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Who of you pledged for T:ToN?
Do you think there will ever be a 'real' prequel or sequel to add something to the story of PS:T? Who is holding the legal rights to PS:T anyway?

Best regards, JD
I pledged immediately lol. As far as I know Inexile, the people making the new game, own the rights to Torment.
I certainly hope not. PS:T needs to stay how it is. Contained, unaffected, stationary. If you have loads of money you can buy the old RPG supplemental books, which there are lots of.
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drealmer7: I certainly hope not. PS:T needs to stay how it is. Contained, unaffected, stationary. If you have loads of money you can buy the old RPG supplemental books, which there are lots of.
I just wanted to say that I think that Inexile would treat a sequel right if they did. As far as I know T:ToN is not a sequel in any way just in the universe of it.
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drealmer7: I certainly hope not. PS:T needs to stay how it is. Contained, unaffected, stationary. If you have loads of money you can buy the old RPG supplemental books, which there are lots of.
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saith32: I just wanted to say that I think that Inexile would treat a sequel right if they did. As far as I know T:ToN is not a sequel in any way just in the universe of it.
No, it is not even set in the same universe. PS:T is set in the Planescape Multiverse that is one of the Dungeons and Dragons settings. It is a pure fantasy world where the different worlds, the Planes, represent the alignments of the D&D rules (plus, there are other planes such as the outer planes, ...).
T:ToN is set in the Ninth World, which is a fantasy/science fiction crossover. It is planet earth one billion years in the future. It is based on a Monte Cook rule setting that has itself been a kickstarter project. The concept of alignments from D&D (combination of chaotic neutral lawful with good neutral evil) can be compared to the tides in Numenera (gold silver red blue green I think).
InXile Entertainment does not hold the rights to the original PS:T so it is questionable whether we will ever get to know what happened after PS:T...
Who does own the rights jdsgn?
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saith32: Who does own the rights jdsgn?
That was one of the questions from my initial post :D sorry but I do not know it myself, I hoped that someone else here might know...
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saith32: Who does own the rights jdsgn?
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jdsgn: That was one of the questions from my initial post :D sorry but I do not know it myself, I hoped that someone else here might know...
Lol well I am sure T:ToN will be awesome! It even has some people from Planescape Torment working on it!
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jdsgn: That was one of the questions from my initial post :D sorry but I do not know it myself, I hoped that someone else here might know...
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saith32: Lol well I am sure T:ToN will be awesome! It even has some people from Planescape Torment working on it!
Yup, I know, Brian Fargo, Chris Avellone, Mark Morgan, ... all well known names (:
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saith32: Lol well I am sure T:ToN will be awesome! It even has some people from Planescape Torment working on it!
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jdsgn: Yup, I know, Brian Fargo, Chris Avellone, Mark Morgan, ... all well known names (:
Indeed!!!
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saith32: Who does own the rights jdsgn?
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jdsgn: That was one of the questions from my initial post :D sorry but I do not know it myself, I hoped that someone else here might know...
It's owned by Wizards of the Coast. Planescape is a D&D campaign setting which was licensed to Black Isle Studios to create Planescape: Torment.
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jdsgn: That was one of the questions from my initial post :D sorry but I do not know it myself, I hoped that someone else here might know...
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Ryan333: It's owned by Wizards of the Coast. Planescape is a D&D campaign setting which was licensed to Black Isle Studios to create Planescape: Torment.
Are you sure about this? Yes, WotC owns the rights to the Planescape setting, but not to the game PS:T. Interplay had a license for 2 D&D settings (Planescape and Forgotten Realms) so I guess the rights to the game (to the storyline and characters) and the source code belongs to them. BioWare owns the Infinity Engine used in the game.
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jdsgn: Are you sure about this? Yes, WotC owns the rights to the Planescape setting, but not to the game PS:T. Interplay had a license for 2 D&D settings (Planescape and Forgotten Realms) so I guess the rights to the game (to the storyline and characters) and the source code belongs to them. BioWare owns the Infinity Engine used in the game.
Oh sorry, I read too fast and thought you were referring to the setting itself, not the game. Although Wizards does own the intellectual property, which makes things messy. Interplay (the original "owner" of the game) went out of business then came back (a couple times), the licenses for distributing their games got bought out by a couple other companies, some of whom also went out of business or sold some licenses to other parties. And there are different publishers for the U.S. and Europe, which just confuses things even more.

So, Wizards could definitely have someone make another game in the Planescape setting. The real question is whether their license allowed Interplay to retain IP rights to the character or if Wizards retained all IP rights. If its the latter, Wizards could have anyone create a sequel with the same characters. If its the former, then Wizards probably doesn't want to jump through all the legal hassles to try to figure out where the rights to the characters has landed.
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jdsgn: Are you sure about this? Yes, WotC owns the rights to the Planescape setting, but not to the game PS:T. Interplay had a license for 2 D&D settings (Planescape and Forgotten Realms) so I guess the rights to the game (to the storyline and characters) and the source code belongs to them. BioWare owns the Infinity Engine used in the game.
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Ryan333: Oh sorry, I read too fast and thought you were referring to the setting itself, not the game. Although Wizards does own the intellectual property, which makes things messy. Interplay (the original "owner" of the game) went out of business then came back (a couple times), the licenses for distributing their games got bought out by a couple other companies, some of whom also went out of business or sold some licenses to other parties. And there are different publishers for the U.S. and Europe, which just confuses things even more.

So, Wizards could definitely have someone make another game in the Planescape setting. The real question is whether their license allowed Interplay to retain IP rights to the character or if Wizards retained all IP rights. If its the latter, Wizards could have anyone create a sequel with the same characters. If its the former, then Wizards probably doesn't want to jump through all the legal hassles to try to figure out where the rights to the characters has landed.
I feared such an answer... though I guess you are most probably right. So, we'll never get to know whether TNO left the lower planes ):

Anyway, +1 for the new information/long post (;
As a backer, I must say I'm not too happy with the fact they opted to go with turn-based combat, as I have always been more of an action-oriented type of player. To me, turn-based games ruin the immersion, I like things to be fluid and that every action I perform is intuitive and immediate, usually associated with a button click equaling an onscreen action. Combat was never the main focus of Planescape: Torment, and I can't quite understand why they went the route of turn-based, except for the fact these fads are cyclical and, as of now, turn-based games are experiencing somewhat of a comeback.

This fact alone has made me much less interested in the final product, and I haven't been keeping up with the project since they announced it.