WDeranged: The problem was introduced into the last few versions of the widescreen mod, I couldn't get any of the fixes to work either so I dug out my old version (2.20) and all the loading crashes have gone.
Move your current saves out of the Torment folder and reinstall everything with the
exact same options as before but use the old widescreen mod in place of the new one. Copy your saves back into the folder and everything should be fine.
If you can't find version 2.20 online let me know your email and I'll send it over.
Filben: Please be still active in these forums :(( I've tried EVERYTHING I could possibly find on the internet. Nothing helped and it is definitely the widescreen mod causing me troubles because without it everythings works like a charm.
So this is my final try. If anyone still has the old version (2.20) please upload it where I can download it. And if that doesn't resolve my issue I got to stick with Torments native resolution :((
just to help out a little bit, though i am rather late xD
'scient', on 07 Feb 2012 - 23:30, said:
For anyone who is interested in testing this, here is patch data. I would really appreciate feedback of anyone using WS mod that is having game crashing a lot. Let me know if you need assistance applying it (you'll need hex editor and basic understanding of hex).
Quote
search: B9 80 02 00 00 F7 F9 89 45 BC 8B 95 D8 FE FF FF 8B 82 F0 00 00 00 99 B9 80 02 00 00
search: B9 E0 01 00 00 F7 F9 89 45 A0 8B 95 D8 FE FF FF 8B 82 F4 00 00 00 99 B9 E0 01 00 00
search: B9 80 02 00 00 F7 F9 89 85 68 FF FF FF 8B 55 18 8B 42 04 99 B9 E0 01 00 00
search: B9 80 02 00 00 F7 F9 89 85 70 FF FF FF 8B 55 18 8B 42 0C 99 B9 E0 01 00 00
replace:
80 02 00 00 -> 0x0280 -> 640 -> x coord big endian hex
E0 01 00 00 -> 0x01E0 -> 480 -> y coord big endian hex
what you need to find out is the x and y for your screen resolution. i.e. 1920x1080
open up the windows calculator, under view change it to programmer
under the [hex, dec, oct, bin] select dec. type in 1080, then switch the dec to hex and you have the number you need.
in this case its 438.
that'd be 0x0438 -> 38 04 00 00
and the 38 04 00 00 is what you need to replace your y coordinates with. do the same for x coordinate