RantBusterCasey: Thanks for the reply! My main problem is that (IMHO) I feel the game would have been so much better as an Point and Click Adventure game as opposed to an RPG. The RPG format they went with makes it possible to miss large parts of character development because I wasn't pixel hunting or reading a guide. For example:
A. I would have never found Dak'kon
B. Never would have found Mabbeth to turn into a mage
C. I don't know how I managed to miss the Nameless Ones Tomb the first time, but I did
D. Missed the Nameless Ones arm
E. I could meet Lady of Pain?
etc
I guess I just really enjoy RPGs like Fallout 2 and Adventure games like To the Moon and The Walking Dead and thought it would be a mix of those three. With a game that relies so much on the story I'm surprised they took major story points and turned them into easter eggs for the person willing to slave over every room/area/conversation to find.
I'm sorry, I know people really like this game and I didn't mean to be mean. Sorry :(
Nothing to apologize for, just wanted to make sure that the things you didn't like would make you hate the ending, and you definitely haven't been mean. Sounds like that isn't the case, so sticking with it should prove rewarding.
Personally, I tend to approach RPGs, especially this one where I start out knowing nothing, by trying to gather as much data as I can and talking to "named" NPCs, so finding Dak'kon wasn't that big a deal, but finding him isn't necessary to the plot. Becoming a mage, finding the arm, and, ah, getting Her Serenity's attention are also not necessary to the plot (especially that last one; finding yourself in the Lady's shadow isn't exactly pleasant), and the main themes are fairly well fleshed out in the core content without them. As to the tomb, missing it the first time around is perfectly fine, as the game will send you down there after Morte gets kidnapped. Once you went through the portal into Ravel's maze, it's pretty much linear from here on out.