole mission of improving performance on the PC side, before they start working on the console port itself.

===Added===

- Zack Ward’s Voice Pack!
- Overhauled the system that controls NPCs on fire! You’ll notice things such as NPCs rolling whilst on fire and more!
- New First-Person Kick Animation! The goal here was to make it more satisfying to kick stuff!
- Improved cashier/vendor system! Cashiers now instantly handle customers that enter customer stand points. Stopped cashiers from nagging players that have left the line. Cashiers will no longer steal all of your money, for real now.
- More accessories to NPCs such as better looking glasses
- Portraits for Boss Health Bars

===Changed/Improved===

- Bidet petition no longer sticks around if reverting to a checkpoint with the petition on hand and the errand completed
- Performance improvements
- Reduced the install size of the game by 4.5 GB
- Updated Cop Badge HUD Icon
- Added Crypto Bank in Riverside tile, part of the work of filling out empty spaces

===Fixed===

- Some cutscenes are now using the outfit the player is wearing, more to come soon
- AI picking up placed money pickups
- P3 Dude having janky ragdoll
- Being unable to progress past Penthouse if skipping boss fight with milk
- “Wash your hands" achievement
- Various crashes
Post edited June 02, 2022 by marcinshaq
GOG build Number:1.1.0

Karting With Scissors Update

Hey POSTAL Fans!

Wow, has it been 8 weeks already since the last update? Well, we can at least make up for that somewhat by making it a rather meaty one for you to sink your teeth into by bringing you new content, performance improvements and a slew of bug fixes.

This update introduces a new mode of transport - The Go Kart! Introduced later in the game, it gives players the option of a faster mode of transport to zip around the map in, running over bystanders as they go.

Speaking of bystanders, we’ve continued to work on improving them in this update. Homeowners now correctly react to the player barging into their homes, we’ve added a ton more variation to their appearance and animations, and we’ve implemented better AI response to the environment. We’ve also improved much of the animal AI. There’s more work and fine turning to come in future updates, but this is a significant step forward nonetheless.

The iconic Scissors weapon has made a return! It’s - in our humble opinion - much better and more fun to use than the scissors in POSTAL 2. Enjoy running with scissors!

We’ve fixed up a ton of bugs, including many of the ones mentioned in TotallyPointlessTV’s excellent P4 review you can see here: https://www.youtube.com/watch?v=WX5LcqW-66U Another thing he mentions in this video (and you guys have often mentioned) is exploration is sometimes not rewarded, and we’ve been working on putting that right in this update, and will continue to do so in future updates.

The push to improve performance continues. We’ve chopped another 5 gigs off the install size, significantly reduced system ram usage and improved frametimes further. We’ve also been combatting framerate hitching, and have now vastly improved situations where the game would start to slow down over longer play sessions.

This update has been a long time coming, mostly due to work on performance needing us to rethink how some things were implemented, but we endeavor to have another update out in November to coincide with Running with Scissors 25th anniversary. We’ll also be adding Trading cards and all that goes with them at that time, too.

We hope you'll enjoy this update and thank you for your continuous support! <3

===Added===

- GO Kart!The Mobility Megastore is releasing their new vehicle to the public! Available from Wednesday, this non-handicap accessible Kart will be available to rent for just $100! Why hobble? When you can GO!
- Better models for destroyed cars!
- Phone customization options! You can now change the phone muzak as well as the Krotchy Tip notification sounds
- Phone Kiosk! This is where you will be buying custom muzak and notification sounds for your phone
- Scissors! The long awaited Scissors are back! Throw 'em around regularly, old-school style or try the new alt-fire kunai throw!
- A lot more NPC clothing variation!
- Better Police Helicopter explosion effects
- Exchange Vendors! Throughout Edensin, you’ll notice a bunch of new exchange vendors which will allow you to exchange various items for cash
- Chance for dogs to pee on corpses!
- More NPC behavior schedules throughout the maps!
- More NPC walk cycles! To help add more variation to our NPCs, you’ll now notice them use different animations for walking
- Begging state and NPCs screaming correctly when set on fire!
- New camera animations for firearms! as well as camera shakes for equipping, holstering, jumping, landing, and reloading
- More NPC skin variety, especially in businesses!
- Added Riot Cops in helicopter drops!
- POSTAL Movie skin! The Zack Outfit has been added as Krotchy Doll collector reward

