sidv88: I would have to load back to Sigil, losing hours of progress, to get more healing items that may very well just be used up while fighting Ignus again.
Sarafan: Oh c'mon, Fortress of Regrets is a quite small location. It's no more than 10 minutes to get to the point where you are, now that you know what to do. Did Ignus stop you for a few hours? Just buy tons of Heart Charms and you should be fine.
sidv88: Again I find it very interesting that what is hyped as a story, dialogue based game is now just about stat buffing, getting stronger or buffing INT/WIS, and level number boosting. This very thread and the posts here prove it. We're here talking about how to buff up, stock healing items, or grinding INT/WIS just to beat Practical Inc, or you lose the game like I did.
Sarafan: Basically every RPG relies on stat buffing in one way or another. It's nothing unusual that later in the game you encounter enemies that require your character to specialize in something. Maybe you should switch the genre if you don't like this kind of gameplay. There are also some RPG's with massive level scaling (Oblivion for example), which don't require a superior character in the endgame.
sidv88: And it's interesting that when I outright say this game has too much emphasis on buffing, grinding, and level crunching instead of story, I'm told I'm incorrect and then told immediately without irony how I need to "buy healing items, raise ability status, am too low level" etc. No offense intended to anyone, I just find it very strange.
Sarafan: We're constantly talking about buffing because this is the topic of conversation. It doesn't mean that PT relies on this thing. In fact, it's the opposite in my opinion. RPG's that so heavily rely on storytelling are very scarce.
It took way more than 10 minutes because I was constantly fending off the monsters in the Fortress of Regrets. And that fight with Ignus took a VERY long time (it might have been over an hour).
The difference between PST and other RPGs is that many other RPGs allow you to teleport/escape out when you make a mistake and rearrange your stats. Two Worlds goes so far as to have special trainers to respec your character.
I love RPGs and have played scores of them. Every single Ultima game, both Knights of the Old Republics, both Neverwinter Nights, both Icewind Dales, Baldur's Gate, Skyrim, Wizardry, the original Rogue (yes I actually got the Amulet of Yendor and beat THE Rogue on which all Roguelikes are based), Fable, Two Worlds, the entire Witcher series (1-3, transferring the character each time), Ys series, Final Fantasy series, the entire campaign of Lord of the Rings Online, Star Wars the Old Republic MMO up to VItiate's death, Neverwinter MMO up to level 60, Elder Scrolls Online entire main campaign, Marvel Ultimate Alliance, both X-Men Legends games, Grim Dawn, Diablo 3, Sword Coast Legends, and more. That's at least 50 RPGs I've beaten the main campaigns of (I'm probably forgetting some) and I hope to beat many more RPG's in the future. Planescape Torment is literally the only game out of every single one I just listed that got me down.
I'm not going to "switch the genre" because RPGs are my life. In the literally scores of RPGs I've enjoyed vs Planescape Torment which was awful for me, at some point people have to stop making assumptions that I don't like the genre (in light of the 50+ RPGs I've beaten) and think maybe there are indeed flaws with Planescape Torment itself.