Posted February 10, 2017
I want to play primarily as a mage, and I'm wondering which specializations I should get - fighter or mage. Most people seem to double-spec their mages as mage, but I'm wondering if fighter wouldn't make more sense:
I just started the game with 17 INT, 18 WIS and 13 CHA.
Double-specializing as a mage would allow me to gain several additional points in INT from spec bonuses and Magi tattoo. However, as I understand, I only need INT 19 for all spell-related benefits, and I'll only need >19 for dialogues quite late in the game. Thus, all that INT wouldn't be that useful.
Double-specializing as a fighter, on the other hand, grants you the ability to have 5 proficiency that you can't get anywhere else, and the tattoo has a nice boost to AC, strength and HP. Also, as I understand, both Annah and Dak'kon can use it, while the Magi tattoo from mage-double-spec can only be used by Dak'kon.
What I can't tell yet is:
- Is losing the "double 1st/2nd level spells" from Tattoo of the Magi a big disadvantage? Are they still that useful in the later parts of the game?
- Would a mage TNO with 12 fighter levels (more HP, better THAC0, better saving throws), double fighter spec., weapon proficiency up to 5 and Tattoo of the Supreme Warrior be a decent melee fighter in addition to being a spellcaster? I'm not sure if I'll end up being "lawful", so there might not be great weapons for my mage, and his fighting skills would stop progressing to some extend after fighter lvl12.
- Would things work out in regard to the XP investment? Staying fighter until lvl7 shouldn't be a big deal, since most ppl seem to stay fighter until lvl6 for the HP gain, anyways. However, switching back to fighter after reaching lvl7 as mage, and then progressing until fighter lvl12 seems to be a huge additional XP investment. Would that nerf me in the middle/late game due to having access to high-level spells later? Would I still be able to sufficiently progress as a mage to learn level 9 spells later in the game?
I just started the game with 17 INT, 18 WIS and 13 CHA.
Double-specializing as a mage would allow me to gain several additional points in INT from spec bonuses and Magi tattoo. However, as I understand, I only need INT 19 for all spell-related benefits, and I'll only need >19 for dialogues quite late in the game. Thus, all that INT wouldn't be that useful.
Double-specializing as a fighter, on the other hand, grants you the ability to have 5 proficiency that you can't get anywhere else, and the tattoo has a nice boost to AC, strength and HP. Also, as I understand, both Annah and Dak'kon can use it, while the Magi tattoo from mage-double-spec can only be used by Dak'kon.
What I can't tell yet is:
- Is losing the "double 1st/2nd level spells" from Tattoo of the Magi a big disadvantage? Are they still that useful in the later parts of the game?
- Would a mage TNO with 12 fighter levels (more HP, better THAC0, better saving throws), double fighter spec., weapon proficiency up to 5 and Tattoo of the Supreme Warrior be a decent melee fighter in addition to being a spellcaster? I'm not sure if I'll end up being "lawful", so there might not be great weapons for my mage, and his fighting skills would stop progressing to some extend after fighter lvl12.
- Would things work out in regard to the XP investment? Staying fighter until lvl7 shouldn't be a big deal, since most ppl seem to stay fighter until lvl6 for the HP gain, anyways. However, switching back to fighter after reaching lvl7 as mage, and then progressing until fighter lvl12 seems to be a huge additional XP investment. Would that nerf me in the middle/late game due to having access to high-level spells later? Would I still be able to sufficiently progress as a mage to learn level 9 spells later in the game?