Posted March 22, 2015
I recently started Planescape: Torment and I've been enjoying it quite a bit. I'm currently going through the catacombs, and I've started to have a few questions. i'm avoiding a walk through due to risk of spoilers, so I would appreciate a more knowledgeable player answering my questions.
Question 1: Is there a risk to spending to much time in an area? Whenever I have a big fight and other members of my party are injured, it feels like the best thing to do is to run back to a rest area and sleeping off their wounds instead of using 5 bandages per fight. The problem is, if Dak'kon is overly injured, I have to rest 3 or 4 times to get him back to full. Is there a risk to taking to long to achieve certain milestones, or can I spend 3-4 days resting per dungeon without any worries?
Question 2: Given that other characters can not heal and I have yet to find a way to revive them if they fall, it seems like making the Nameless one a tanky cleric type of character would be a natural fit. (I also may have put allot of points into wisdom for memory recovery purposes) I've encountered the trainers that will let me switch from fighter to thief and back again, but is there a way to become a cleric? If so, don't tell me where, I'll locate it on my own, I would just like to know if it exists anywhere. Also, tell me if making TNO a cleric is a terrible idea.
Question 3: How do I learn new spells? I have yet to observe Dak'kon learning new spells, so I'm curious if it's a level thing or if I need to do something in the world. If I make TNO into a cleric, for instance, how do I learn a revive spell? I'm also looking at all my unidentified items, wondering when Dak'kon will learn an identify spell. Come on, I want to "know" the item!
Question 4: Any other absolute need to know information that will make my play experience better that can't be reasonable puzzled out on my own?
Again, I would like to avoid spoilers, and I greatly appreciate the help of anybody who know the game well enough to answer my questions. Thank you!
Question 1: Is there a risk to spending to much time in an area? Whenever I have a big fight and other members of my party are injured, it feels like the best thing to do is to run back to a rest area and sleeping off their wounds instead of using 5 bandages per fight. The problem is, if Dak'kon is overly injured, I have to rest 3 or 4 times to get him back to full. Is there a risk to taking to long to achieve certain milestones, or can I spend 3-4 days resting per dungeon without any worries?
Question 2: Given that other characters can not heal and I have yet to find a way to revive them if they fall, it seems like making the Nameless one a tanky cleric type of character would be a natural fit. (I also may have put allot of points into wisdom for memory recovery purposes) I've encountered the trainers that will let me switch from fighter to thief and back again, but is there a way to become a cleric? If so, don't tell me where, I'll locate it on my own, I would just like to know if it exists anywhere. Also, tell me if making TNO a cleric is a terrible idea.
Question 3: How do I learn new spells? I have yet to observe Dak'kon learning new spells, so I'm curious if it's a level thing or if I need to do something in the world. If I make TNO into a cleric, for instance, how do I learn a revive spell? I'm also looking at all my unidentified items, wondering when Dak'kon will learn an identify spell. Come on, I want to "know" the item!
Question 4: Any other absolute need to know information that will make my play experience better that can't be reasonable puzzled out on my own?
Again, I would like to avoid spoilers, and I greatly appreciate the help of anybody who know the game well enough to answer my questions. Thank you!