===Changed/Improved===

- Further general performance improvements
- Reduced the frequency and severity of stuttering
- Reduced the install size footprint by another 5gb
- Reduced system RAM usage
- Adjusted steering speed on vehicles for better handling
- Optimized the explodable Propane tanks and barrels
- Improved collision of various assets
- Improved the behavior of Police and Heat Assault sequence
- Improved performance of destructible cars
- Improvements to kick behavior: Camera shake added for the kick hitting someone
- Improved NPC weapon / health balancing. Added Tan and Riot Cops to spawners as week goes on
- Tweaked camera shakes for firearms in order to improve the feel of our weapons
- Implemented animation blending between hip and aimed firing animations
- Added a lot of new world textures (Posters, murals, adboards, etc.)
- Revised the behavior and look of the ammo slot on the Weapon Wheel
- Improved various UI elements for better controller support
- Changes to the Kunny Island errand (Destroying power boxes as well as disabling them will trigger hostiles)
- Improved the look of the Money item and the models to make them less generic
- Fixed various broken textures on models
- Lowered the physics impulse imparted by the Mallet
- Implemented improvements to the iron sights to make them more prominent and readable when aiming
- Animal behavior (Cats not collecting Catnip properly, Dog sometimes not reacting to Dog Treats)
- Improved collision of a great amount of models
- Improved the icons of doll collectibles
- Made more doors destructible
- Sledgehammer and Mallet now more reliably applied physics impulse on hit
- Sped up the head throw animation
- Improved Fire and Begging dialog
- Improved the behavior of throwable heads
- Added more items throughout Edensin in order to reward exploration more
- Improved the look of Krotchy’s Tip notification


===Fixed===

- Framerate dropping greatly when looking at emissive lights if the Post-Processing setting was set to 'High' or 'Ultra'
- Hardrock and Mercs not moving in the Mall
- Mercenaries not having weapons in the Mall
- Frozen NPCs in El Plago cutscene
- Weapon chest in Police Station being difficult to interact with
- Gates during the Treasure Hunter errand sometimes blocking player
- The wind sounds skipping sometimes
- Various jank during Vote For Governor errand
- Cutscenes being slowed down by Catnip
- Tickets not appearing correctly on new cars
- Certain doors being very difficult to kick
- Ammo types not being remembered on save game
- Uphill slope animations
- Inconsistent material footstep sounds for several road materials
- Plushies cutting themselves off during talking
- Dogs not playing fetch with heads of ALL NPC types
- An issue with NPCs herding in one place when using interest points
- Animals not reacting to getting hit correctly
- A ton of mapping bugs such as certain models being too small, inaccessible pickups, broken textures and so on
- NPCs spawning in a cluster in Suburban area
- Big bride in between the Suburbs and Prison tile popping up out of nowhere
- Players being able to fall through floor around the central security hub pillar
- Petition, Spray Paint Can and a few others not working properly with the Black hole backpack upgrade active
- Immigrants in Border Smuggler errand only getting on the slingshot when aiming down and sometimes getting stuck until killed
- A bug that could trigger when going through a zap-zone whilst on a Scooter
- Sledgehammer and Mallet projectiles not having Catnip support
- Dismembered heads jittering for a short moment when playing fetch with a dog
- Removed redundant "Cop" subtitles from PayFine cinematic
- Monday Beggar Sign reappearing in Dude's inventory under certain circumstances
in Postal 4 - last update 1.1.0 - main attack is not working:
it was on left mouse button - it doesn't work;
i have changed to working button (for another action) on keyboard - it doesnt work.
i even have decided, that mission on the hill in Thursday is so special.
thanks to sickle with its damaging alter attack, i' ve get out of there with Chump, but the same shit in town! fix it, please.

v. 1.1.1 - Now everything works! Thank you !!!
Post edited February 02, 2023 by darktt13
avatar
marcinshaq: GOG build Number:1.1.0

Karting With Scissors Update

Hey POSTAL Fans!

Wow, has it been 8 weeks already since the last update? Well, we can at least make up for that somewhat by making it a rather meaty one for you to sink your teeth into by bringing you new content, performance improvements and a slew of bug fixes.

This update introduces a new mode of transport - The Go Kart! Introduced later in the game, it gives players the option of a faster mode of transport to zip around the map in, running over bystanders as they go.

Speaking of bystanders, we’ve continued to work on improving them in this update. Homeowners now correctly react to the player barging into their homes, we’ve added a ton more variation to their appearance and animations, and we’ve implemented better AI response to the environment. We’ve also improved much of the animal AI. There’s more work and fine turning to come in future updates, but this is a significant step forward nonetheless.

The iconic Scissors weapon has made a return! It’s - in our humble opinion - much better and more fun to use than the scissors in POSTAL 2. Enjoy running with scissors!

We’ve fixed up a ton of bugs, including many of the ones mentioned in TotallyPointlessTV’s excellent P4 review you can see here: https://www.youtube.com/watch?v=WX5LcqW-66U Another thing he mentions in this video (and you guys have often mentioned) is exploration is sometimes not rewarded, and we’ve been working on putting that right in this update, and will continue to do so in future updates.

The push to improve performance continues. We’ve chopped another 5 gigs off the install size, significantly reduced system ram usage and improved frametimes further. We’ve also been combatting framerate hitching, and have now vastly improved situations where the game would start to slow down over longer play sessions.

This update has been a long time coming, mostly due to work on performance needing us to rethink how some things were implemented, but we endeavor to have another update out in November to coincide with Running with Scissors 25th anniversary. We’ll also be adding Trading cards and all that goes with them at that time, too.

