Posted February 05, 2012
It looks like I've fixed this issue (at least for cyberneticbarry). There is a section of code that ends up using 640x480 offsets that causes pointer to invalid memory address. So this issue is linked to Widescreen mod where there is a mismatch of screen resolution offsets. Once the area is patched with correct new offsets say 1920x1080, then game no longer crashes. I'll fire off a message to bigg and see about him releasing an update that will include patch for these offsets. This function is used a lot, so resolving this issue might fix other crashes with regards to WS mod.