We hope you'll enjoy this update and thank you for your continuous support! <3

===Added===

- GO Kart!The Mobility Megastore is releasing their new vehicle to the public! Available from Wednesday, this non-handicap accessible Kart will be available to rent for just $100! Why hobble? When you can GO!
- Better models for destroyed cars!
- Phone customization options! You can now change the phone muzak as well as the Krotchy Tip notification sounds
- Phone Kiosk! This is where you will be buying custom muzak and notification sounds for your phone
- Scissors! The long awaited Scissors are back! Throw 'em around regularly, old-school style or try the new alt-fire kunai throw!
- A lot more NPC clothing variation!
- Better Police Helicopter explosion effects
- Exchange Vendors! Throughout Edensin, you’ll notice a bunch of new exchange vendors which will allow you to exchange various items for cash
- Chance for dogs to pee on corpses!
- More NPC behavior schedules throughout the maps!
- More NPC walk cycles! To help add more variation to our NPCs, you’ll now notice them use different animations for walking
- Begging state and NPCs screaming correctly when set on fire!
- New camera animations for firearms! as well as camera shakes for equipping, holstering, jumping, landing, and reloading
- More NPC skin variety, especially in businesses!
- Added Riot Cops in helicopter drops!
- POSTAL Movie skin! The Zack Outfit has been added as Krotchy Doll collector reward

===Changed/Improved===

- Further general performance improvements
- Reduced the frequency and severity of stuttering
- Reduced the install size footprint by another 5gb
- Reduced system RAM usage
- Adjusted steering speed on vehicles for better handling
- Optimized the explodable Propane tanks and barrels
- Improved collision of various assets
- Improved the behavior of Police and Heat Assault sequence
- Improved performance of destructible cars
- Improvements to kick behavior: Camera shake added for the kick hitting someone
- Improved NPC weapon / health balancing. Added Tan and Riot Cops to spawners as week goes on
- Tweaked camera shakes for firearms in order to improve the feel of our weapons
- Implemented animation blending between hip and aimed firing animations
- Added a lot of new world textures (Posters, murals, adboards, etc.)
- Revised the behavior and look of the ammo slot on the Weapon Wheel
- Improved various UI elements for better controller support
- Changes to the Kunny Island errand (Destroying power boxes as well as disabling them will trigger hostiles)
- Improved the look of the Money item and the models to make them less generic
- Fixed various broken textures on models
- Lowered the physics impulse imparted by the Mallet
- Implemented improvements to the iron sights to make them more prominent and readable when aiming
- Animal behavior (Cats not collecting Catnip properly, Dog sometimes not reacting to Dog Treats)
- Improved collision of a great amount of models
- Improved the icons of doll collectibles
- Made more doors destructible
- Sledgehammer and Mallet now more reliably applied physics impulse on hit
- Sped up the head throw animation
- Improved Fire and Begging dialog
- Improved the behavior of throwable heads
- Added more items throughout Edensin in order to reward exploration more
- Improved the look of Krotchy’s Tip notification

===Fixed===

- Framerate dropping greatly when looking at emissive lights if the Post-Processing setting was set to 'High' or 'Ultra'
- Hardrock and Mercs not moving in the Mall
- Mercenaries not having weapons in the Mall
- Frozen NPCs in El Plago cutscene
- Weapon chest in Police Station being difficult to interact with
- Gates during the Treasure Hunter errand sometimes blocking player
- The wind sounds skipping sometimes
- Various jank during Vote For Governor errand
- Cutscenes being slowed down by Catnip
- Tickets not appearing correctly on new cars
- Certain doors being very difficult to kick
- Ammo types not being remembered on save game
- Uphill slope animations
- Inconsistent material footstep sounds for several road materials
- Plushies cutting themselves off during talking
- Dogs not playing fetch with heads of ALL NPC types
- An issue with NPCs herding in one place when using interest points
- Animals not reacting to getting hit correctly
- A ton of mapping bugs such as certain models being too small, inaccessible pickups, broken textures and so on
- NPCs spawning in a cluster in Suburban area
- Big bride in between the Suburbs and Prison tile popping up out of nowhere
- Players being able to fall through floor around the central security hub pillar
- Petition, Spray Paint Can and a few others not working properly with the Black hole backpack upgrade active
- Immigrants in Border Smuggler errand only getting on the slingshot when aiming down and sometimes getting stuck until killed
- A bug that could trigger when going through a zap-zone whilst on a Scooter
- Sledgehammer and Mallet projectiles not having Catnip support
- Dismembered heads jittering for a short moment when playing fetch with a dog
- Removed redundant "Cop" subtitles from PayFine cinematic
- Monday Beggar Sign reappearing in Dude's inventory under certain circumstances
in Postal 4 update 1.1.0 - main attack is not working:
it was on left mouse button - it doesn't work;
i have changed to working button (for another action) on keyboard - it doesnt work.
i even have decided, that mission on the hill in Thursday is so special.
thanks to sickle with its damaging alter attack, i' ve get out of there with Chump, but the same shit in town! fix it, please.
The installer size from 1.1.0 to 1.1.1 was reduced from 21GB to 15.3 GB. How comes?